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    Cadfan's Comments on Everything 4e

    Yes there is. Two-handed weapons are wielded in two hands because they're so cumbersome. Switching your grip to a one-handed version to let you carry the weapon around with one hand and not drop it is a minor action, as is switching back, since they're equivalent to sheathing/drawing the weapon...
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    So...no Arcane Archer in 4e D&D??

    Since you only need to strap your holy symbol somewhere on your person to use it as an implement, you can even put it on the front of the bow, or on your wrist guard or something.
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    Are some of the basic elements of medieval combat too weak in D&D?

    Because when you're fighting an ogre where you and your horse only come up to his knee and his ranged weapon is a boulder, mounted combat and shields are pretty weak?
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    DM vs. Player

    A readied attack is an immediate reaction, not an immediate interrupt. If one of your ranged characters want to try to make a called shot to knock her out, or one of your stealthy characters wants to take advantage of her shifting attention to get behind her and wrench her stabbing arm, that's...
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    Mundane vs. Fantastical

    Yeah, it's a lot bigger and you'd probably hit some spikes on the way down.
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    Prismatic Rays + Divine Oracle

    Okaaaay, so what about the second paragraph? Limiting Terrifying Insight to once per turn? Good idea, bad idea, terrible idea?
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    Flavour First vs Game First - a comparison

    Pff. Die Hard is way too talky to be anything like 4E.
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    History, Mythology, Art and RPGs

    The thing is that that is a television series. It uses actual martial arts to create things beneficial to a television series, such as consistent and/or meaningful visual metaphors and fight scene choreography. Not perfectly, of course. Actual Eastern martial arts do not shoot flame or freeze...
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    History, Mythology, Art and RPGs

    Other way around, actually. We call the largest stretch of consistent events "reality". I'm certain you can remember both a dream you had and the day after the dream, yet you can also easily tell them apart. Why? The dream wasn't consistent, even with itself. It was your brain firing off at...
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    Mundane vs. Fantastical

    Completely opposite, actually. Film is a dynamic medium. The audience engages with the film at the pace the film sets. Most film simply accepts this. Some experimental film rejects it -- to its detriment -- or plays with the notion of pacing and expectation. Print is a static medium. (I'm...
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    D&D 4E Any Touhou people here interested in some Touhou power cards for D&D 4e?

    Oh, using Touhou to illustrate power cards. And here I was all "wait a minute, isn't every Touhou power Close Burst 50?"
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    History, Mythology, Art and RPGs

    So you agree with me that it's more a problem of consistency. But even for "realism", consistency is still a problem. I mean, consider a hippie stockbroker, if you even can. Hippies are real. Stockbrokers are real. What's the problem? They're not consistent with each other. Consistency is...
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    Mundane vs. Fantastical

    Jar Jar Binks would actually not have so annoying if the direction hadn't assumed everyone would think he was awesome. There are several points after a Jar Jar line where there's an extended pause in which absolutely nothing of consequence happens, and they only make sense if you assume that...
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    The Videogame comparison

    Your honor, I would like to cite the majority opinion in the seminal Aladdin v. Jafar, to wit: "Yes he has."
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    Stop being so paranoid

    If people are obsessively searching for traps out of the fear that unknown bad things will happen to their characters, making them choose between two unknown bad things is not going to be a practical solution. They're just going to be afraid of both and either seize up or panic.
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    Mundane vs. Fantastical

    Little wisps of flame that dart around a fire mage's garden of rocky trees and crystal flowers. They sing pleasantly, and when he needs to cover his escape, grow to giant size and spring around like a giant flaming burst hazard. Awesome. A little scampering fuzzy sparkly thing, which in...
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    Prismatic Rays + Divine Oracle

    A combination that requires you to spend a feat and give up the massive amounts of area damage you'd get with a wizard paragon path for some initiative goofery. I think limiting terrifying insight to working once per turn might be better overall.
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    I Attack the Darkness... Seriously

    Spending a standard action to give an ally a shift? At-will? Sure, why not. A warlord can do move-for-move once an encounter anyway. If it gets too problematic maybe require an attack roll from the warlord anyway and the ally only gets a shift if it "succeeds" (DM decides the number). The idea...
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    Standing up from prone

    Let's say I'm adjacent to an enemy. I spend a move action to stand up, and I wind up in the enemy's threatened area. Now let's say an enemy's space overlaps mine and I'm prone. I spend a move action to stand up, and I still wind up in the enemy's threatened area. There are corner cases where...
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    Justifying high level 'guards', 'pirates', 'soldiers', 'assassins', etc.

    Okay, how does "shock" fail your simulation? On the contrary. All you will ever have is a story about how a rock ended up on your front yard. It may or may not be consistent with a later story about your investigation of the rock in your front yard and what you found there. It's better if...
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