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  1. Erechel

    D&D 5E (2014) Make Constitution great again

    Fact is, you don't have that much of blaster caster monters. There are a few, but most of them are above cr 12 (dragons, mostly). It is worthless counting only spells, as spells are options from monsters, so if you have few monsters with spellcasting (as it really is the case) you can count them...
  2. Erechel

    D&D 5E (2014) DM combat tactics

    Another successful tactic that make the players scream is an aquatic combat, specially when they are unprepared. A well placed water weird or chuul grappling a character and dragging it under water is terrifying. Specially if you impose disadvantage on the checks to escape, because maneuvering...
  3. Erechel

    D&D 5E (2014) DM combat tactics

    About clouds and poison, one tactic I've used with high success (the party panicked a lot) is to lock the characters inside a closed environment, and then put it on fire, and fill it with smoke. The characters will be choking inside, and the players are going to be very worried trying to solve...
  4. Erechel

    D&D 5E (2014) DM combat tactics

    There you aren't really taking about tactics, but of strategy. Tactics are the specific formations and disposition, specific actions taken place in a combat. "Big numbers" may be anything, from swarms of rats biting to golems to Tucker's Kobolds. If you say "outnumbering", you need to say how...
  5. Erechel

    Check Out The Forge Domain From Xanathar's Guide

    I've submitted this when the UA arrived for the first time. It bothers me the extremely high AC the Forge cleric has; don't forget that Shield of Faith increases this to a mind-boggling AC 24. The cleric becomes nearly untouchable for low-level foes, without needing any magic objects. A basic...
  6. Erechel

    D&D 5E (2014) DM combat tactics

    Another useful tactic would be one much used in real world: Mounted skirmishers. This was the very first tactic that I've ever used: grab some bow or javelin wielding monsters or NPCs and mount them on horses, wolves or giant lizards. The mount only has to run and dodge. The mounted archers...
  7. Erechel

    D&D 5E (2014) GMs of EN World: What player behavior annoys you the most?

    Easily? Cancel when everybody is already there in the table.
  8. Erechel

    D&D 5E (2014) The Fighter Extra Feat Fallacy

    Meanwhile... I'm the only one in my party with 2 set of tools thanks to Student of War and Folk Hero. I build my own weaponry (Smith Tools) and fortress (Carpenter's tools). If we need to repair a boat, I can. Also, you seem to forget that most interactions are made via skill + stat. Even if the...
  9. Erechel

    D&D 5E (2014) DM combat tactics

    Keep in mind that no tactic is perfect, and the fun of them is to see how the characters arrange to fight them instead of the "I Attack" action. In 1 you are at least forcing a dodge (that still grants OAs and only negates the flanking Advantage if you use that common rule) or Disengage...
  10. Erechel

    D&D 5E (2014) The Fighter Extra Feat Fallacy

    I agree with most of the first answers to this thread: fighters don't really need to shine on the other pillars, and they contribute just OK to anything. Skills give a lot of mileage (specially Intimidation and Athletics), and only diehard battle optimization fanatics are stupid enough to not...
  11. Erechel

    D&D 5E (2014) DM combat tactics

    Magic is allowed, of course. But it isn't enough to say "Casting spells". There is no really a tactic there (at least not a creative one). Also, sending big numbers of creatures isn't also a tactic per se. You aren't really saying anything about how do they fight.
  12. Erechel

    Human Fighters Most Common Race/Class Combo In D&D

    This doesn't surprise me at all. All my tables had at least 1 fighter and 1 human, many times in the same character. Heck, when I get bored of DM'ing, I begin to play... guess what... a Human Fighter! A beefy Folk Hero shieldmaster. Plenty of RP to do, plenty of ground covered by skills alone...
  13. Erechel

    D&D 5E (2014) Fivethirtyeight Article About D&D Race and Class Combos

    This doesn't surprise me at all. All my tables had at least 1 fighter and 1 human, many times in the same character. Heck, when I get bored of DM'ing, I begin to play... guess what... a Human Fighter! A beefy Folk Hero shieldmaster. Plenty of RP to do, plenty of ground covered by skills alone...
  14. Erechel

    D&D 5E (2014) DM combat tactics

    I propose using this thread for cooperation among Dungeon Masters, and demonstrate the tactical capabilities of DnD 5e besides feats. Let's share some tactics for NPCs and intelligent monsters to beat the crap out of the characters. I will propose 2 "moderate" tactics, and 1 "common" one. First...
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  16. Erechel

    D&D 5E (2014) How viable is 5E to play at high levels?

    I don't act like that. I believe that you are missreading me, as Tony did when I've said that D&D isn't a high stakes game. As i've said three times now, cliffhangers aren't the issue, is the MEANINGLESS cliffhangers and the delaying of a climax forever. I've even quoted the Marvel DCU as a...
  17. Erechel

    D&D 5E (2014) How viable is 5E to play at high levels?

    As I've said, the adventuring day is a narrative construct. I've a hard time trying to express myself in a foreign language. It is not firmly tied to the session time, but it is implied to by a narrative perspective. See the page 71 of the DMG where it equates an adventure to an episode of a TV...
  18. Erechel

    D&D 5E (2014) How viable is 5E to play at high levels?

    At earlier levels, sure. At higher levels, not so much. That's why the "sweet spot" of D&D is between levels 3 to 10. I'm not sure where are you going with this. And that's the problem's root. If you can't plan a base session, it is difficult to tweak it to the needs of the many. And I...
  19. Erechel

    D&D 5E (2014) How viable is 5E to play at high levels?

    As for building a cliffhanger without forgetting to build a climax in a single story, see any Marvel DCU movie: they all have a climax & resolution, and then, after the credits, you have a cliffhanger. That's a well-built narrative.
  20. Erechel

    D&D 5E (2014) How viable is 5E to play at high levels?

    The book doesn't say that. They throw the Adventuring Day construct, which is a narrative construct, and it is designed to build tension over an adventure or session. It really doesn't matter how much time in-game it is: this is why having "adventuring days" of a week doesn't alter the core...
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