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  1. The Green Adam

    A Campaign With No House Rules

    I can't even imagine a campaign without house rules, regardless of the system or genre. In fact, I almost think they are one of the reasons we GMs do what we do.
  2. The Green Adam

    RPGs with the Best ART

    Mutants and Masterminds Exalted As an artist and someone who is very visual I tend to be very disappointed in the artwork used in most American RPGs, especially considering the talent available. The two games mentioned above are not the only ones to use quality illustrations but they use the...
  3. The Green Adam

    30 Years of Weird - Strangest Campaigns Ever

    Thanks Moridin. Coming from you that means a lot. Yeah it was cool and we still talk about it from time to time. The drawback is any Star Trek game I try to run these days pales in comparison, lol. There was also these two Star Wars games I ran...heh...oh yeah. Watch for a post on those two...
  4. The Green Adam

    30 Years of Weird - Strangest Campaigns Ever

    OMG is that cool. Sounds completely amazing. Did anyone else notice that Gamma World seems to work best when merged with another game? :lol:
  5. The Green Adam

    Horrible games that you couldn't resist. . .

    Wow, some of the games listed here as horrible are amoung my all time favorites. Toon? You don't like Toon?! What are you some kind of commie? ;) I'm kidding about the commie part (or at least I'll give you the benefit of the doubt :p ) but truth be told I love Toon, Changeling:The Dreaming...
  6. The Green Adam

    The Opposite of Railroading...

    This confuses me a bit. I'm not entirely certain I understand what your trying to say and I apologize for missing it. Can you explain it in more detail? My players tend to generate their own motives for their own characters. Player characters are in a constant state of exploring the physical...
  7. The Green Adam

    Saying Goodbye to Dungeon/Dragon - Our Thoughts

    This is exceptionally hard for me. If any member of the Paizo staff is viewing this, please be aware of my deep felt saddness in seeing Dragon go away. I practically grew up on that magazine and to have to say farewell is indeed like bidding goodbye to an old friend. That said, I haven't...
  8. The Green Adam

    30 Years of Weird - Strangest Campaigns Ever

    While it was not initially my intention, it may have been in the back of my mind. Twisting or adjusted known phrases is a common practice for me when I write or do session titles. On a related note, I mentioned in another thread that I don't really write adventures but rather I create detailed...
  9. The Green Adam

    30 Years of Weird - Strangest Campaigns Ever

    Ah yes...playing ourselves...always good for a weird out! Powers That Be I forget the system - Probably a Homebrew While on route to Gen Con, four friends (myself and three of the players) witness two F-16 fighters chasing an Unidentified Flying Object. A sharp turn by the UFO, a bright flash...
  10. The Green Adam

    How do you use settings/worlds?

    I find this subject very interesting but extremely difficult to answer. Over time I have become well known by my gaming groups as the go-to GM for running licensed worlds/universes. There are probably far better Scifi GMs but I can really rock a campaign of Star Trek or Star Wars. At the same...
  11. The Green Adam

    Game Hybrids That Should Not Be

    Where is this game available? IT MUST BE MINE!!! :p Also, Rock'em Sock'em Warforged is the official subtitle of Eberron no?
  12. The Green Adam

    The Opposite of Railroading...

    To me this is the perfect definition. Railroading may seem subjective to some but in essence it really means only one thing, the adventure will take you from one encounter to the next regardless of your (the PC's) actions (excluding death I suppose). I prefer a completely freewheeling style of...
  13. The Green Adam

    Game Hybrids That Should Not Be

    You shoulda been in some of my groups. ;) Grrowl. lol
  14. The Green Adam

    Have you decided to change systems?

    While I experiment constantly, trying out new systems at least three times a year, I mainly play my favorites, Traveller (Classic with Homebrew Modifications), Mutants & Masterminds and Star Trek (Icon System by LUG). After thirty years of gaming and the fact that I rarely get a chance to do it...
  15. The Green Adam

    Mutants & Masterminds

    Still, your absolutely right and it requires very little work once you understand the basic principles of the game to add say 25-50 points to each baddie to balance things. Again that's why I love it in conjunction with Ultimate Power. If you have 5 players take 6 archtypes to make bad guys but...
  16. The Green Adam

    Mutants & Masterminds

    Well that's all dependant on how it's marketed and produced. Safe to say, a game is stand alone if you done need a seperate book outside of the one that contains the game specific elements to play it. Case in point M&M, all the rules for character creation, superpowers, created a campaign, etc...
  17. The Green Adam

    30 Years of Weird - Strangest Campaigns Ever

    Wow. It's just...wow. That sounds awesome, disturbing in some regards and yes...the key component...weird. Amazing Aeolius. Was this sprung on the players or were they made aware of the gist of the campaign before hand?
  18. The Green Adam

    Game Hybrids That Should Not Be

    I would run at least half of these as ongoing campaigns. Check this thread... http://www.enworld.org/showthread.php?t=195775 :lol: Telling me it can't or shouldn't be gamed is like a free invitation to try it.
  19. The Green Adam

    [Star Wars] SECR Preview #5 is up

    We did all see the same movies right? Suppression fire, burst accuracy...combat realism. This was that series where the largest, best equipped military force in the galaxy couldn't hit a farmer, two non-fighting robots, a space bum and his huge, furry friend, right? Where are the rules that make...
  20. The Green Adam

    Mutants & Masterminds

    If you and your players are new to the system, I highly recommend the combo of Instant Superheroes and Ultimate Power. One lets you generate characters really quickly while the other enables you to customize those heroes to be more unique. A great one-two-punch IMHO.
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