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  1. V

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Nope. Just inconsistent However if they aren't obvious, the DM is by and large being a jerk to the players, and playing a game of 'Gotcha! You wasted your encounter/daily powers, ha ha'. That doesn't strike me as satisfying either. @Fallen Seraph- why wouldn't it? He knows that certain...
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Oddly, I'm using hit points as a complete abstraction. When something reaches 0 hit points its down/dead/whatever (personally I prefer unconscious at 0, and dead at Con, but thats not particularly relevant). I'm perfectly comfortable with that level of abstraction, so I'm comfortable with...
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    I didn't. I just claimed that the number of rules in 3e, good or bad, was completely irrelevant as to whether or not the minion rule was good or bad. Actually, I do. Because thats what the rules say. If you do one point of damage to any of those things, they are dead or destroyed. Its an...
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Thats your opinion, though, not mine. It doesn't help me like these minion rules any more. Where is the arbitrary line in the sand then? At what point is this not absurd? 6th level? 5th? 4th? Considering the wizard can sleep a random group of kobolds and then stab them with a dagger, and...
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    It was just an example, specifically to point out how absurd the minion rules get. Here's what my problem with minions boils down to: 1 hp is generally something I associate with, say, a glass window. A thrown rock will break it, even if thrown by a small child. 1 hp = 1 hp, so if a small...
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    Daily Art Preview

    I am a bit puzzled by 'Purple' and 'Dusty'. The art itself is pretty decent, though I suspect the wacky effects on those two will annoy me a little. Not much you can really do with skeletons... its too easy for people to tell if you draw them wrong.
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Sorry, but I have a lot of trouble with the idea that 4th edition is for people who value not thinking. Thats demeaning to the game, the developers and everyone who plays it.
  8. V

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Unfortunately, you're encountering monsters purely as minions in the first place (legion devils), or mixed in with real monsters of the same type that function largely the way PCs do (kobolds, orcs). If you first encounter real kobolds, and then 7-8 levels later, they're replaced with...
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    But they *can*. Thats the problem with the whole concept. If you take a see/hear/do no evil approach, then yes its fine, if you refuse to look at any problems that come up. If you try to have a functional, believable world, it has all sorts of problems when you realize that Evil Priest Bob...
  10. V

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    I don't think they live up to this, however. They're a minor tactical problem in large groups, and completely irrelevant in small ones. That strikes me as a particularly unreasonable comparison. Take some monster stats that we actually know about: the goblin picador is attacking at +9 at...
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    But level appropriate minions *aren't* a credible threat, as far as I can tell. You need 15 or so kobold minions to even have a chance at taking down *a* first level character. Same with the legion devils. You need so many to line up and try to beat on someone that it doesn't strike me as...
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    The manga is better. You can at least get through the Tedious Fight Sequences of Posing in under 5 minutes. Anyhoo. My take on minions- I still don't like them. Game-wise, I see where they are going with them. Game world-wise, they still don't fit. They almost work at level one, but at some...
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    Is it time for a new setting?

    Actually, I consider Eberron same old-same old. It takes generic D&Disms and tries to justify them. Larger it fails to do so, and adds even more modern anachronisms is in very generic, D&D way. But it never breaks out into new an interesting concepts. But I guess I skipped the part of the...
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    Excerpt: You and Your Magic Items

    Woohoo! I'd be really glad of that, personally. If players actually start looking up from the bodies they're looting and start thinking about things like the story, the adventure, the plot, the npcs, their own characters and, buying castles, ships and the like, and treating money as, well...
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    Daily Art Preview

    Oh, come now. Its hot topic and AC/DC. No one involved has any integrity whatsoever. And if you can't eat your children, what is the point of having them?
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    Excerpt: the quest's the thing

    I've actually seen that. And XP for in-character journal entries, and all sorts of other assymetric XP progression. Its nice for someone who does it all, but anyone who doesn't have time for it feels shafted as they fall further and further behind the power curve. I've also had players who...
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    Poll: Magic item boosters or not?

    Yeah, probably. It reinforces the idea that the game is about the character and not the stuff. It still leaves the special properties that they can use on an encounter or daily basis. Magic items are still interesting, but not important. Everything is then a secondary item, and I can limit...
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    Daily Art Preview

    Actually, I liked goth subculture. When, you know, it actually existed. Wannabe goths just make me roll my eyes though. And this is about as wannabe as you can get. Of course, theres also the problem with modern anachronisms being shoved into a fantasy setting and how poorly they fit.
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    Excerpt: the quest's the thing

    It is pretty good, though I don't know the answer to your question. It is the most interesting thing in the article- the rest is pretty standard.
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    Daily Art Preview

    Right... I'm not really concerned with that. I'm just less than pleased at a dull, lifeless retread of 'Cenobites meet WoD'. Its also the drow and the tieflings all over again- a rather 'cry for attention' edgy-vibe attempt in a slit the wrists sort of way. (Er... just to be absolutely clear...
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