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  1. M

    D&D 5E (2014) The new UA feats are AWESOME for sorcerers.

    To each their own. You'd be surprised how many characters in our games would take that feat in a heartbeat. Hell we spent half a session last week trying to figure out how to feed a baby giant boar.
  2. M

    D&D 5E (2014) Intelligence Based Dueling Ideas

    You joke, but the idea of something a fighter or rogue using intelligence (arcane knowledge) and weaponry to "cut through" and cancel or alter magic somehow could be quite interesting. The struggle is how to translate that to mechanics. Dispelling or counter spelling or hindering concentration...
  3. M

    Dragonlance Dragonlance: Best Sources?

    All of the typical sites and sources I typically suggest have been mentioned already, though I will always be the first to be a strong proponent of the Age of Mortals book + campaign setting 3.5 book combo (alongside the wikis listed for reference). Also seek put digital copies of the Tasselhoff...
  4. M

    D&D 5E (2014) Intelligence Based Dueling Ideas

    The trick though is to also avoid anything that is too bound to physicality to pull off with just your mind. I.e. a high intelligence could help one predict possible trajectories for aiming a bow (and thankfully 5e is rules lite enough that it doesn't require "realism" regarding needing minimum...
  5. M

    D&D 5E (2014) Wording of Hex Warrior

    Some adventurers like to wield their weapon with using raw strength, some using a more nimble dextrous approach, the hexblade warlock likes to get it done through raw force of will. 😏 ...more relevant to the thread, I seriously never realized that the hexblade could have more than one weapon...
  6. M

    Unearthed Arcana 16 New UA Feats: THE POLL!

    My biggest issue with it is that in any campaign where the DM is comfortable with guns (specifically those in the DM guide), I'd imagine them to be prevalent enough that the DM will likely just grant proficiency in them to anyone who would be likely to actually use them and loading is such a...
  7. M

    Unearthed Arcana 16 New UA Feats: THE POLL!

    I've already made my opinion known on Shield Training in another thread where I think it is outright obsurd that it is the only way to make taking off or putting on one's shield an object interaction and despite this be so heavily only useful to spellcasters as a feat. We should not be in a...
  8. M

    D&D 5E (2014) The new UA feats are AWESOME for sorcerers.

    Shield training also severely annoys me because as far as I'm aware it is the only way to don/doff a shield using an object interaction, and said feat is largely awful for those who have shield proficiencies already. It means a wizard with no background in martial training that decides to "spend...
  9. M

    D&D 5E (2014) Clerics building temples to more than one god

    One factor to consider is also the practicality of each individual place. A small town is unlikely to have either the manpower, real estate or money to afford making a different temple to each god of a pantheon. It would also not make sense to worship some dieties based on geographic location...
  10. M

    D&D General (Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming

    With respect, because I fully support BLM and all that it stands for, but you have a far more optimistic viewing of what it has accomplished in the recent times. I live in Louisville, KY and I see no change what-so-ever, just the same responses from companies trying to latch on to topical issues...
  11. M

    D&D 5E (2014) How good is the healer feat compared to Hit Dice?

    My personal experience with the feat has been quite different than what a lot of you seem to have with it. Out of more than 8 campaigns with 3 different groups of players and DMs we have seen the feat get taken a grand total of...twice. And it has NEVER felt in any extend to be a required feat...
  12. M

    D&D 5E (2014) WotC's Jeremy Crawford Talks D&D Alignment Changes

    So I largely agree with your post, though I point out that this particular example is an extreme. While yes it doesn't require a strong lawful slant to object to something as obvious as murder (I would argue the defining trait of Good vs neutral vs evil is how much one values life, i.e. heavily...
  13. M

    D&D 5E (2014) Making Sneak Attack allow more weapons

    My last paragraph indicates that I do what every DM should do, give players both a chance to shine (as I said I would) for their build choices, and provide them with challenges that they have to overcome because they exploit their weaknesses. In the same way you dont let the wizard solve every...
  14. M

    D&D 5E (2014) WotC's Jeremy Crawford Talks D&D Alignment Changes

    And I would argue strongly that that IS True Neutral. It fits it to a tee perfectly: doing whatever seems appropriate to each given situation without any strong predisposition towards any extreme, and typically avoiding conflicts with said extremes unless given no other choice. A large vast...
  15. M

    D&D 5E (2014) Making Sneak Attack allow more weapons

    Except I'm still not convinced this "breaks the game". A rogue can already combine a d8 weapon with sneak attack and a longbow via sharpshooter, or a crossbow without disadvantage in melee using another feat, and both of these are deemed "acceptable". And after all, according to the other post...
  16. M

    D&D 5E (2014) Making Sneak Attack allow more weapons

    That is not a bad option for a quick throw together archetype. Probably could use some fine tuning, but that is a good start. For the record, if said rogue had an AC of 10, he could dash...and provoke an attack of opportunity by doing so. Or he could disengage and move 30ft, and still be in...
  17. M

    D&D 5E (2014) Making Sneak Attack allow more weapons

    Except that using Great Weapon Master, the feat combination originally in question requires the use of a heavy weapon, which rogues neither have proficiency with (unless they gain it through a racial), nor allow dexterity to wield. Thus my point about still needing both strength and dexterity...
  18. M

    D&D 5E (2014) Making Sneak Attack allow more weapons

    Let's be clear though and not ignore two very important points here to consider: 1) The two handed weapons you suggest are NOT finesse weapons, which means the rogue now needs both strength AND dexterity to function or have an absolutely abysmal AC, and is also now spending at least one of his...
  19. M

    D&D 5E (2014) Barbarian wants to damage himself to keep rage going

    Personally were I the DM I would allow it, as I can think of several examples in fiction where a character injures themselves deliberately to focus or push themselves to keep going on past their limits. While not always a direct translation to a barbarian rage type situation, it is quite similar...
  20. M

    D&D General At what level(s) do you start your D&D campaigns?

    I don't have a set level because I start the game based entirely of a level of which the story I seek to tell fits. I.e. if I intend to tell a traditional hero's journey of zeros to heroes, I'll do either level 1 or 2 (I prefer level 2 just because it gives a slight hp boost with little power...
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