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  1. Ramaster

    Pathfinder 1E Antipally.

    This. Give him the option of being lawful good. The thing you have to know about the anti paladin is that he get lay on hands but with negative energy. This means that he won't be able to heal himself or other properly. My suggestion would be to direct the player towards the Dhampyr race...
  2. Ramaster

    Pathfinder 1E Paladin Weapon Bond for two weapons

    I would allow him to duplicate the effects for both weapons. So, on level 5, both his weapons would gain +1 with the bond. 2 weapon fighting is already pretty weak as it is, so this won't break the balance of the game. If you consider that he has to expend a feat to achieve this, go ahead...
  3. Ramaster

    Pathfinder 1E What are some of the ways you have put your GM on the spot, and how did (s)he handle it?

    Once, our GM made us go into a cave to retrieve a legendary magic sword that we needed to defeat the BBEG. "The only way to enter or exit the otherwise anti-magic cave is to use the special key that you have". He said. "Wait... so you are telling us that there is no other way in OR OUT!?" I...
  4. Ramaster

    Baldur's Gate Enhanced Edition Launches Today!

    Actually, there are no sub-races implemented in the game (nor where they available on BG2). You get all the class kits that were on BG2; the 3 new NPC, the wild mage, the blackguard and the monk; the additional adventure (The Black Pits), tons of bug fixes (they claim 400+, although the game...
  5. Ramaster

    Pathfinder 1E Paladin combat is kinda dumb.....

    At lvl ten I would be worried about having TOO many options! You have a lot of spellcasting by that lvl. There are a ton of buffs you get to use that complement your cleric's spellcasting. Here, I'll just list all your "active" abilities 1- Detect Evil 2- Smite Evil 3- Lay on Hands 4-...
  6. Ramaster

    Pathfinder 1E Paladin combat is kinda dumb.....

    I don't understand. You can use your normal attacks, ranged attacks, smite evil, lay on hands, you can take a total defense, fight defensively, hide, use combat maneuvers, charge into flanking positions, cast nifty spells, etc. How is that "dumb"? Paladins are a blast to play! Now more...
  7. Ramaster

    Seven-and-a-half minutes of THE HOBBIT!

    :):):):) yeah!
  8. Ramaster

    Help me Build Dual Class Character!

    Have you considered just going Psychic Warrior? Here's the link to the SRD: http://www.d20pfsrd.com/psionics-unleashed/classes/psychic-warrior
  9. Ramaster

    Paizo Blog: Mythic Adventures Playtest

    Read the whole thing. Pretty cool, but a bit book-keepy, in my opinion.
  10. Ramaster

    D&D with checkpoints?!

    There was an old and weird combo using psionics (some kind of rewind time power plus contingency or some such) that let you, virtually, create "Checkpoints" where you get returned to if the conditions set by the contingency get met (i.e. a TPK). Answering your question, I wouldn’t like to play...
  11. Ramaster

    Inquisitor build questions

    They are quite useless, IMO. Take the Preacher Archetype, it gets rid your teamwork feats and gives you some nice perks. They can even be used as free actions, not immediate! http://www.d20pfsrd.com/classes/base-classes/inquisitor/archetypes/paizo---inquisitor-archetypes/preacher
  12. Ramaster

    Inquisitor build questions

    Step up is devastating for two-handed users. Falchion happens to be my favorite weapon! Swing away!
  13. Ramaster

    Inquisitor build questions

    Spellcraft is pretty useful, even if there is already someone else who has access to that skill; redundancy here is quite good. The feats seem about right. I personally don't like dazzling display, but each to his own. Depending on your race, you might qualify for some other useful feat, so...
  14. Ramaster

    D&D 5E (2014) Wizard: Signature spells prepped at higher levels?

    Oh, I see... Yeah, you are right... back to the drawing board it is!
  15. Ramaster

    D&D 5E (2014) Wizard: Signature spells prepped at higher levels?

    I think you may have misunderstood me. Spell slots remain, but spells lack level. Their power just depends on witch level they are prepared in. So, a 3rd level wizard has, say, 3 1st level slots and 2 2nd level slots. If he prepares magic missile in all of them, he will have 3 1d4+1 magic...
  16. Ramaster

    D&D 5E (2014) Wizard: Signature spells prepped at higher levels?

    What if we got rid spell levels altogether? Here's magic missile! If you prepare it as a level 1 spell, it deals 1d4+1 DMG, if you prepare it as a second level spell, it deals 2d4+2 and so forth. Teleport as a first level spell lets you move 10 feet per level as a full round action. By 3rd...
  17. Ramaster

    Rules, Rulings, and the Paradox of Choice

    Mark Rosewater (of Magic: The Gathering fame) has said many times over: "Restrictions breed creativity". Without rules, if a group of orcs comes along and you defeat them, then you have defeated your DM in a contest of imagination. With rules, if a group of orcs comes along and you defeat...
  18. Ramaster

    Pathfinder 1E Paladin tank - your help appreciated

    Seconded. The Dreamscarred Press psionic books are of great quality.
  19. Ramaster

    Pathfinder 1E Penguin Familiar

    I would go with +2 on Swim checks.
  20. Ramaster

    Pathfinder 1E Paladin tank - your help appreciated

    Paladins are pretty bitching in Pathfinder, that's certain. The oracle dip is quite good most of the time. War is excellent and dual-cursed rocks. Misfortune can be used at-will, once per enemy, but also once per turn, since it eats up your immediate action (this takes up your swift action for...
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