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  1. transcendantviewer

    Crtitique my Pharmacist?

    All fine points, but in the first bit, it lists the Censer under "Weapon Proficiencies". Personally, I'd say to just use the ordinary crafting rules. Adjust price values somewhat, work with the DM to develop price values based upon poison and alchemical ingredients' effects, and you'll make it...
  2. transcendantviewer

    Crtitique my Pharmacist?

    One last thing to consider is that many enemies will be completely immune to this class's shenanigans. That's worse than what used to happen to Wizards against golems, at least high level wizards could lock them away in a Wall of Force and be done with it, this class has nothing like that...
  3. transcendantviewer

    Crtitique my Pharmacist?

    Now, I'll move more on to the class features. The big one that sticks out is the level 6 feature: Enhanced Visions. I like the ability, very flavorful, but the flaw is too weak of a tradeoff for the ability. You're pumping yourself full of drugs to improve your ability to perceive the world...
  4. transcendantviewer

    Crtitique my Pharmacist?

    Next set of problems; the creation rules are too quick. I realize that this is your thing, but it doesn't make sense to be capable of creating potions on a whim in just a couple of hours when the amount of time it takes an experienced Herbalist with real magic is days or even weeks. Same rings...
  5. transcendantviewer

    Crtitique my Pharmacist?

    I'm going to bring up the issues I find as I find them, in order. First, no class has proficiency in shields without first having proficiency in medium armor. There's a feat that grants proficiency in both for a reason. Second, what is a censer? It's a weapon, but I'm not seeing stats for it...
  6. transcendantviewer

    Artificer Class 5e Homebrew

    Alright, well, letting them cast Magic Weapon at will at 3rd level is definitely strong. Especially since it gets stronger as they level. You've convinced me that the Intelligence Modifier number of uses is alright, since it's such a limited resource.
  7. transcendantviewer

    5th Edition Warforged Rework

    The only thing I can really say is that in testing, it didn't prove to be unbalancing. Not only that, but the flavor synergy is there. They're made of sterner stuff. Their bodily composition and durability directly increases their resistance to attacks. They're just as much about dodging attacks...
  8. transcendantviewer

    Class variants: ranger, fighter, and others ("Class X" series)

    In that case, it could just be an option that they don't require a weapon.
  9. transcendantviewer

    Class variants: ranger, fighter, and others ("Class X" series)

    Well, it'd most likely focus on a more commando style fighting. You'd use pins and throws to keep multiple opponents off-balance and disarm and disorient them one by one until they were no longer a threat. Well, that's the way I imagine it. The other way is the "Jackie Chan" way, where you use...
  10. transcendantviewer

    5e Dvati Rework

    I am removing this content to continue working on it. It's still under development and I'm not finished with it yet.
  11. transcendantviewer

    Class variants: ranger, fighter, and others ("Class X" series)

    Problem I'm seeing is that there's nothing for more unconventional characters. I play grappler fighters that beat people down with furnature and random household items. Think you'd be able to make something for Improvised Weapons/Unarmed/Grappling?
  12. transcendantviewer

    Artificer Class 5e Homebrew

    Well, since they get so few infusions, letting them cast one a bunch of times per Long Rest isn't a huge problem, but letting them get a large number of castings right off the bat is. Which is why I recommended tying it into their Proficiency Bonus, it's a static number that starts out small and...
  13. transcendantviewer

    5th Edition Warforged Rework

    I'm not so sure about that. You are right that it's a barbarian feature, but it's far from stepping on its toes. Stepping on the Barbarian's toes would be giving the Chargers resistances to damage. But, the size is a concern, weight not so much, since they're made of metal and are quite dense.
  14. transcendantviewer

    Artificer Class 5e Homebrew

    I still believe that the features that are strong, mainly the Construct Repair, shouldn't be limited by the Intelligence Modifier of the caster. It allows them to get a lot of uses out of them, where another spellcaster couldn't get nearly as many. As for what you said about the Reboot Infusion...
  15. transcendantviewer

    Artificer Class 5e Homebrew

    Also, I've got a question: You can create permanent magic items with this class. What happens to the craft points spent to do so? I know craft points don't just regenerate on their own, which is a good mechanic, but if you used a few weeks to create an actual +1 weapon, do you have a way of...
  16. transcendantviewer

    Artificer Class 5e Homebrew

    After rereading it, I think potion and scroll making shouldn't be a short rest, that's just way too fast. Maybe a day or two, I'm not sure, but a short rest is deffinitely too quick.
  17. transcendantviewer

    Artificer Class 5e Homebrew

    Fair enough. I personally think that most of the at-will abilities should have a number of uses equal to the Proficiency Bonus, so that way, a character with a high ability score doesn't make spellcasters feel weak because they only get three level 1 spells at 2nd level, and this guy effectively...
  18. transcendantviewer

    Artificer Class 5e Homebrew

    True. I have yet to playtest it, but most of the at-will infusions seem slightly stronger than an at-will ability ought to. At least, they do when you weigh just what Artificers can really do.
  19. transcendantviewer

    Artificer Class 5e Homebrew

    I understand your point, but the issue remains that constructs don't die like ordinary PCs do. So the Reboot Infusion doesn't work for them, as it's written. It'll work for Warforged, yes, (which I appreciate greatly as a huge lover of the Warforged) but for other constructs, which it's...
  20. transcendantviewer

    Artificer Class 5e Homebrew

    One last tidbit, I'd personally move Use Magic Device to 9th level. That seems like a strong thing to have at 7th.
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