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    D&D 5E (2014) Monk Weapons

    That's the crux of my uncertainty. The PHB says "monk weapons" are shortswords and any simple melee weapons without the two-handed or heavy properties. They very clearly did not exclude versatile, and they said nothing about a Monk being unable to make a two-handed strike with a versatile...
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    D&D 5E (2014) Monk Weapons

    So I assume this means that the Monk can make a two-handed attack with the quarterstaff for 1d8+dex, then an unarmed Martial Arts strike as their bonus action, with the in-game reasoning being that the quarterstaff's "versatile" property allows the Monk to grip it with just one hand while he...
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    D&D 5E (2014) Invisibility and Perception

    If the Fighter was trying to locate him in order to attack him, the PHB specifically says attack rolls against Invisible targets are at disadvantage, provided the attacker has even the vaguest idea where to aim the attack, so that aspect is definitely covered in the rules. For just general...
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    Upated to V2 - Fighter Archetype, Ancient Legionary

    Like I said before, I'm definitely not one to judge how well-balanced your ideas are, but I'm definitely digging the theme you're going for. :)
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    Upated to V2 - Fighter Archetype, Ancient Legionary

    The Battlemaster gets maneuvers at Level 3, 7, 10 and 15, so giving your Legionnaire a 3rd stance at Level 7 as well as something to do with the Eagle probably wouldn't be excessive. I wouldn't make the Eagle a permanent familiar, though. I would make it something that could be summoned for a...
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    D&D 5E (2014) Fighter: Feat / ability score decisions.

    Yeah, putting the pair of Resilient(Wis) and Wis+1/Int+1 in there at some point is probably a good idea. Failing a Wisdom save can SUCK. Alert should definitely be on your shortlist, as much for the surprise prevention as for the Initiative boost.
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    D&D 5E (2014) Party Make Up- What to play?

    Necessary? No. But it sure is helpful. You just want to make sure that the "support" character has secondary capabilities so he won't be totally useless if his main "support abilities" aren't needed at the time. Clerics for example are still pretty decent melee combatants, arcane casters should...
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    Upated to V2 - Fighter Archetype, Ancient Legionary

    Very intriguing! I'm not skilled enough to tell how well-balanced it is, but I definitely think it's cool from a conceptual standpoint. The only thing that seems like it might be out of place is the Level 7 eagle ability. I get what you're going for thematically, but I'm just not sure how well...
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    D&D 5E (2014) Misty Stepping on my Dragon (critique my ruling)

    Just going on practicality, I see no reason why you couldn't Misty Step onto the dragon's back, provided you had a clear enough view to see where you were going. It's the Nightcrawler rule from X-Men, he can't just BAMF to an abstract location, he has to either be familiar with it, have a clear...
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    D&D 5E (2014) Fighter: Feat / ability score decisions.

    For starters, what are your current stats? If you're level 5 and a variant Human, that means you got a feat at Level 1, and an ASI/feat at Level 4, yes? What'd you take at Level 4? Was that to boost the Str to 18? I would say at Level 6 just go ahead and max your Str out to 20, you can't go...
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    I think just taking damage is too easy, given how long the Blood Rite effect lasts. The whole idea behind it is that the Witch Hunter is siphoning some of his life force into the weapon to enable the effect, he's not just cutting himself. If it was just damage it would be way too easy to use...
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    D&D 5E (2014) Please evaluate my fighter build OR: help me fit a square peg in a round hole

    Actually, you can't take Martial Adept more than once. So far, I believe the only Feat that you can officially take multiple times is Elemental Adept. Of course, your DM could override that, but it's up to him/her.
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    D&D 5E (2014) Creative ways to use spells

    The situation that comes to mind would be if someone was suffering an effect that was "bleeding" them, causing them to take damage every turn. The DM could rule that an application of fire would result in a one-time damage hit in exchange for stopping the bleeding. Of course, I don't know if any...
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    Now You Can Play With Vin Diesel's WITCH HUNTER Class!

    Matt Mercer, the DM from the D&Diesel game who created the Witch Hunter class, stated on his Twitter feed and on the Geek & Sundry website that he took inspiration from The Witcher when creating it. :)
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    Here's VIN DIESEL Playing That D&D Game!

    You could argue that he was the "most" famous actor at the table, but there were also three well-regarded professional voice actors involved in that game as well, plus Dan & Jess have very little shame when it comes to being silly on camera. :)
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    Here's VIN DIESEL Playing That D&D Game!

    And the story gets INTENSE, watching the episodes live becomes a white-knuckle affair!
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    D&D 5E (2014) Eladrin question

    Yeah, the High Elf one is a bit different from the others, but a lot of the rules complications are avoided by the fact that it's a cantrip and thus can be cast without worrying about spell slots or number of uses per short/long rest. The fact that they restrict it to the Wizard list and...
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    Here's VIN DIESEL Playing That D&D Game!

    If you haven't watched it yet, I HIGHLY recommend watching the Critical Role series over on the Geek & Sundry website. He DM's that game as well, and Laura & Travis are from the show as well, they were playing scaled-back versions of their Critical Role characters in D&Diesel(when the show...
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    D&D 5E (2014) 5e Fighters, two-weapon fighting and extra attacks

    This is where I think they dropped the ball on the Dual-Wielder feat, it just doesn't do much. I would've loved to see some kind of option to allow for a dual-weapon strike with both light weapons at the same time(I wouldn't allow it with longsword-sized weapons, probably), maybe allow that as...
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    D&D 5E (2014) 5e Fighters, two-weapon fighting and extra attacks

    Your turn in combat consists of three main "phases": your Move, Action & Bonus Action. Your Move can actually be split up during the other phases, meaning if you have multiple attacks you can move, attack, move, attack, provided you don't exceed your total movement rate for the turn. For your...
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