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  1. Xeriar

    Opinions wanted

    There are many details and a lot of them are conflicting :-) One thing my GM did (in the L5R system) was have quizzes at the beginning of each session - worth 1 xp for each correct answer (which was a lot :-) Going over Japanese language and culture, mostly, with some being Rokugan specific...
  2. Xeriar

    Opinions wanted

    It really depends on just how far things have changed from normal Rokugan. The books for the actualy d10 version of the game go into this in more detail - who raised you matters not. Whom your true heritage is far, far more important. Yes, this means jumping an insane number of branches in...
  3. Xeriar

    How would you feel?

    just al has not seemed to mention one way or another about a few things... Has this history been approved by the GM, or is it supposed to be a cooperative developement by the players completely out of the GM's hands? Has the GM GMed before at all? Does the group have experience playing with...
  4. Xeriar

    Party Treasure: How Do You Divvy?

    In the main world I play in (which spans several campaigns) my characters become a 'manager' of sorts. They have most of the equipment, money, jewelry etc. It gets assigned according to party need, spreading around defense, offense and other magics as best appropriate.
  5. Xeriar

    I admit it...

    Really? It takes some thought but it can be quite powerful. Especially for roleplaying scenes, various gentle or haunting tunes can work very well.
  6. Xeriar

    I admit it...

    Wing Commander really cashed in on this. Your successes and failures determined whether or not the Confederation won or lost the Vega sector. Including one un-holy and nearly impossible mission, ugh. 'Mission 18' I think it was :-) With the rise in popularity of systems like OpenRPG and...
  7. Xeriar

    How popular are RPGs today compared to the 80s?

    Removing psionics from the core rules, removing the pricing guides for magic items, the power boost that dragons got (and removing the subdual rule), removing demons and devils, the 'code'... There were many actual changes. 2e was really ugly. While people might think that weapon handedness...
  8. Xeriar

    Ten rules for player conduct

    A friend of mine was GMing an L5R campaign which included his girlfriend. One of the newer players recieved a mission to marry miss Asako (the girlfriend's character). She was pissed, but the rest of us found it terribly amusing :-)
  9. Xeriar

    I admit it...

    As others have stated I'm sure, the derision isn't because it's not fantasy, but because it's more of a story than a game. Of course many find nothing wrong with stories especially since that's why many of us play these games with paper and dice (and their electronic equivelants). Sometimes...
  10. Xeriar

    [Modern]Bonuses by State?

    Minnesotans +2 Con: 'Weather forecast' is a misnomer here. We have @#@$#^# cold and dry, cold and wet, or hot and dry. +2 Int: Quicker than the average American, this gives us the edge we need to hold off the stronger Dakotans. -2 Wis: You live where? +4 Cha: Minnesota nice, and all. Converts...
  11. Xeriar

    Moral Dilemma - What should I do? [Long][My players please keep out]

    The only problem I see is with the aristocrat at the end. The Rogue is free to lie, as long as he wasn't lawful - he's a freaking rogue. Sometimes you have to let a person decide their own fate. The fighter performed a neutral act, but not really an evil one. In a lawless society you don't...
  12. Xeriar

    How do you defend against this?

    Magic of Faerun also has Dimensional Lock (or whatever it may be)
  13. Xeriar

    My character generation method

    You can also hand out 18 cards (2 2s, 4 each of 3-6 works for 36 point buy equivelant) and have the players arrange 3 cards per stat as desired.
  14. Xeriar

    Is Chaotic/Lawful Alignment Axis really necessary?

    Legend of the Five Rings / Rokugan is also about the Law/Chaos axis (more prominent in L5R, really) Sometimes even better, the decision between what is honorable (Law) and what is right (Good). It works best in settings detailed for it, of which there are few.
  15. Xeriar

    [revolution] Exactly WHY is d20 so great, comparing?

    No, he didn't, he picked mathematically equivelant situations. Anyway, I'm just goign to drop this.
  16. Xeriar

    [revolution] Exactly WHY is d20 so great, comparing?

    That's fine, but it should not be 8%. At low levels, randomness takes over. At high levels, bonuses take over. You can deny this all you want, but how many DC 30 poisons are there in the DMG? An untrained person with a bow can hit a moving target at 200 yards 5% of the time in d20, even in...
  17. Xeriar

    [revolution] Exactly WHY is d20 so great, comparing?

    It's a matter of what they encourage. Storyteller games tell the Storyteller to give out experience points based on showing up, staying in character, solving plots... and so on. You do not get experience for killing mosters in the Storyteller system (and you likely start at more than half...
  18. Xeriar

    [revolution] Exactly WHY is d20 so great, comparing?

    I'm not talking about modifiers, I'm talking about the entire issue with the way the skill system works. How a person with a strength of 1 can outjump a persion with a strength of 21 8% of the time, for example (or pick any strength-based contested roll) - when we are speaking of a factor of 16...
  19. Xeriar

    Introducing a girlfriend to gaming...

    Just like men, women have differing opinions about everything. I know one girl who, upon being introduced to D&D, made her first character a sorcerer/cleric. Another would sit and watch campaigns, but didn't care to join in D&D - she joined a Deadlands campaign. I would invite her to watch a...
  20. Xeriar

    Limited Wish duplicating Righteous Might

    If he's good, he would channel postive energy, if he's evil, he would channel negative energy, if he's neutral in that respect, he makes the choice once, I believe, and can't change it later on - just like a cleric.
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