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    So who's playing Gamma World?

    I'm converting the 4th edition mutations to go with 3.0/3.5 D&D rules and using a few of the rules from Modern that I like. They are turning out very good, my mutations conversion that is. I'm almost done with the physical mutations and then I'll complete the plant and mental mutations as well...
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    What is Science-Fantasy to you?

    The old 1940's Flash is a perfect example of sci-fantasy. A place of high science that makes no logical sense. Sorry to those that disagree, but Star Wars is Sci-fantasy as opposed to Star Trek where technology is always explained in detail. The Thundarr cartoon might be a good example, at...
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    Omega World? Puh-leeeze

    I got more out of those 40 pages in Poly, than I did out of the 240 pages in the new GW book. You know what they say about opinions! :D Gallo22
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    Gamma World Mutated Animal Problem Solved

    Thanks Jason. I'm finding you are very right in this!! I'm brainstorming on what I want to do. Your attachment is nice and helpful as well! Gallo22
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    Gamma World Mutated Animal Problem Solved

    Due to the lack of many things, I am not that keen (notice I did not say hate) on modern D20. I also did not say that I did not like how moreaus work, I said I was not keen on the modern rules, themselves. I think the idea behind the moreaus are pretty good and if there were more moreaus, that...
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    Darwin's World

    I have both the 1st edition DW and the new D20-GW book and I would say you dead on with this. I'm really tempted to put my GW book up on ebay for those that like it. Gallo22
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    Gamma World Mutated Animal Problem Solved

    Yes, but there are only 5 examples as opposed to 44 in the 4th edition GW rules. This is where I think the new GW failed. I don't think it would have been all the difficult for them to add 10 or so "Moreaus" examples to give us more meat! Besides, I'm not that keen on Modern D20. I'm going...
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    Gamma World: Mutation Codex

    Also. I have not stopped on giving help to this project. I've just been busy. Hopefully tonight and thru the weekend I can add some stuff. Hopefully others will join in as well.!! As far as the mutant animal goes. I really think the 4th edition rules, pages 12 and 13, I think are perfect...
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    Gamma World: Mutation Codex

    I think this a good balance change! Thanks. Gallo22
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    Gamma World Mutated Animal Problem Solved

    Thank you for the info, but I think the way I have set up I'm pretty happy with. And the suggestion from Baraendur (thank you). I'm not going to hold my breath with the new book as far as using the "monsters" as player characters. I'm sure the monsters will be great, but I never (personally)...
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    Gamma World Mutated Animal Problem Solved

    I like it! Good idea. Thanks! And there will certainly be a level adjustment! Gallo22.
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    Gamma World Mutated Animal Problem Solved

    Animal Mutants Problem Solved...at least for me... I'm one of those who was disappointed in the lack of mutations and lack of animal/plant templates so I just stared going over my old GW books (I have them all, including Dragon articles, yes all!!) and I have solved the problem for the animal...
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    Gamma World: Mutation Codex

    No problem Yellow Sign. I'm very open to suggestions. I plan on putting alot of work into updating the mutations from 4th edition GW and start on creating rules for plant characters! I already started last night. Gallo22
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    Gamma World: Mutation Codex

    Quills/Small Spurs Subjects Body is partially covered with quills or small spurs Minor postive: Effect: an additional 1d6 damage while gappling; can be removed and thrown or used in hand to hand combat for 1d6 damage. Anyone gappling subject is at a minus 2. Quills/spurs grow back at 1d6 plus...
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    Darwin's World

    Thanks, I'll take a look. I did not see that! Gallo22
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    Darwin's World

    Hey Chris. Just as a side note...you folks at DW should do a supplement for using plant npcs. Alot of GW fans want one and S&S decided to leave it out of the new GW D20 books. Just a thought, this might make a nice pdf?? Gallo22
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    Darwin's World

    I hope you don't mind my 2 cents worth. I picked up Darwin's World and a few supplements a while back and while it's not GW, it is very good. Lots of back ground information and of course mutations. It's not as "silly wahoo fun", like GW but it is very nice all the same. I think it is more...
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    [Gamma World] In my grubby little hands

    I'm glad I'm not going crazy. I thought I was the only one having problems with the new book and mutations issues. I'm going to use the new book, Darwin's World and Omega World , mix them all together and get what I want GW to be...like of old!! Gallo22
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    Gamma World - Disappointment

    Exactly, this is what I ment by them not being exciting. On a side note there are afew new mutations that are pretty cool. Check out arachnofiber, just to name one. The problem is, there are so few of them! Gallo22
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    Gamma World - Disappointment

    Basicly mutations hvae been broken down in to different "sections". You have mutations, nano tech changes, cyborg/robot/android tech stuff, pionics, etc. Each secton has a handfull of "mutation" feats for you to choose from. The basic way the book tells you to do is choose 3 minor positive, 1...
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