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  1. Esker

    D&D 5E (2014) Terrible Titles for a Xanathar Follow-up

    Saved By the Xanathar: The New (Sub)Classes
  2. Esker

    D&D 5E (2014) Obvious synergies you never realized

    If you're wildshaping into CR 1 creatures at high levels though, you're taking a big hit to your offensive potential when wildshaped, and in terms of added HP, you've got to take 4 off the top due to trading two d12 hit die levels for two d8 hit die levels, and most of the rest probably are...
  3. Esker

    D&D 5E (2014) Is expertise badly designed?

    Right. But with 3d6 part of the reason the value of the +1 varies more is that it's functionally more like a +2, due to the fact that the rolls are not only bell-shaped, they're also more compressed. You are changing what it means. The number 15 doesn't mean anything in a vacuum; it only means...
  4. Esker

    D&D 5E (2014) Obvious synergies you never realized

    Two things I don't see discussed, or hardly ever: 1. Fear spell with either Sentinel or War Caster+Booming Blade. They have to use their action to dash and move away from you "unless there is nowhere to move", provoking opportunity attacks. With Sentinel, if you hit, they can't actually move...
  5. Esker

    D&D 5E (2014) Is expertise badly designed?

    Is this meant as a reply to me, or to @miggyG777?
  6. Esker

    D&D 5E (2014) Is expertise badly designed?

    I think it was a really useful contribution in that it highlighted the aspects of the luck mechanic that actually matter: that is to say, the probabilities of success. The normalish curve you get by plotting probabilities of each individual roll doesn't really tell you much in itself, since...
  7. Esker

    D&D 5E (2014) Is expertise badly designed?

    Do you mean this one? (For future reference, if requesting a response to a particular comment, it's helpful to link to it so the person you want to respond doesn't have to hunt; especially in a very active thread like this one) So the idea is essentially just that expertise grants advantage...
  8. Esker

    D&D 5E (2014) Is expertise badly designed?

    For sure. I don't know if it's worth it either, but I do like how the math works out relative to the design goal.
  9. Esker

    D&D 5E (2014) Is expertise badly designed?

    Somebody proposed Charisma(Stealth) above, which I thought sounded right, but others disagree.
  10. Esker

    D&D 5E (2014) Is expertise badly designed?

    Check out the graph above. For one, applying advantage boosts your likelihood of getting a high roll more than this does, while mitigating the risk of a low roll less, making it farther away from the intent of the feature. For another, this can stack with advantage or disadvantage.
  11. Esker

    D&D 5E (2014) Is expertise badly designed?

    That was the proposal we're discussing.
  12. Esker

    D&D 5E (2014) Is expertise badly designed?

    What roll would you call for when trying to blend in to a crowd? I don't see that Dexterity has anything to do with it, personally.
  13. Esker

    D&D 5E (2014) Is expertise badly designed?

    In case anyone is interested, here is a graph of the success rates produced by my proposed modification for Reliable Talent (either using 3d6 or 4d4), compared to RAW Reliable Talent on the one hand and advantage on the other. If you need a bit over 10 to succeed, the modified reliable talent...
  14. Esker

    D&D 5E (2014) Is expertise badly designed?

    One idea that has occurred to me as a "fix" for Reliable Talent is to replace the hard floor of 10 with "roll both 3d6 and 1d20, take the higher." I haven't done the calculations to see what the exact impact would be, but it would make your rolls more "reliable" than without the ability, in that...
  15. Esker

    D&D 5E (2014) Is expertise badly designed?

    Yeah, I wouldn't object too loudly to using deception for that, but I think of deception as presenting as something different than you are (whereas persuasion is about accentuating your charm, and intimidation is accentuating your power). There isn't a charisma skill that's about suppressing...
  16. Esker

    D&D 5E (2014) Is expertise badly designed?

    As @NotAYakk insightfully pointed out in another thread, replacing d20 with 3d6 is mostly equivalent to just doubling bonuses and stretching out DCs, which would be another way to reduce the impact of luck. Though one thing that is kind of neat about replacing a single die with multiple dice...
  17. Esker

    D&D 5E (2014) Is expertise badly designed?

    Hmm... it seems to me CHA is about being able to control how you are perceived.
  18. Esker

    D&D 5E (2014) Is expertise badly designed?

    Ooh, interesting
  19. Esker

    D&D General Replacing 1d20 with 3d6 is nearly pointless

    I should add: the last red and blue graph only corresponds to the shifted-by-one PMF if you roll the d2 and subtract on a 1 after every roll, not just when you tie the target. But even if you don't do that it's still valid for what it was constructed to be: the increase in success chance if you...
  20. Esker

    D&D General Replacing 1d20 with 3d6 is nearly pointless

    I mean, sure you can, you just lose some distinctions between DCs. But that's what the confirmation mechanic corrects for. Here's another simplified hypothetical to zoom in on a particular aspect of the situation. Suppose I don't have any d20s on hand, and so for the night I decide I'm going to...
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