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  1. hafrogman

    D&D 5E (2014) [INTEREST CHECK] The Curse of Amberstar

    I can see the map, but can't edit it to place myself. Assuming I'd start around S16 or T16 since the last thing I did was talk to the group and then try to leave south.
  2. hafrogman

    D&D 5E (2014) Lost Mine of Phandelver - CG

    Evelyn shrugs at the finely crisped goblins in front of her, and then turns to Roy. "Nice work. Let's try to stay as a group though, eh?" She takes the western path in search of the bridge and the rest of the group.
  3. hafrogman

    D&D 5E (2014) [IC] THE CURSE OF AMBERSTAR

    Already anticipating an attack by the Fairwalkers, Yttrian's bolt launcher snaps to his shoulder almost as soon as the mercenaries show aggression, and he begins target selection.[roll0]
  4. hafrogman

    D&D 5E (2014) Lost Mine of Phandelver - CG

    Evelyn pushes forward into the cavern, following the curve of the path. There's a little hurry in her step as she desires to reunite the party as quickly as possible. She comes to a halt as she rounds a corner and finds Roy and two goblins. HP: 15/15 | AC: 17 Action: Dash Move: to T6
  5. hafrogman

    D&D 5E (2014) Symbol of Ouch

    I think this is engaging in needless rules flexing. Nothing says you can't move while spellcasting, sure. But nothing in the targeting rules suggests that you can change the target during spellcasting either. 1. Start casting 2. Declare target currently in touch range. 3. Finishing casting...
  6. hafrogman

    D&D 5E (2014) Lost Mine of Phandelver - CG

    [roll0] That should be +4 (20) if it ends up mattering.
  7. hafrogman

    D&D 5E (2014) Deadly D&D5E

    I'd keep hitpoints and healing exactly the same and just not clear failed death saving throws until long rest (or only clear 1/long rest or 1/week or whatever). Keeps the mechanics of a single fight more or less the same, but if you go down, it has long term potentially deadly consequences.
  8. hafrogman

    D&D 5E (2014) [IC] THE CURSE OF AMBERSTAR

    Yttrian shakes his head. "They have had their chance to be honest with us. They have had their chance to not threaten the non-combatants." He looks down the path in the direction the dwarf went. "There is no time left to decide. If you insist on speaking to them, we risk any tactical...
  9. hafrogman

    D&D 5E (2014) Lost Mine of Phandelver - CG

    With Lupin recovered from the water and Brother Lantern joining them from behind, Evelyn silently gestures for Salazar to cautiously proceed up the path. She will follow behind with her torch and club.
  10. hafrogman

    D&D 5E (2014) [IC] THE CURSE OF AMBERSTAR

    Yttrian curses quietly at Lyllie's report. "The dwarf is leaving to warn 'others'? We should expect them to have reinforcements. I suspect our best bet is to force their hand before he can reach these others and return with them. I suggest we implement Kethra's plan immediately." He steps...
  11. hafrogman

    D&D 5E (2014) [IC] THE CURSE OF AMBERSTAR

    Yttrian nods in agreement with Kethra's plan. "I am agreed. We will want to make sure that none of their number attempt to follow us as we enact the plan. Although..." He pauses as he considers the angles. "I suppose if they had such intentions, they may have kept stealthy members of their...
  12. hafrogman

    D&D 5E (2014) Lost Mine of Phandelver - CG

    Evelyn scowls at Roy and Jax both disappearing off by themselves, but holds position waiting for Brother Lantern and Lupin to rejoin the group.
  13. hafrogman

    D&D 5E (2014) [IC] THE CURSE OF AMBERSTAR

    Yttrian sighs a little bit and nods at Portis's words. "Yeah, that's what I was afraid of. Nothing's ever simple is it? Of course, they don't just want gold hidden in those hills, they could have gone in themselves anytime if that were the case. No, they want us to risk our necks going in...
  14. hafrogman

    D&D 5E (2014) [IC] THE CURSE OF AMBERSTAR

    Yttrian nods at the girl's suggestion. "Perhaps there should be something better out there." He looks over at the mercenaries and merchants, noting Portis's concerns. "Perhaps it is the duty of good people to MAKE something better." He sighs to himself. "For now there is too much work to be...
  15. hafrogman

    D&D 5E (2014) [IC] THE CURSE OF AMBERSTAR

    Yttrian finds an out of way corner and deposits his crate. Turning around and taking a seat on it, he regards Portis with minimal expression. "My homeland? Why are you thinking of moving there? I wouldn't recommend it. Not much left. People got taken up years ago, now everything's gone to...
  16. hafrogman

    D&D 5E (2014) Lost Mine of Phandelver - CG

    "Another..." Evelyn cannot complete her thought before the rush of water overtakes her. She tries to lean into the wave and keep her lit torch as high and dry as possible. [roll0]
  17. hafrogman

    D&D 5E (2014) [IC] THE CURSE OF AMBERSTAR

    Yttrian lets out a breath and lowers his weapon. Tension was in ready supply, but they didn't feel like an active threat. Turning away from the new arrivals, he returns to the task at hand. The merchants might prove useful, who knows what they might need once the expedition was truly...
  18. hafrogman

    D&D 5E (2014) Lost Mine of Phandelver - CG

    Evelyn follows Roy up the path, torch held high to illuminate the path ahead.
  19. hafrogman

    D&D 5E (2014) Lost Mine of Phandelver - CG

    "Are you sure?" Evelyn looks dubiously in the direction Brother Lantern pointed. "It seems pretty steep, and looks more like a landslide than a path."
  20. hafrogman

    D&D 5E (2014) [IC] THE CURSE OF AMBERSTAR

    Yttrian places the box he is carrying on the ground at his feet and brings his bolt launcher out again. He moves to stand next to Lyllie, looking where she does. "Show me."
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