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  1. Universal_narration

    The Long Journey Home

    Mikhail is launched directly at his targets, damaging all of the intended targets. Himself included! Olga then boosts Ghost's accuracy for his next attack. Gain advantage on your next ranged attack roll. The comms link opens up again. This time it's Bart's voice. Phew, okay okay, running...
  2. Universal_narration

    The Long Journey Home

    Arthur throws the grenade hitting his comrade and all of the claw bots next to him for some hefty damage. The 4 claw bots and Alexander there take a power 29 hit. End of round 2 for port side
  3. Universal_narration

    The Long Journey Home

    Resolving Port side till Arthur, requesting change of targets for Arthur (You can keep the rolls) as the targets have moved. The Boarding ship fires a salvo of suppressing fire at the port side. Bravery checks Kaboom deftly plants the bomb on the A.W.B, that blows up swiftly in his face...
  4. Universal_narration

    The Long Journey Home

    Resolving Starboard side down to Mikhail: @J.D. Teleporting doesn't provoke so yes you don't get hit. Place your second well as well. J.D. Tsuba teleports away hiding himself away from the enemy as he pulls them away from him. The A.W.B that was disabled flies over to Mikhail, the other one...
  5. Universal_narration

    The Long Journey Home

    Resolving starboard side till end of round. Mikhail stages a valiant charge, drawing his knife and plunging it into a very confused A.W.B. At about this time you hear on your comms Ezra talking for the first time. Ezra here, doing good out there. There is signs of another boarding vessel...
  6. Universal_narration

    The Long Journey Home

    Resolving port side till end of round. Alex, you also take some damage from the rocket that came their way, 2 hits of power 23. So take a further 16 damage. Raymond pumps two of the robots full of lead with their hits being rebounded to a third through Rey's Paksis effects. Two of the claw...
  7. Universal_narration

    The Long Journey Home

    Resolving Port side down to A.W.B. Map: http://www.pbpmap.com/maps/U0005946M0000080C6165678/map.php The Boarding vessel unloads a further two claw bots and one A.W.B which start flying into position. Kaboom starts flying off into space after one of the A.W.B, Rey figures by the outlying...
  8. Universal_narration

    The Long Journey Home

    Resolving Starboard side down to Mikhail's turn: J.D pulls in the closest claw robot to the gravity well. The two A.W.B fire a shot each. One towards the ship, the other towards Ghost and J.D. Tsuba. The shot that goes for the ship hits it causing further damage. The one going for Ghost and J.D...
  9. Universal_narration

    The Long Journey Home

    Right, initiative of the enemies to follow. With posting your actions, post any time you like and I will resolve the battle in chunks. Just remember to roll your attack roll/skill check etc with the post. Always roll damage as well just so I can note down the damage if you do hit. With the...
  10. Universal_narration

    The Long Journey Home

    Right then, roll initiative as I can see everyone is ready.
  11. Universal_narration

    The Long Journey Home

    @Ghost , they do have anatomy. The A.W.B arms however are the gun itself. @ Arthur, companions have their own initiative and actions. They function as mini-characters. @ Everyone, you get to move half your move out before we roll initiative and a relatively passive action, setting up...
  12. Universal_narration

    The Long Journey Home

    With everyone ready the teams enter their respective Airlocks on either side of the ship. As the pressure is changing you hear a link start over your intercom. "Echo and Sierra squads, this is Bart your wonderful and dashing pilot. As you are no doubt aware we are getting damaged by unknown...
  13. Universal_narration

    The Long Journey Home

    @ 'Ghost' Meia thinks a little. "There didn't seem to be much holding the legs together with their torso, very thin waists. Perhaps this might be something to aim for?" @ Alexander: Your Covers don't stack, the reason you have cover 1 from the flaw is so you always have cover regardless of...
  14. Universal_narration

    The Long Journey Home

    Check the weapon section of the pdfs, there they have the costs and the stats for each weapon. There are currently no different ammo types, we just use the one type. Meia looks at 'Ghost' a little worried. "I don't know too much sir. Just that they seem to be purely mechanical based beings...
  15. Universal_narration

    The Long Journey Home

    Both teams reach the armoury at approximately the same time. When you arrive there is a lady standing there arranging the field gear. She notices each of the captains and stands to attention. "Meia Hoffman reporting for duty. I've been told Echo squad will be taking the port side defences and...
  16. Universal_narration

    The Long Journey Home

    Just a note, like I said prior all squads are bunking in the same room. So there is 2 sets of bunks for Echo squad for all 4 of you. Same with Sierra squad. Basically each room has a the squad title on the door but everyone in that squad stays there. As for the micro-beads, all of you have them...
  17. Universal_narration

    The Long Journey Home

    The countdown comes to its climax, you all feel yourselves jolt back in your seats. About half an hour later the ship comes to a sudden stop. You all gather yourselves and start getting used to your rooms. A few moments later the ship shudders then a loud crash rings out. The alarm goes off...
  18. Universal_narration

    The Long Journey Home

    You all suddenly hear an alarm go off. "Take off in T mins 10 minutes, all bridge personnel attend to your stations. T minus 10 minutes.
  19. Universal_narration

    The Long Journey Home

    All the military personal from Starseeker arrived into the main military hall on time. During the meeting the Commodore assigned everyone their squads. Each squad has their own room where all their members will be stay. In the meeting all members were briefed on major locations and where to pick...
  20. Universal_narration

    The Long Journey Home

    The unit Starseeker is standing outside the large space lift to take them up to the first long distance exploration vessel, The Wanderer. The 100 men from Starseeker have been divided into the two teams. 50 men leading the procession, following behind them are the many skilled scientists...
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