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  1. Noctem

    D&D 5E (2014) Alertness & initative Query

    1a. Agree to disagree, I've had experienced people comment that the default RAW is not a good system. My houserule is based on this feedback. 1b. Because you go from "We're walking down a trail in the woods trying to find plot point X to ok roll initiative out of nowhere for no reason. It...
  2. Noctem

    D&D 5E (2014) Fear spell and the Dash action

    The spell forces the creature to take the dash action and then move away from you on each turn. That indicates to me that it would use all of its movement to move away from you as much as possible on each turn. Then, if the creature can't see you at the end of its turn it can make a wisdom...
  3. Noctem

    D&D 5E (2014) Alertness & initative Query

    The houserule is only related to surprise and the transition from the triggering event into initiative. The houserule doesn't change anything else. Some of the problems off hand would be: 1. Initiative being called for no discernible reason as far as the players are concerned. (breaks...
  4. Noctem

    D&D 5E (2014) Party Optimization

    Fair enough :)
  5. Noctem

    D&D 5E (2014) Party Optimization

    You should look and see what the fighter can do at the same level range @_@ And it's actually good at all levels.
  6. Noctem

    D&D 5E (2014) Alertness & initative Query

    I disagree with most of what you said and the example you gave is just silly. If there's that much of a rift between the DM and the player's understanding of how the game works then a monster crashing through the floor and dealing damage is the least of your problems. Again, player buy-in is...
  7. Noctem

    D&D 5E (2014) Alertness & initative Query

    I really don't think there's a need to post this kind of stuff. I'm not playing gotcha with the players, this is not a one-sided houserule, it's voted on by everyone playing. This kind of post though does nothing to continue the discussion in a positive tone so I would ask that you knock it off.
  8. Noctem

    D&D 5E (2014) Alertness & initative Query

    I think the easiest solution is to have player buy in. I don't just force players to follow houserules. I present it to them, explain why I would like to use it and then we vote on them as a group. Now to address some of the posts: We do understand, we just don't like the multiple problems...
  9. Noctem

    D&D 5E (2014) Party Optimization

    Well I don't think I can agree with you on this point. I think rage is only "so-so" and feral instinct is such a double edged sword considering how easily advantage can be achieved that it's only "good". On the other hand an extra Action every short rest is "excellent" because the action can...
  10. Noctem

    D&D 5E (2014) Alertness & initative Query

    No, it is not spiderman's spider sense. Not at all. You have bonuses for certain things and you can't be affected a specific condition. A pc with alert can't immediately tell when combat begins or initiative is rolled. They are simply not affected by surprise should there be cause for it to...
  11. Noctem

    Old Bonegrinder: Another Ravenloft Map From Chris Perkins

    Very cool, thanks for posting. I had missed the previous Vistani camp sketches! Can't wait to sink my teeth into this :D
  12. Noctem

    D&D 5E (2014) Medicine skill; adding some new uses so it isn't waste of a skill training

    It's an interesting way to make medicine checks more relevant during the day to day of adventuring :)
  13. Noctem

    D&D 5E (2014) Alertness & initative Query

    Responses in bold.
  14. Noctem

    D&D 5E (2014) Strength is agile

    furthermore this is the correct answer that the OP is choosing to ignore. The rules specifically state that Acrobatics covers the things he's attributing to Strength. Acrobatics is tied to Dexterity. /thread.
  15. Noctem

    D&D 5E (2014) Strength is agile

    +1 the problem here is that the OP has a clear lack of understanding of the subject(s) he's trying to discuss.
  16. Noctem

    D&D 5E (2014) Party Optimization

    I like this suggestion the most because it allows you to take part of the stealth missions, you're the ally within 5 for the rogues to sneak attack with, you're tanky which no one else is, you have your own RP etc.. available. Seems like a solid character.
  17. Noctem

    D&D 5E (2014) Warlock and Repelling Blast

    The Making an Attack rules which includes all attacks made via weapon and/or spells specifically say that each attack follows 3 steps in a specific order (outside of specifically called out exceptions), for every attack made. By your logic (and you ignoring the Making an attack rules) weapon...
  18. Noctem

    D&D 5E (2014) Alertness & initative Query

    There's lots of misinformation at the start of this thread but it seems by the 3rd page people are posting the correct rules answers. As for my own games, I resolve whatever triggered combat first and then have initiative rolled. In the case of an attack, I resolve that specific attack. I...
  19. Noctem

    D&D 5E (2014) Lucky feat (the defense part) question

    Blackjack is not about luck. It's about math. If you go play blackjack basing your decisions off luck (or in fact any gambling in general), you're in for a bad time. Poker, etc.. also aren't about luck, but math. http://probability.infarom.ro/blackjack.html But back to the feat in this...
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