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  1. Esker

    Flaming Sphere + Booming Blade

    Some math: Setting aside the direct damage from your action, since you get that regardless of what you're concentrating on, Flaming Sphere at 3rd level gives you 3d6 save for half out of your bonus action, which figure is worth about 0.8 * 10.5 = 8.4 (60% chance of full damage, 40% chance of...
  2. Esker

    Flaming Sphere + Booming Blade

    The advantage of FS is the potential of getting the damage twice per round, once with your bonus action and once by forcing them to end their turn next to it or eat thunder. If there is only one target that can potentially yield more damage than SG would give you, but it's rare IME not to be...
  3. Esker

    Flaming Sphere + Booming Blade

    If you are mostly a cleric, devoting your concentration and often your bonus action to flaming sphere seems bad. A damned if you do combo like this is only as good as the least damaging option, which will typically be 5-8 damage or so to one target, maybe 10-12 or so when you use your bonus...
  4. Esker

    D&D 5E (2014) Bless Spell and Total Cover / Line of Sight

    To be clear, it was always up to the DMs. Debating what the text says isn't the same as debating what is the best way to run it.
  5. Esker

    D&D 5E (2014) Bless Spell and Total Cover / Line of Sight

    But Bless doesn't have a 30' radius, it has a 30' range. It is no more an area of effect spell than a firebolt, since you target individual creatures. So, RAW, you need a path to the targets, and they can't be behind closed doors (but they can be behind you, or even invisible). Perfectly...
  6. Esker

    D&D 5E (2014) Bless Spell and Total Cover / Line of Sight

    You don't know its location if it is hidden from you, in which case the passage you quoted kicks in. But it has to have taken the hide action to become hidden. In that same section it also says, "If you are hidden — both unseen and unheard — when you make an attack, you give away your location...
  7. Esker

    D&D 5E (2014) Bless Spell and Total Cover / Line of Sight

    What is the specific here that conflicts with the general rules about spell targeting?
  8. Esker

    D&D 5E (2014) Bless Spell and Total Cover / Line of Sight

    You don't have to see them but they can't be behind total cover. See the quotes above from the PHB.
  9. Esker

    D&D 5E (2014) Bless Spell and Total Cover / Line of Sight

    Yes, but you know the location of invisible creatures unless they have taken the hide action and rolled stealth above your passive perception (minus 5, since you're perceiving at disadvantage due to obscurement). In the case of an ambush by an Invisible Stalker, they would presumably have taken...
  10. Esker

    D&D 5E (2014) Bless Spell and Total Cover / Line of Sight

    But that's not the case for attacks; why is a buff spell different? Or are you saying that invisibility should make you untargetable by attacks too?
  11. Esker

    D&D 5E (2014) Bless Spell and Total Cover / Line of Sight

    Oh, sorry, I misread. So this is about range, and whether you can choose new targets if you initially pick one that turns out not to be valid. I don't see what it has to do with total cover?
  12. Esker

    D&D 5E (2014) Bless Spell and Total Cover / Line of Sight

    But that's about seeing, not about having a path to the target. You can Bless an invisible ally as long as they're not behind total cover.
  13. Esker

    D&D 5E (2014) Bless Spell and Total Cover / Line of Sight

    I mean, each DM can of course use whatever rules they want, but I don't think the RAW leaves a lot of room for interpretation... You can Bless someone you can't see (they might be invisible, or heavily obscured, or you blinded), just as you can attack someone you can't see (at disadvantage in...
  14. Esker

    D&D 5E (2014) Bless Spell and Total Cover / Line of Sight

    The PHB says in the "Combat" chapter: So you could hit a creature behind total cover with an AoE, but you can't target them directly.
  15. Esker

    D&D 5E (2014) Reasonable Movement and Athletic Feats?

    Here's what you do: take the rules about jumping, and solve for the gravity of the planet to make those rules reasonable. Done!
  16. Esker

    What’s my build path?

    The stat requirement isn't too bad for a half-elf. You can buy 15 CHA and 13s in DEX, CON and STR for 24 points, getting you to 18 CHA after Elven Accuracy. You can have 10 WIS, and you're proficient in WIS saves. You could start with Paladin for heavy armor, removing your dependency on DEX...
  17. Esker

    What’s my build path?

    Yeah, that's why I asked whether there are others in the party that can provide advantage often. Of course the better question is not whether they can, but whether it's generally going to be worthwhile for them to do so. A bard can always cast Faerie Fire, for example, but they might not want to...
  18. Esker

    What’s my build path?

    To make use of elven accuracy you need a reliable source of advantage. Bladelocks are pretty hungry for invocations already, but one option would be Devil's Sight + Darkness, but if there are other melee characters you take away any possibility for them to get advantage, or make opportunity...
  19. Esker

    D&D 5E (2014) D&D Digital Plans To Be Revealed On February 21st

    It's easy to put up big growth numbers when you have no competition...
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