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  1. The Blow Leprechaun

    Building a Monk

    It's been a long time since I played with the OA book, but don't monks in that get an extra attack or something ridiculous? I remember there being something really stupid about monks from OA. You could always see if your DM will let you have that. I had a tattooed monk cohort out of the OA...
  2. The Blow Leprechaun

    Fighter's shouldn't have to suck

    I agree here, the only feats I'd consider dropping (mostly Toughness - worst. feat. ever.) are pre-reqs for Dwarven Defender, so if you want that, you need 'em. Make the monsters make Knowledge checks. How many monsters have good Knowledge skills? Even with the hill giant missing, there's no...
  3. The Blow Leprechaun

    Building a Monk

    Conversely, a monk of the same level will have a real hard time landing their stunning fist attempt every time they try it. Don't get me wrong, I enjoy playing monks and I try to use Stunning Fist, I just feel like I only land it once out of every ten tries (I'm sure I'm exaggerating and it's a...
  4. The Blow Leprechaun

    Fighter's shouldn't have to suck

    I believe that Intimidate should always be based on whatever your highest ability score is. The hulking dude with 30 Strength standing in a dark alley with a crowbar is terrifying no matter what his charisma, but that's neither here nor there. My main point is that gangs of thugs are typically...
  5. The Blow Leprechaun

    Batman as a D&D character

    You keep making my points: exceeding real world human limits happens in D&D at level 10. Batman at this point, if he's been maxing hide and has 16 base dex, now has at least a +16 to his hide check without even allowing for the copious +dex items he could buy with his limitless wealth. Most of...
  6. The Blow Leprechaun

    Fighter's shouldn't have to suck

    Also, you may want to consider playing up your low Charisma. You mentioned trying to infiltrate a gang. Unless this is a gang from West Side Story that engages in snap-offs, being an unsavory sort should be to your benefit. Spit in someone's face and then laugh about it! Smell bad! You might not...
  7. The Blow Leprechaun

    Fighter's shouldn't have to suck

    That's what caltrops are for!
  8. The Blow Leprechaun

    Batman as a D&D character

    This extensive preparation Batman needs to beat anyone is exactly my point about his relatively low class level. Just because he can get the better of these opponents doesn't make him their equal. If Superman surprised Batman in a dark alley, it would be over in a round. Batman wins mostly...
  9. The Blow Leprechaun

    Fighter's shouldn't have to suck

    Yeah, I just got done an adventure at level 7 where, without the barbarian, we'd all have died about a zillion times over. Most fights pretty much involved the three of us keeping one monster busy while she killed the other one, and us hoping to stay alive long enough for her to get done and...
  10. The Blow Leprechaun

    Batman as a D&D character

    This is what I get if I combine Urban Ranger with Non-Spellcasting Ranger. Hit Die: d8. Class Skills The ranger’s class skills (and the key ability for each skill) are Climb (Str) Concentration (Con), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump...
  11. The Blow Leprechaun

    Building a Monk

    I take Str first for my monks, Weapon Finesse is for sissies. An even though it's easier to lose your Dex bonus than your Wis bonus, I still prefer the other benefits gained by a high Dex. It just seemed like some of the other builds in here were really throwing Dex out the window, and I wanted...
  12. The Blow Leprechaun

    Batman as a D&D character

    I wouldn't put Batman even close to 20th level. I'm not sure I'd even put him at 10th level. I'm thinking 7th level. In a lot of ways, Batman is like your typical adventuring PC - he loses a lot, has to skulk away and come up with a new plan and try and adjust circumstances to gain victory over...
  13. The Blow Leprechaun

    Batman as a D&D character

    For the sake of simplicity, I'd simply look at combining the Non-spellcasting Ranger from Complete Warrior with the Urban Ranger from Unearthed Arcana. Batman's really just a guy in a costume with a ton of money behind him. He's not that strong or dexterous. I'd say 16s in those scores are even...
  14. The Blow Leprechaun

    Building a Monk

    Personally, I've always felt with their high speed, the Dodge/Mobility/Spring Attack tree is a must-have for monks. Max out Tumble (at least until you can get a +15 to all Tumble checks) and you can move about the battlefield any which way you want, great to get into flanking position...
  15. The Blow Leprechaun

    Is the Spiked Chain Fighter really that Cheesy?

    I think I covered that point already ;)
  16. The Blow Leprechaun

    Is the Spiked Chain Fighter really that Cheesy?

    But remember, since the AOO interrupts the action being taken, you can't trip someone when they try and stand up from prone - they're still prone when you get your AOO (with -4 AC).
  17. The Blow Leprechaun

    "What does my intelligence tell me?"

    I always used Wisdom for that... not sure why. Probably because when you're afflicted with lycanthropy, it's a wisdom check to remember what you did the previous night. But yeah, I tend to dislike puzzles for a lot of reasons. What seems patently obvious to you as a DM might not make any sense...
  18. The Blow Leprechaun

    Is the Spiked Chain Fighter really that Cheesy?

    http://www.systemreferencedocuments.org/35/sovelior_sage/initiativeAndAoO.html Yeah, all of their movement counts as one provocation for you.
  19. The Blow Leprechaun

    How far can you see at night?

    The way I see it, you have to distinguish between "how far can you see?" and "how far can you see, usefully?" You can see a long way - but how far can you see and still distinguish anything of note? On a moonless night, you can't really tell what anything is very much in front of you. A DM...
  20. The Blow Leprechaun

    How far can you see at night?

    I think it's assumed that at night, if you don't have a light source out, you can't really see anything: Otherwise, low-light vision doubles your range based on the light source used. Even with low-light vision, if there's no light, you're still SOL. Transition times (like twilight) would...
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