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    D&D 4E 4E Essentials: Dungeon Masters's Kit in Hand

    Iron Armbands of Power and Bracers of Archery have been made uncommon. Versions that only affect basic attacks are common (Bracers of Mighty Striking and Bracers of Perfect shot).
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    Something Essentials won't solve (DDI rant) and proposals for new char. sheet format

    @brehobbit Character sheets that Character Builder prints out are highly customizable. Right-clicking on power card, choose customize and tick the weapons that you want to see at that power. Same goes for Attack Workspace, Damage Workspace and Basic Attacks. Always active resistances are...
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    How can a Warlock be a prisoner?

    Yeah, I can see how shackles could become problematic. Best case scenario for players (assuming 5 players and 4 encounters per day at epic) would give them ability to use shackles 25 times per day, meaning 6 attempts per encounter. At level 21 (best case for players) dex/str build with demigod...
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    Ongoing damage vs. Regeneration

    There have been huge fights about this one, whether the list of "start of turn" in PHB is ordered or not. So RAW is unclear on this. Personally, I let the player who is affected to choose the order he wants to proceed on them. For monsters it's obviously done by me as a DM.
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    Half Elf Gone ?

    Twin Strike is the king of at-wills, but on other hand, nerfing it heavily will mean that Rangers will drop below other strikers. One could kinda see it as ranger class feature even. All problems with Twin Strike combos have one thing in common: Versatile Master. Feat that is as strong, or...
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    Armor Defense and Reduction variant

    Damage reduction is hard beast to tackle in 4e. Specifically, plate+heavy shield (resist 5) will probably be far too good at heroic. And it will not be good enough at epic. Add in the complications about status effects and things get even more hairy. As for the damage reduction on elemental...
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    May Daggermaster Nerf Rumour

    Main reason why Daggermaster should be nerfed rebalanced is how the 18-20 crit range is too good when used with Twin Strike and other multiattack powers. Thus Half-Elf dilettante power should never be considered rogue power for daggermaster purposes. IMHO versatile master should have never...
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    Background benefits?

    Main issue is that backgrounds shouldn't be close to feats in utility sense. PHB II is pretty much spot on there. +2 skill is about perfect: Between 40% and 67% of a feat utility, depending on are you trained on that skill or not. Adding skill to class skills is bit on the weak side, I think...
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    Do creatures/players always know consequences of their actions?

    Monster will know all immediate consequences of power used on them automatically. For example Divine challenged monster will know that if they attack someone else than the Paladin, they will get damage. Monster will not automatically know about combat superiority, but it might, depending on...
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    Divine challenge clarification

    I was about to say yes, until I read it more carefully. While being the imperative word in the description. I think the Also is related to the While, meaning that the condition stays as long as the mark does.
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    DMG2 Monster Theme

    Basically yes. Not that it really matters, considering the wide disparity in monster effectiveness at same level anyway. Be really careful about adding any stun/daze powers.
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    Twin Strike or similar powers & target selection

    By RAW, Twin Strike is only one attack in regards to PHB 269 in how attacks are resolved. It has two completely separate attack rolls which in 4e are also referred as attacks. In fact, multitude of things are referred as "attacks" in 4e which is why we're having this discussion. I still think...
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    Twin Strike or similar powers & target selection

    Samir argues that the word attack in following quote (PHB 269) refers to Attack: line in power. Which would resolve to following line in power Personally I think it can only mean whole power used for attack, which in this case would resolve to following parts: This interpretation has added bonus...
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    Bloodied While Dying - Confirmed!

    I ruled it that way simply because the massive amount of "healing if bloodied" powers. But I guess I'll just have to do a houserule that changes all surgeless healing on bloodied characters (perhaps even healing with surges) to not work on Dying characters same way regen works. Not big issue...
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    Twin Strike or similar powers & target selection

    ♦According to PHB 269, attack resolution is following: Emphasis is mine. Going by this, RAW seems clear. You'll have to first choose one or two both targets for Twin Strike (targets can be same creature) before doing attack rolls. It's possible to interpret "1. Choose the attack you'll use...
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    School me in th art of Charging.

    I use the following rule to define "directly": Each step of movement must bring you closer to the target. So zig-zagging is allowed as long as that one condition is fullfilled. It's easy to use for both me and players and consistent. To be clear, I never take into account any sort of terrain...
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    No Tiamat in Compendium / Monster Builder

    IIRC WOTC stated somewhere that Tiamat cannot be inserted into Compendium currently because of the formatting issues and they're "working on it". But this was months ago.
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    [4e] Combat Tracker Utility

    Hi, just wanted to say I've used the combat manager now in few encounters and it has been very useful for me. I like the changed damage/healing and initiative logics. Edit: Issues fixed so need to keep em here anymore :)
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    Combat Challenge and weapons with Reach

    Combat Challenge is immediate interrupt, not opportunity action, so you get only one CC per ROUND. Technically you can do both OA and CC against same enemy, if he is stupid enough to do something that triggers both of them in same TURN (unlikely)
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    Ways to increase critical hit range...

    Warlord Power Sunder Armour: If it hits, all warlords allies crit on 18-20 until end of warlords next turn.
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