Search results

  1. T

    D&D 5E (2014) Critical Fumbles a core rule?

    I remember one campaign we did the DM tried a different system for critical hits. If the hit was 10 over the AC, you got advantage on the damage roll. 15 over, double damage. 20, double damage with advantage. 25, triple damage. Etc. It ended up really breaking non-magic combat. Our...
  2. T

    D&D 5E (2014) Critical Fumbles a core rule?

    tl;dr - A critical failure or success doesn't normally have any special effect, but a DM can choose to give it one. DMG, page 242 CRITICAL SUCCESS OR FAILURE Rolling a 20 or a 1 on an ability check or a saving throw doesn't normally have any special effect. However, you can choose to take such...
  3. T

    D&D 5E (2014) CR of a monster circumventing hit points?

    Well... That's slightly horrifying. It's basically a fluffy facehugger. I would include that its "attack" hits, it can do a free grapple check. If it succeeds, then the suffocation can kick in. In terms of CR, I would put this probably a little above a mimic. I don't have the MM in front of me...
  4. T

    Resting in armour

    It's an immersion thing, I think. They have the same point as drinking water and eating food. You can choose to be like Skyrim and just be an axe-swinging maniac that spends 24/7 decimating the wildlife, butchering the bandit population, grave robbing, and ransacking basket-headed merchants...
  5. T

    Resting in armour

    A Fighter that takes his time to don his plate armor (10 minutes for heavy armor) is basically out of the fight. If the party is attacked while their pants are down, the PC has to decide if they want to risk either skipping the combat entirely or help their party members while risk getting hurt.
  6. T

    Resting in armour

    "A long rest is a period o f extended downtime, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours." -- PHB, page 186. That "2 hours" can be interpreted in a couple ways. Either your Long Rest...
  7. T

    Resting in armour

    I could have sworn there were already rules for this. There are don/doff times in the PHB, but our group has always had a penalty for sleeping in heavy armor. I guess it was just a House Rule mistaken for RAW. The way my group does it is that you only get partial benefit from a Long Rest if you...
  8. T

    D&D 5E (2014) Magic Items You'll Never Give Out

    Probably a vorpal sword. It can be any sword that does slashing damage. That includes scimitars (which have finesse) or greatswords.
  9. T

    D&D 5E (2014) Magic Items You'll Never Give Out

    Yes, this particular NPC is essentially a minor deity (minor in that she can be taken down, but it would be very hard to do). She dual-wields the Holy Avenger (rapier) and the Moonblade, has an AC of like 30 when she has her armor, and is adept in illusion and some enchantment magic. I based her...
  10. T

    D&D 5E (2014) Magic Items You'll Never Give Out

    I gave that one to an NPC that could easily wipe the floor with the PCs, so I don't to worry about that :P
  11. T

    D&D 5E (2014) What Makes a Good Urban Adventure?

    I see gladiator combat as more like ye olde Professional Wrestling. Gladiators, when it comes down to it, are entertainers, and good acts are hard to come by. It also costs a lot of money to train, outfit, and keep the gladiators into shape. That investment is wasted if the gladiator dies in the...
  12. T

    D&D 5E (2014) Too Much Money

    I did the math, y'all! So let's say we have a "vanilla" party of adventurers. One could assume that an adventurer would think about retiring when they're middle aged, since their bodies are starting to go downhill. Slower reflexes, weaker bones, etc. I've calculated the approximate wealth...
  13. T

    D&D 5E (2014) Do you want psionics in your D&D?

    I sometimes give my BBEG psionic powers just to spice things up. "Oh, that's a nice antimagic field you have there. Have a Feeble Mind!" Functionally, very similar to magic. Just different sources.
  14. T

    D&D 5E (2014) Magic Items You'll Never Give Out

    This is something I sometimes struggle with... I want to accurately play the bad guys, and often their goal is to kill the PCs trying to foil their plans. However, if I put all my energy into killing the PCs (which is what the NPCs would do) then I look like a jerk. But I also don't want to give...
  15. T

    D&D 5E (2014) Thoughts on 5e skills.

    ... How scandalous...
  16. T

    D&D 5E (2014) Thoughts on 5e skills.

    Speaking of Thieves' Tools... Is that a separate check than Sleight of Hand, or would a rogue use a Sleight of Hand check to use their Thieves' Tools? I've seen DMs call for SoH checks for unlocking doors, so it's never been clear to me.
  17. T

    D&D 5E (2014) Fleeing

    Remember kids, you only need to be the second slowest camper in order to escape the angry grizzly!
  18. T

    D&D 5E (2014) Dragonborn inter-species breeding?

    I know there's (fan-made) DM material for dealing with *ahem* mature content of this similar nature. I had to pull it out when our elven ranger seduced a human sailor and I needed to figure out gestation periods and all that. You can always use the closest real-life equivalent for Dragonborns as...
  19. T

    D&D 5E (2014) Moving through occupied square....

    You can do it, but those spaces are considered difficult terrain. If the creatures in those spaces are hostile, the character can provoke opportunity attacks. Those creatures could also resist the guy butting into their space by doing an opposed STR check - but I'm pretty sure that's just one of...
  20. T

    D&D 5E (2014) It Came from the Depths of the Abyss

    Ahh... Forgot ol' Demo and his mirrored layer. Never heard of the other one though.
Top