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  1. Esker

    D&D 5E (2014) Passive or Active Fighting Styles?

    It's about 42% as good as a critical if you're using a d12 weapon. Less if you're using 2d6 since you only get one extra die. But part of the goal was to close the gap between d12 and 2d6 weapons, and provide a style where d12 is actually a bit better.
  2. Esker

    D&D 5E (2014) Can you twin booming blade

    a. The attack is part of the spell, so if the spell is countered, the attack doesn't happen either. Yes, it's weird to think about in fiction - - but sometimes having sensible mechanics means sacrificing some realism. You could rationalize it by saying that the magic accelerates your attack...
  3. Esker

    Optimization help

    As @FrogReaver points out, a rogue's damage is driven by sneak attack; they pack in lots of damage on one attack (or in some cases a regular attack and an off-hand attack). They will typically not be at the very top of the heap for damage output, particularly once feats are brought in to the...
  4. Esker

    D&D 5E (2014) Passive or Active Fighting Styles?

    @dnd4vr Are you specifically wanting to raise the ceiling for these rolls? If that's not an explicit design goal, what's wrong with my previous suggestion of just always rolling one additional damage die and dropping the lowest result? I think rolling extra dice automatically is faster than...
  5. Esker

    D&D 5E (2014) Passive or Active Fighting Styles?

    In order to make that work though you'd need the player to roll their dice sequentially, or earmark one of them in advance, which would slow down play, I think.
  6. Esker

    D&D 5E (2014) Passive or Active Fighting Styles?

    To me it feels a bit weird to make rolling a 1,2 or 3 lead to a better outcome than rolling higher numbers. Of course, GWF does that already with 1s and 2s compared to the other values that are below average, but at least rolling high values are better than rolling low values. Your math is also...
  7. Esker

    D&D 5E (2014) Passive or Active Fighting Styles?

    An idea I had to make fighting with a one-handed or versatile weapon and no shield a viable option (and apologies if something like this has already been suggested; I only skimmed the first couple pages of the thread): Nimble Fighting When you take the attack action and miss an attack with a...
  8. Esker

    D&D 5E (2014) Passive or Active Fighting Styles?

    That's a nice idea too, but from a streamlining perspective, I'd rather not have two different dice modification mechanics going on at the same time. It also still doesn't give you any reason to choose a 1d12 weapon, since all else being equal, lower variability is better, so I think you need to...
  9. Esker

    D&D 5E (2014) Passive or Active Fighting Styles?

    I feel like the way to address the problem that 1d12 weapons are just worse than 2d6 weapons is to lean into their swinginess, giving players an option to increase their average result and their variability. Something like: "When you roll a total of 8 or higher on the damage dice for an attack...
  10. Esker

    D&D 5E (2014) [5e] What subclass should I choose for my (kinda sorta pacifist) warforged monk?

    Actually the Light Cleric's 6th level ability could work too (also not tied to a Channel Divinity or spellcasting). Slightly more complicated in that it enhances their 1st level feature, but you could say that it only works to protect someone else.
  11. Esker

    D&D 5E (2014) [5e] What subclass should I choose for my (kinda sorta pacifist) warforged monk?

    Yeah, that 6th level ability is super weird and out of left field. If you like the rest of the subclass, what about subbing in the Grave Cleric's 6th level ability? It doesn't presume spellcasting, keys off wisdom, which makes sense for a monk, and seems more or less in balance with the kinds...
  12. Esker

    D&D 5E (2014) Best and Worst Damage Types

    It's true, the fact that radiance of the dawn and therefore can be paired with casting spiritual weapon is an underrated quality. As a light cleric I'd probably still open with Spirit Guardians in round 1 unless there was a nicely clumped mob of mooks to fireball, but then, Round 2: Radiance...
  13. Esker

    I read that sorcerer and warlock multiclass really well together.

    It's certainly not worth taking three warlock levels at the expense of three levels of sorcerer just for this feature. But together with the other benefits of those warlock levels (eldritch+agonizing blast, another invocation, a pact boon, and if Hexblade medium armor and shields and...
  14. Esker

    Optimization help

    If using your same reference of a 14 or 15 DC, at level 8, when we're first considering Barbarian 3, he'll have a +6, so will have a 60-65% chance of success; at level 9 that goes up to +7 for 65-70% (I know, DCs are going up too, but that was your reference). But suppose it's 50%. That means...
  15. Esker

    Optimization help

    Your calculations are off there. If you need a 12 to succeed that's a 55% base fail rate without advantage, and a 30% fail rate with advantage.
  16. Esker

    Optimization help

    The other main damage category besides attacks and DEX saves is CON saves. Many of those are poison. And the rest you have a good chance of saving against anyway between high CON and proficiency, so again we're usually talking about preventing 1/4 of the total damage.
  17. Esker

    Optimization help

    No, but uncanny dodge does. And especially with two uses per round, it's likely that you're taking half damage on those, making resistance worth only half what it would be (and my impressions are that most attacks that do elemental damage are adding that damage to a base of...
  18. Esker

    Optimization help

    You could turn that around though and say "I don't get the fascination with bear totem for this PC. Most non-poison, non piercing/slashing/bludgeoning damage comes on attack rolls or DEX saves. With a successful DEX save resistance does nothing if you have evasion; best case it's preventing 1/4...
  19. Esker

    Optimization help

    Careful with the rouge that comes from cinnabar though. I guess as a dwarf you're resistant to mercury poisoning, but still.
  20. Esker

    D&D 5E (2014) Best and Worst Damage Types

    Was going to point out the action economy of Call Lightning vs Fireball, but @Dausuul beat me to it. On top of all of that, Call Lightning uses your concentration. I'm playing a Tempest Cleric in a campaign right now, and even I hardly ever use Call Lightning, despite the option to maximize the...
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