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    A GMing telling the players about the gameworld is not like real life

    Let me try ;) Spout Lore is a standard Move (check) on Int, available to any Pc. On a success the Gm says something interesting and useful on the subject, on a partial something only interesting (is up to the players to make it useful), on a failure it's the Gm's turn (to make something happen...
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    A GMing telling the players about the gameworld is not like real life

    I'm sincerely curious on how Maxperson would approach it
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    A GMing telling the players about the gameworld is not like real life

    Mother, meta i? A TPK is about to occurr. One PC might give resolutive help, but dares not because metagaming. Players and Gm pause for a moment... what happens then?
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    A GMing telling the players about the gameworld is not like real life

    The analogy I use for players new to it, is that of a dinner, eating meals already made served by the Gm in the living room, who hopes they will enjoy it and maybe get to dessert, as opposed to everyone bringing ingredients, recipes, spices, and the Gm will cook it on the spot, with all...
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    A GMing telling the players about the gameworld is not like real life

    Suggesting: Thermal bather :D
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    A GMing telling the players about the gameworld is not like real life

    Scary... "The skakes being dead" ...urgh!... Thanks for the detailed explanation Manbearcat Now I really want to try it again. I see it can be preparatory for Burning Wheel, that is still waiting on the shelf.
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    A GMing telling the players about the gameworld is not like real life

    Manbearcat that's thrilling! What did they do then? Real question: how came out the notion of the air-blowing path, in the fiction?
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    A GMing telling the players about the gameworld is not like real life

    Actually I love those moments of alchemy. Comes to mind the first session of the Vampire game I joined: the Gm handed me the character sheet of my Malkavian with a depressive mania, talked for some time, then Game started and an UberNpc gave his long and instructive speech in-character...
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    A GMing telling the players about the gameworld is not like real life

    Yes, you're right about climate. I meant, this guy used to answer to something like: "Are we cool?" with: "Yes, absolutely ice-box". So much so that I still remember that way of saying ;)
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    A GMing telling the players about the gameworld is not like real life

    Melbourne, cool, or should I say "absolutely ice-box"? Long time ago I had this aussie friend during a sojourn in Cape Town, saying that all the time :) I'm a fan of the Phillip Island circuit in motogp/superbike races, and on the playstation is my favourite track. Old style, flowing circuit...
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    A GMing telling the players about the gameworld is not like real life

    In the closed-world version of high simulative immersive play, I've seen the Personality Traits (and ad-hoc background) used by Gm as leverage to obtain the auspicable course of action declarations from Pc. During play, enforced by in-character superNpc, later on, out of char, by the Gm to the...
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    What are you currently playing?

    Hi. Did you post something on Ashen Stars that I can read? I'd like to run it, one of these days. Thanks.
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    What are you currently playing?

    Running Dungeon World (on hyatus). Playing in Warhammer 2ed. About to run Trail of Cthulhu for some old friends that miss the Call... of the latter.
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    A GMing telling the players about the gameworld is not like real life

    If seemed so, it wasn't my presumption. Again, I remark, I'm talking about my direct experience at different tables. Tables that infortunately broke, sooner or later. And you are right, in those cases the players did not want to even talk about sharing some content authority, introducing...
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    A GMing telling the players about the gameworld is not like real life

    You are right, infact I see that here people tend to concentrate on simple action dec, which I see as a symptom of a broader attitude. If a Gm in a game I play just says No, I can argue and explain that my declaration is legit; what I cannot do is change the concretized habit; the consolidated...
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    A GMing telling the players about the gameworld is not like real life

    It's not a matter of crossing the street, simple legit actions declarations etc, it's a matter of having the Gm willing to cooperate and build on players input. Framing scenes and all that stuff. Just leaving the PC loose hanging around without support in the fiction, is not freedom, looks...
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    A GMing telling the players about the gameworld is not like real life

    Also in regard to interpretation of the personality of a Pc, or dismissing players planning inside an established setting, thus promoting a prudent, submissive, undertoned game. I've seen it in practice enforced by the use, or menace, of super Npcs, preventing planning/execution of certain...
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    A GMing telling the players about the gameworld is not like real life

    May I celebrate posting a meme? ;)
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    New to DM'ing

    My simple advice is: start with an action scene to let the players roll dice and familiarize with their abilities/powers. Rinse. Repeat. Then continue with whatever you see fit.
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