Search results

  1. Ramaster

    Pathfinder 1E Selling magical items

    Well, crafting items is a pretty time-consuming process. If he gets to sell them at full price, he'll make 500 GP per day. Depending on his level, that might not be that much cash. The power behind item crafting feats is not the extra cash, but rather the capacity to manufacture EXACTLY the...
  2. Ramaster

    Dusk: The World of Carthasana

    Something like the 13th Age Escalation die, maybe? Like, on the first round, the die is set on 1 and you can only use lvl 1 abilities/abilities that cost 1 mana, etc. And then the die starts increasing and you get access to better skills. Perhaps the use of the most powerful skills shouldn't...
  3. Ramaster

    Pathfinder 1E [Pathfinder] rules to live by? (monk)

    "Aid yourself" seems somewhat obvious... "Don't let any distraction get in your path to Enlightenment" is more adequate.
  4. Ramaster

    Forced to end movement in illegal space.

    This. If one more creature enters the space, I would say that the bottom one is pinned and the top two are squeezing and on difficult ground, etc...
  5. Ramaster

    Pathfinder 1E Pathfinder - Slingersupport

    The build looks solid as it is. Might wanna take weapon focus, for those high touch AC enemies. What race is her? If you go Goblin, there is a feat that lets you use medium firearms. Plus, goblins get +4 DEX (with a minor -2 STR and -2 CHA, that are no use to a 'slinger), +1 to hit and ac...
  6. Ramaster

    Pathfinder 1E New to pathfinder. starting at level 10. Help pls! :D

    Keep in mind that having a high charisma score will greatly help you. The paladin adds her CHA modifier to all his saves (Non-AC defenses in 4e). It also helps you cast harder to resist and more spells, gives you more uses of Lay on Hands and better Smites. In Pathfinder, the two best combat...
  7. Ramaster

    Advice for a two handed crit build.

    The problem with the two-handed archetype is that you give up Armor training. This reduces your mobility, unless you go for a mithrill breastplate (this will, of course, reduce your AC). Fast enemies will outrun you and archers/casters will be a nightmare. The only thing you get in return is a...
  8. Ramaster

    19 Secrets of Successful RPG Players

    I almost soiled my pants reading that! Glad you took my suggestion! Nice list!
  9. Ramaster

    Beginning at the End: Character Death

    Interesting analysis. A bit repetitive, but well written overall.
  10. Ramaster

    Dusk: The World of Carthasana

    Cool, I like the armor spell. Will you consider using "Augments" on the spell to increase the AC bonus? +2: +1 AC +4: +2 AC So on and so forth. I like the Ritual option. I really dig the Healing Spell (bearing in consideration the difference between Health and Stamina in your game.) I...
  11. Ramaster

    Paizo Blog: Choose Your Enemy

    3 Enemies previewed: 2 Dualers (one with a Rapier-Hand crossbow combo, none the less) 1 Summoner with a Daemon-like Eidolon. I am SO getting this book
  12. Ramaster

    How to Powergame in Ten Easy Steps

    I have a similar Rule! "When in doubt, Charge into a high-ground flanking position"
  13. Ramaster

    Dusk: The World of Carthasana

    Sorry that I can't comment much, but I always read/look forward to these updates on Dusk. Please, don't dump this, I would really appreciate it!
  14. Ramaster

    Pathfinder 1E Discussion: Removing Deities & Gods

    In my games, gods rarely show up on campaigns, and the feel is pretty much the same as regular D&D. I like Viktyr Gehrig's idea of having the PCs become the new gods.
  15. Ramaster

    Magic: The Gathering - A 3.5 Rules Module

    Oh, right! Managed to dig this up. This is from the skill system of my MTG RPG. As I said, you have 2 "Color identity" points and place them on any color/s you want (You can put 2 on the same color). You get 1 point to each of the skill associated with your allied colors and one to skill...
  16. Identity.png

    Identity.png

  17. Ramaster

    Help the Designers Decide [AfterEarth the Fall]

    I would go with Cards only. If the "theme" of your game is that everything is resolved with cards, then adding a dice system to it will prevent you from designing cool mechanics that can only be achieved through cards because they can't be translated into dice. I have no knowledge of how the...
  18. Ramaster

    Magic: The Gathering - A 3.5 Rules Module

    I once started to develop a MTG RPG. Each character had her own deck (with 60 cards that the player chose at character creation). Characters used chads by paying their mana costs (if the card was a spell) or by using the appropriate amount of "Attack Dice", if they were fighters/rogues. The...
  19. Ramaster

    Pathfinder 1E Dual-Curse oracle

    We used it like that, yeah, for a campaign that run up to lvl 10. The ability was, indeed, very powerful. But, since it ate up the immediate action, thus taking the swift action from the next turn, I wasn't auto-used all the time. It is VERY powerful, but I wouldn't allow the oracle to target...
  20. Ramaster

    Pathfinder 1E Cliffs' Notes Pathfinder

    Each class gets some new cool thing attached to it. Fighters don't just get bonus feats, they also get weapon and armor expertise. Barbarians get rage powers, Rangers favored terrain, Sorcerers bloodlines, etc. The tiers remain the same, really. Wizards are still wicked good and Monks...
Top