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  1. MrGrenadine

    Wizards in 4E have been 'neutered' argument...

    Wow, more perfect examples where a wizard spell solves a problem that could also be solved by a rogue. Let me say this again--creating perfect examples to illustrate how wizard spells could simulate other character roles does not prove there was a problem with the 3.5 wizard. I have never...
  2. MrGrenadine

    Wizards in 4E have been 'neutered' argument...

    This is just silly. Of *course* you can think of ways that a wizard spell could reproduce a skill that another character has. We all could. But your carefully crafted examples that prove your own point in no way represent my own experience, and do not in any way prove that there is a problem...
  3. MrGrenadine

    Wizards in 4E have been 'neutered' argument...

    I've found that in 4e, encounters specifically built using a combination of feats, classes, monsters, terrain, spells and so on will defeat any party that wasn't built well. In fact, this is true of every iteration of the game, including, I would wager, every house-ruled version you could find...
  4. MrGrenadine

    Wizards in 4E have been 'neutered' argument...

    4e requires the same variety of characters. Fighter/ Wizard/ Cleric/ Thief has transformed into Defender/ Controller/ Leader/ Striker, but the concept is the same--a party can best handle a wide variety of challenges if there is a wide variety of skills represented. For instance, isn't the...
  5. MrGrenadine

    Why I'm done with 4e

    I agree with "each his own", but what you said after that is crap. Can we put the "people who don't like 4e are nostalgic for older editions" observation in the dustbin with "4e is WoW", please?
  6. MrGrenadine

    Why I'm done with 4e

    Well, if the flavor of a power doesn't sit well with a player, then the player should absolutely avoid it--regardless if its the optimal choice for the type of character or campaign--because since a character gets a small number of Encounter and Daily powers, there better be a darn good reason...
  7. MrGrenadine

    Wizards in 4E have been 'neutered' argument...

    Its a problem for me because there are few situations where more than ten minutes of lead time is available. All games are different, I know, but while that lead time might be available to some groups, it doesn't seem to apply to ours. I'm the only guy in our game to cast any rituals, and only...
  8. MrGrenadine

    Why I'm done with 4e

    I can see your point, but can you also see why it would bother some people? I mean, by your argument, anything goes because we're role-playing in a fantasy setting. Why have rules or powers--just say what you want to do, and it happens, right? Its fantasy? But anything doesn't go--there are...
  9. MrGrenadine

    Wizards in 4E have been 'neutered' argument...

    Thats unfortunate, but could be more the fault of selfish gameplay, poor RP, and absentee DMing than a problem thats intrinsic in the system. In other words, just because a system can be gamed, doesn't mean it has to be--thats up to the group and the DM to decide together. And like I said...
  10. MrGrenadine

    Wizards in 4E have been 'neutered' argument...

    Sure, if you have a spare 10 minutes to cast...per ritual.
  11. MrGrenadine

    Wizards in 4E have been 'neutered' argument...

    Wow. Who were all of these players who played completely overpowered and selfish wizards who stepped on everyone else's fun? I have never in 30 years of gaming had an experience like that--just lucky, I guess. The wizards I play in 3.5 and Pathfinder don't do everything--they do what needs to...
  12. MrGrenadine

    Been away for a while - back with a question.

    That's certainly one way you could play. But I think we could all think of situations where a power (or spell, or swing of a weapon) could be used for a good reason out of combat, as well. Creative uses for powers should be encouraged, I think, as long (as Phaezen mentioned) the players...
  13. MrGrenadine

    Do you consider 4e D&D "newbie teeball"?

    I understand. Its just that in my experience, the difference between the effectiveness of optimized and non-optimized characters in 4e is just as wide as in 3.5--its just that in 4e, a smaller difference, say of +/-3, can be huge. Smaller scale, maybe, but the impact is just as significant.
  14. MrGrenadine

    Do you consider 4e D&D "newbie teeball"?

    Thats interesting, because my experience is the opposite. I play a sixth level Cleric/ MC Fighter in a weekly 4e game, and have been slogging through hundreds of feats and powers and Paragon Paths in the Compendium to try to figure out which combinations will synergize best through Paragon...
  15. MrGrenadine

    Eleven Things Alignment Got Right

    I would agree with this, however... The alignment system isn't really meant for either of these things--which may have been your point, though I'm not sure. In any case, alignment is not so much a set of rules as it is a short-hand description of the characters...well, character, based on his...
  16. MrGrenadine

    Understanding Alignment

    There's absolutely nothing in the alignment system that prevents the characters from doing what you describe. Further, there's nothing in the system that says two Good groups cannot be in conflict, or two Evil groups. It isn't like you get a team jersey and pick a side and have to conform to...
  17. MrGrenadine

    Eleven Things Alignment Got Right

    I think that any answers to those questions could be summed up as one of the nine alignments. And there's nothing to prevent someone from using one of the nine alignments *and* creating "real" and complex characters. I've been doing it for years.
  18. MrGrenadine

    Understanding Alignment

    Except we don't all need to agree for the alignment system to work, unless we all play in the same campaign--which we don't. Obviously, the Good-Evil/Law-Chaos system is robust enough to handle multiple interpretations, and can be willfully ignored by those who wish to use no alignment system...
  19. MrGrenadine

    Understanding Alignment

    Any surviving members of the Axis, I'm sure. On another note: great post Celebrim.
  20. MrGrenadine

    Understanding Alignment

    I agree. I was and still am a big fan of the 3.5 alignment structure, and never had a problem understanding or implementing it. Alignment is never a straitjacket, because that would be putting the cart before the horse. It is simply the sum of all of a character's deeds and decisions--not the...
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