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  1. Universal_narration

    The Long Journey Home

    Echo Squad: Meia looks up "Your sister's MDA is where it always is, once you get that is there anything else I can help you both with?" She looks down at the grenade momentarily then looks back up. "This grenade will be in working order when you get back I assure you."
  2. Universal_narration

    The Long Journey Home

    Echo Squad: Meia looks at the disarmed grenade then picks it up and throws it at Arthur's head. She grits her teeth and says slightly angrily. "Don't mess with the equipment unless you have my say so, got it? Now, I'll only let you have the small detonation charges that are in storage B7. I...
  3. Universal_narration

    The Long Journey Home

    Echo Squad: Meia continues to look at Arthur unimpressed. She pulls the pin out of the grenade and holds the grenade so that it doesn't blow up. She then grabs Arthur's hand and places it on the grenade and her hand. Arthur notices that if he tries to move to much she'll let go of the grenade...
  4. Universal_narration

    The Long Journey Home

    I think it was everyone was bored on a Sunday, or it looked like it. I stopped posting so it didn't transition without you guys having some input xD Sierra squad: Sarah just folds her arms and rolls her eyes at the men's exchange. "Still being Grumpy face and this is not clunky, it is pure...
  5. Universal_narration

    The Long Journey Home

    Sierra Squad: Sarah giggles at the two small companions having a chat then nudges Ghost. "Look at em, ain't they cute! Hello Sarah my name is Sarah too, nice to meet you!" Sarah then pulls out her own MDA, it is a Sigma suit. With very humongous boots as well as two large cylinders that...
  6. Universal_narration

    The Long Journey Home

    Sierra squad: 'Ghost' "Nah, your name is obviously isn't Ghost, so if you ain't using your real name. Then neither am I! Ghostie it is! And come on, where's the fun if we don't get to add some ka-ching to the MDAs!" Sarah then addresses Aleksandra "Well then fly to it! I trust you clever...
  7. Universal_narration

    The Long Journey Home

    Sarah holds her hand to her face with her index finger extender. She twirls about a bit while explaining the situation. "Well, Ghostie, none of the critical systems have been damaged. A lot of the damage on the outside is for the sake of the hull superficial. However moving with this much...
  8. Universal_narration

    The Long Journey Home

    Echo squad: You follow your maps to the point of most damage on the port side. You reach what looks like a set of offices, they have been quite thoroughly damaged. Underneath a lot of the debris you spot some dead bodies, damaged equipment, cabinets and the like. There seems to be a small...
  9. Universal_narration

    The Long Journey Home

    "The two of them are arguing about the initial jump. As we are still unsure where we are at the moment, the navigator is on his way up and hopefully we will have a slightly... quieter... discussion about that." She then glares directly into Ghost's eyes obviously not happy. "You are a...
  10. Universal_narration

    The Long Journey Home

    Arriving at the bridge you all see Okado arguing with Bart about something, you can't quite make out what it is they are discussing. You are stop by a woman in uniform with a badge on her arm denoting her origin as France. Her uniform is obviously military though looks more suited to desk work...
  11. Universal_narration

    The Long Journey Home

    Alexander Bauhdric Everyone else sees a small burst of light where the large Mech is standing. A brief moment later Alexander is floating in space again and the attack ship separates away. The ship then turns away and rushes off. Shortly afterwards Okado opens up a Comms link. "Echo and...
  12. Universal_narration

    The Long Journey Home

    Mikhail and Raymond together take out some of the cables as they blast away with their weaponry. Bart comes onto the comm links briefly. Heyyyy Tami, any reason the cockpit is glowing bright blue?! Tami responds quite hastily I would inspect that if I could see right now! The paksis core...
  13. Universal_narration

    The Long Journey Home

    Picking up after Athesia as most players are in that. Still waiting on the twins and Mikhail to post when we get back.
  14. Universal_narration

    The Long Journey Home

    Resolving only the boarding ship on port side The ship also lets out a whirring noise and another barrage of robots pours forth ready to attack. None of them can act this round.
  15. Universal_narration

    The Long Journey Home

    Resolving Starboard until Aleksandra JD comes out of hiding, builds up his courage, then blasts some of his enemies away try to give Aleksandra time to blast one of the cables off. The A.W.B swats feebly at the tank hoping to damage it. Ghost then shoots and severing one of the cables. Are...
  16. Universal_narration

    The Long Journey Home

    Resolving to end of round. The three claw bots all take a swing at Mikhail as he moves away. If you spend 3 destiny points you will get back to your tank. Snowdrop fires and damages all of the claw bots out in space. Bart comes back onto the comms line. Right hold out for a few more...
  17. Universal_narration

    The Long Journey Home

    Resolving Aleksandra and claw bots. Aleksandra moves in destroying the bot near her and standing ready for the next few. The two claw bots reach her and attack while Mikhail is swamped by the other 3. Columns in order: Aleksandra: 4, 2 Mikhail: 2, 3, 6
  18. Universal_narration

    The Long Journey Home

    Resolving starboard side until Aleksandra. J.D. sets his paksis to recharge, the closest A.W.B that still has his gun disabled tries to damage the tank by barging it. The other one pulls back a little away from battle, with most of his systems damaged and unable to fight. With pin point...
  19. Universal_narration

    The Long Journey Home

    Resolving port side till the end. The ship on the port side fires out grappling hooks reaching the Wanderer. With cords attached it reels itself in slightly. Kaboom scavenges a few parts then flies his relatively battered chassis towards his next target. Rey opens up the comms channel and...
  20. Universal_narration

    The Long Journey Home

    Would you like to spend destiny (Up to 5, I'll tell you how much you need if you decide to use it) on the botched attack roll or add a winds of fate dice? Also the Hop Gar attack gives you what by rules is effectively a barrier count though you can fluff that how you like, it could be your...
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