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  1. The Blow Leprechaun

    Permanency: Inconsistent?

    The real potential for abuse with permanency isn't in brow-beating your party's wizard, but in utilizing the spellcasting services chart in the equipment section. Permanency is only a 5th level spell (and requires 10th level caster), so it costs 500 gold, plus 5000 for the xp lost. 5,500 for...
  2. The Blow Leprechaun

    Dodge and Mobility alternatives

    I've been toying with a dwarf fighter for exactly this reason - tumble in full plate armor, baby! Can't tumble very far, but hey, it might work!
  3. The Blow Leprechaun

    How mad can you be?

    I played a character who suffered from schizophrenia once. He was a monk who had visions of his ancestors talking to him, giving him advice. The twist was, he also really did receive those visions, but he couldn't distinguish between the real ones and the fake ones, so he always acted on their...
  4. The Blow Leprechaun

    Dodge and Mobility alternatives

    In our games, we have hourseruled that unless you say otherwise, the last person you tried to hit is the designated dodge opponent, which helps with the forgetting. I think Dodge is a fine feat. Generally the more opponents you face, the weaker each individual opponent is so Dodge actually...
  5. The Blow Leprechaun

    Underground Travel

    Are you trying to punish them for being overly cautious, or do you just want to see how things would work? Realistically, a player continuously looking for traps isn't going over every 5 feet of ground they encounter with a fine tooth comb. Unless I wanted to punish them, I'd probably just put...
  6. The Blow Leprechaun

    Resting many times per day

    Yeaah, I suppose you could argue it, but I'm not sure it has a lot of merit. Reminds me of the invisible cat argument CS Lewis gave, "If there was an invisible cat in this chair, we wouldn't be able to see him. Since I can't see anything there, there must be an invisible cat in the chair."...
  7. The Blow Leprechaun

    Magic Jar = evil or at least non LG?

    Yeah, I can see a CG caster refusing to cast it, too! I think just about anyone of a good alignment could find reason to object to using this spell, but that doesn't necessarily make it an evil spell.
  8. The Blow Leprechaun

    Magic Jar = evil or at least non LG?

    I definitely see the good side of it, but it still seems kind of crappy. You're forcibly taking over another sentient being, overpowering their will. I could see lots of legitimate legal complaints about something that effected this in the modern world... if you think people get upset about...
  9. The Blow Leprechaun

    Which level has the best balance?

    I just wanted 7. I've always liked level 7, since you're powerful, but you're not crazy powerful. You get some good monsters, but not crazy monsters. Casters have good spells, but not crazy spells. Now I sound like Dickens...
  10. The Blow Leprechaun

    Magic Jar = evil or at least non LG?

    Mmm... reading up on magic jar is making me think of some great plans for a future villain a la the movie Fallen. I can see him singing now: 'Cause tiiiiime, is on my side... yes it is.
  11. The Blow Leprechaun

    Which level has the best balance?

    What, you got something against odd numbered levels?!
  12. The Blow Leprechaun

    Resting many times per day

    My group insists that the clerics get their spells at a particular time of day, so if they're out of spells, we either continue on, or sit around for 24 hours (it's happened!).
  13. The Blow Leprechaun

    Magic Jar = evil or at least non LG?

    Well, it is a Necromancy spell that's blocked by protection from evil. That tells you something, doesn't it?
  14. The Blow Leprechaun

    Fighter's shouldn't have to suck

    A) Your spellchuckers are selfish jerks, and you should talk to them about this. B) While those caster goons are spending the first 4-5 rounds of a combat getting ready to actually fight, you should roll up with your two-handed weapon and kill the sucker before they're even ready. Won't that...
  15. The Blow Leprechaun

    Batman as a D&D character

    Again, pretty much what you have here is him having a bunch of items that solve his problems... And then a list of feats to justify him being a higher level. I could take issue with the feats, one by one, but it really isn't worth going down that road. I don't think we're ever going to agree on...
  16. The Blow Leprechaun

    Fighter's shouldn't have to suck

    I'm just glad you didn't go "it sounds like an MMORPG, wah!" I'm with you, I actually don't think Fighter is that poorly off. The disparity is caused more, IMHO, by the way higher level campaigns are structured, often ending in a massive fight against one supremely powerful BBEG. Casters hit...
  17. The Blow Leprechaun

    Fighter's shouldn't have to suck

    Make sure he's not still adding bonuses from his equipment. I don't have any books here, but from what I got on google, the Fleshraker dinosaur has 22 AC, not 31. If he's polymorphing, the Illusionist has to be level 7 or higher. The main thing is the Illusionist/Druid should have to be able...
  18. The Blow Leprechaun

    Batman as a D&D character

    I'm pretty sure if this dragon came upon Batman while he was walking through the forest on his way to an adventure, he wouldn't reach his destination. All this stuff about Batman needing to run away and make an elaborate plan is precisely my point about overestimating his abilities. I keep...
  19. The Blow Leprechaun

    Fighter's shouldn't have to suck

    I actually disagree with this, in terms of PC versus PC. A high level fighter will easily take more than a third of the wizard/sorcerer's hit points on each attack. If they can close and get a full attack in, the fight ends there more often than not. But that's getting off topic... Personally, I...
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