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    Removing homogenity from 4e

    I'm really not getting why you think wizards can't light things on fire. They can summon flames at will (Scorching Burst) and Prestidigation specifically calls out starting fires as one of its abilities. Dry papers are given as an example of something that that would be vulnerable to fire. If...
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    Pathfinder 1E RPG.net ripping Pathfinder apart

    When it comes to the moderation differences - have you reported posts that you think are threadcrapping or have you just been hoping the mods will spot them? They've stated elsewhere that they generally only act on reports - the boards are pretty large and they don't get to all threads.
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    Playing Apparent Losers

    Looking back to the thread title, I think there are two different circumstances being argued here - playing *apparent* losers, and playing *actual* losers. In genre literature, an *actual* loser as a protagonist is pretty rare, but as BraveSirKevin says, there are many *apparent* losers...
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    "4E, as an anti-4E guy" (Session Two)

    I suppose the point isn't so much claiming that its a better approximation (its not) but showing how to make it less brain-breaking. Personally, I find a lot of the immersion breaking stuff that people have complained about arises from the game being turn based. If you can accept that...
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    "4E, as an anti-4E guy" (Session Two)

    Theres another way of looking at it, whereby the abstraction isn't in the distances on the mat but in the speed of the characters. "6 squares" or even "30 feet" (or if you like, "six seconds") can be seen as an approximation to the actual speed of the characters - clearly not all characters...
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    What do you do without balance?

    The issue I've always had with "balance over time", or "face time" balance is that if spotlight time is important to you, then it limits the activities and classes people can play. For example, you have one character in a party of four who is focused on say, thieving and sucks at all else. In...
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    Fighters didn't matter after 11th level?

    This confusion seems to be a theme here, but it seems pretty clear that the position people are holding is that they are unthreatening dunces only good as meat sheilds *because* they have little ability at changing outcomes. *And* that they aren't actually very good at this role. I can't see...
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    Fighters didn't matter after 11th level?

    True, some players like having much lower powered characters than the rest of the party, and some players/groups like having the powerful wizard trope. Thing is, these are both possible in a balanced game, you can even do it in 4e. All you have to do is make the less powerful character lower...
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    Fighters didn't matter after 11th level?

    Partly its because Clerics in particular can bootstrap themselves to Fighter melee power with their spells. Given the appropriate domains, a cleric has the same effective weapon and armour proficiencies as the Fighter. Use of Greater Magic Weapon and Magic Vestment can give magic items of...
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    At-will class powers ruining my archetypes

    Right, but its the difference between the 10 strength gnome fighter and the 18 strength half-orc fighter we are looking at, not the difference between the 10 strength gnome and CoDzilla. Its a relatively large difference, not an absolutely large one.
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    At-will class powers ruining my archetypes

    I think the fine tuning has been overstated a little, but the point is that for encounter building guidelines to be of any use, its got to be possible to predict the capabilities of the party. A simple example would be two high level 3e parties, say 17th. Both parties are built on the same...
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    The Impasse

    It does. Its worth considering however, whether or not it did a good job at it. Personally, I find that the Sim leanings of 3rd serve to highlight where it produces non-intuitive results; healing (both natural and magical) being an obvious one. Its a little like the Uncanny valley -...
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    Does 4e limit the scope of campaigns?

    Its worth pointing out then that the Jack of All Trades feat in 4e lets you effectively replicate the "spend a few points in lots of skills" position.
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    Does 4e limit the scope of campaigns?

    Can you explain how?
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    Roles - do they work?

    I agree, just straight fighter is a good fit here for your duelist. Picking carefully theres a good deal of single target powers that significantly hamper whoever they hit. Theres also a good selection of movement powers that let you get to and stick to your chosen target. While the damage...
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    PC names in your party

    Alara - Eladrin Rogue Arnoff - Dwarf Paladin Conrad - Human Wizard Purity - Tiefling Paladin Just - Tiefling Warlord Yes, we like the Tiefling words-as-names thing, why do you ask? :)
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    Do Leaders act as Force Multipliers?

    I think its fair to say that the *first* leader to join a party acts as a force mulitplier - this is probably clearest with a tactical warlord in a melee heavy party. Additional leaders act closer to force adders.
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    Forked Thread: Healing Surges: Let's see them in Action!

    Hmm, possibly the Farseer books by Robin Hobb - Fitzchivalry gets several severe beatings that take weeks+ to get over, including getting shot at one point that leaves him with a permanent (though minor) disability. Though to be fair, no edition of D&D would handle this as written.
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    Wizards, nerfed or not?

    Not sure I'd agree here - in AM and Mage everyone is a wizard, but its broken up into various Traditions/whatnot. These in turn are fairly strongly themed, not to the extent of being classes, but don't really allow/support the flexibility that the D&D generalist wizard did.
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    The end of all edition wars?

    I give you oWoD to nWoD. Or even just Mage to rMage. I do agree that the larger the shift, the bigger the arguements though - some of the Mage flamewars still rumble on today. That said, there does seem to be some disagreement over how large the shift was. Someone using the ToB, ToM and...
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