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  1. Esker

    D&D 5E (2014) Monks Suck

    They are the actual worst at damage. Rangers and Druids have quite high damage potential, because Conjure Animals is one of the best damage spells for level in the game, and most ranger subclasses have features that make them quite solid archers. Even a Beastmaster, built carefully, outdamages...
  2. Esker

    D&D 5E (2014) Monks Suck

    For a quick comparison, let's look at level 5, since that should be a comparative spike for monk, since they get extra attack, whereas rogue just gets another d6. We'll assume 8 rounds per short rest, which has been the standard in this discussion. Let's assume the monk is using all ki on...
  3. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    Updated the OP with a summary of new features since the original posting. Some highlights: Can select Champion or Battlemaster if Fighter Level >= 3, automatically modifying the crit range in the case of champion, and adding superiority dice in the case of BM. Currently superiority dice just...
  4. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    Yeah, right; you can graph the first two settings against each other to find the cross-over point, but then when you know where it is, you can just select "optimal" to compare your character to something else.
  5. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    Yeah, that's what I was thinking too. Set three modes: "1st Hit", "1st Crit or Last Attack", "Optimal"
  6. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    No, it definitely doesn't crit fish; the current sneak calculation assumes you use it on the first hit. Similarly with smites; the calculation assumes they're used on randomly chosen hits, such that the proportion of smites that are crits is the same as the proportion of hits overall. You...
  7. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    Solid suggestions. I'd been thinking about how best to do #1, layout-wise, so it doesn't get too cluttered, but yeah, maybe having the build params "fold up" is the way to go. I think there's a fairly standard way to add arbitrarily many UI elements in Shiny. I hadn't considered your second...
  8. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    Generally rogues focused on damage want to do a few things to be competitive with fighters. First, they either want to be using their bonus action to hide (to get advantage regularly), using their bonus action to do two-weapon fighting, since like advantage that gives them a second roll to...
  9. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    Hand crossbow is a good choice with crossbow expert, since the bonus action attack is generally worth more than the bigger damage dice from a longbow, etc. I'm not currently enforcing the loading property without the feat, fwiw, though it'd be an easy thing to add. Even so, I think you can find...
  10. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    Thanks! Yes! At least to an extent; there's a checkbox under Display Settings to show internal variables, which will display a big table of things below the graph, including attack and damage modifiers, number of attacks per round, attack actions and bonus action attack per day, etc. Please do...
  11. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    The Greataxe should be properly "heavy" now, and the class 3 bug should be fixed. I changed the interface a little bit to only display additional class options if you've made a selection for the previous one, and to hide the other options for feats, etc. if "mirror" is selected, to avoid...
  12. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    That behavior for BB is expected if character level is 4; it doesn't do anything until level 5 when it scales, since I'm not modeling the movement rider (though it would be easy enough to add it with a slider setting the chance that it triggers). Thanks for catching the greataxe issue; I'll fix...
  13. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    Also, there is no modeling yet of any ranger resources (like spells) or subclass features, so they will look weaker than they actually are.
  14. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    Thanks for the feedback! I'm looking at it now and adding paladin levels does change the damage for me, though it's more visible if the # of rounds per day is set to a small number (note that right now I'm not doing any checking that you actually have enough hits to use all your dice, so for...
  15. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    Yeah, essentially the Shiny code consists of a UI piece which defines the layout, input fields, input element format (e.g., text box, slider, dropdown, checkboxes, etc.), and output elements, and maps each field to a field in an R data frame, and a server piece which creates the output frame by...
  16. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    Oh, also on the RHS if "Mirror" is selected then all other options are ignored and it just inherits that block of settings from the LHS
  17. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    It only does anything if you have a ranged weapon configuration selected.
  18. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    The back-end is implemented in R with the help of the Shiny engine to handle the interactive elements. I'll probably stick the source code on GitHub at some point. I do want to include some "gish" options (other than booming blade), like Hunter's Mark, Hex, Haste, Shadow Blade, etc.; I'm...
  19. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    Good catch; turns out I was labeling them two different ways so the interface wasn't passing the level in those classes along. Fixed now. Also an excellent idea. Added a basic value table that you can display by selecting a checkbox under "Display Options > Debugging". Yeah, that should be...
  20. Esker

    D&D 5E (2014) New Interactive DPR Visualization Tool

    @FrogReaver @NotAYakk
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