Search results

  1. S

    Help me! I'm afraid to kill my players!

    Good luck dreaded beast - and let us know how it goes! :) We like DM's war stories.
  2. S

    The top 2 reasons why gaming groups break up (that you can control)

    Well, the first two things are pretty obvious, aren't they? How do I prevent players from moving away?! Easy. I don't. What do I do about players' changed life schedules? (Could be work, could be the non-gaming spouse's night off work changing, could be a new baby or anything.) Again...
  3. S

    Help me! I'm afraid to kill my players!

    dreaded beast - As always, great to see how much thought you put into evolving your DMing style. Sounds as if you're doing good. :) Re PC deaths and fudging: See it from their side. If you played in a game where the DM slipped a healing potion into a PC's pack in mid-combat, how would...
  4. S

    What sort of adventures do you run?

    Cool list. :) In my Midnight game, the first scenario was pretty much Running the Gauntlet combined with Don't Eat the Purple Ones. The second scenario was lightly assumed by the players to be an Escort Service. Ignoring growing Most Peculiar Momma signs wasn't too good because if they'd...
  5. S

    What books did you use last session?

    PHB 3.5, DMG 3.5. MM 3.5 (for warhorse stats only). Midnight. And that's it. :)
  6. S

    Group Glue - Top things that keep a gaming group together

    Triggered by Emirikol's thread on gaming groups breaking apart. Here are some bits of 'group glue' I've seen work: - Life allowing for gaming. Obvious one, that: if you can't get together, there's no game. - A DM who provides a fun and challenging game in a style that is authentic...
  7. S

    The top 2 reasons why gaming groups break up (that you can control)

    Hm, can't say I agree with you, Emirikol. IME - and as others have already stated - real life interfering (i.e. people moving away) is the top reason for people to drop out and (if enough people leave) the game to end prematurely. The next most common reason for people to leave games IME...
  8. S

    Veils and Crossings (was: Shadow over Felthera) - StalkingBlue's Midnight game

    Horse Trade Zorgetch-Style After spending the night safely in Bendo’s camp, the group heads south with the gnome trader Jan Wym and a silent escort consisting of Moon and half a dozen youthful orcmen from Bendo’s band, who are soon sent back with thanks by Jan. Both sides travel in...
  9. S

    Link in sig?

    Yay! Thank you Psionicist. :cool:
  10. S

    Link in sig?

    I appear to have deleted my former sig, which had links in it - so I've lost my example of the code to use. I'd like to have a working link to my story hour that shows the story hour title (or some such wording), not the URL. Anyone able to help?
  11. S

    DM/Players: How do you handle "hopeless" campaign settings...

    Hopeless campaign settings: If by that you mean campaign settings that won't allow any major changes, I stay away from them, both as a DM and as a player. Freedom of choice and potential impact on the game world for PCs and players is central to my enjoyment of the game. You won't find me...
  12. S

    Veils and Crossings (was: Shadow over Felthera) - StalkingBlue's Midnight game

    A breath of wind seems to rustle the leave of the ancient Heorn tree around Keeran, and for an instant it is almost as if he can hear Tane whisper: "Don't despair. It will happen. You must help in making it happen." Then all is quiet again. Far above, stars wheel icily. [OOC note...
  13. S

    Veils and Crossings (was: Shadow over Felthera) - StalkingBlue's Midnight game

    One night about a month after Keeran parted from his friends to guide the Elves of Heren-Nín to the drum concealed in the forest, he is violently startled from sleep by a tearing sensation in his chest that yields to a feeling of hollowness and still, icy cold. The platinum bracelet on his...
  14. S

    Veils and Crossings (was: Shadow over Felthera) - StalkingBlue's Midnight game

    Apari's Account Apari finds some space and takes time to pray and meditate on the events of the past few days. he starts with a prayer of supplication. spirits of the earth strengthen me spirits of the air guide me spirits of water sustain me spirits of fire inspire me spirits of my...
  15. S

    Veils and Crossings (was: Shadow over Felthera) - StalkingBlue's Midnight game

    Tane's account, by Tane's player Having thanked the elves for their gifts and said their goodbyes, Tane, Jezzt and Jarod were about to leave for Dargham’s Folly. Then two strange elves approached the trio and took Jarod to one side. A brief whispered conversation followed. Then Jarod turned...
  16. S

    Veils and Crossings (was: Shadow over Felthera) - StalkingBlue's Midnight game

    DM to players: Wrap-up for March 11 session It is late evening by the time Inahas and Feen, still quietly grim, appear to run out of questions at last. Guards escort you to a guest tree at the northern rim of the town. An ample meal of roast venison and leaves and nuts is brought, and two...
  17. S

    <<Midnight>> Calling all Midnight DMs

    CJ73 - Looks like you hve plenty of ideas for scenarios already. If you run an episodic-style game you'll have opportunity to experiment and find out what suits your group. Sounds like fun! Maybe look at Crown of Shadow for even more ideas when you get it. The campaign itself is a...
  18. S

    <<Midnight>> Calling all Midnight DMs

    The Wizard will prob convert best to an INT-based channeler (although the Wizard player may regret losing his wide range of spells). The Bard will convert a lot more easily to a CHA-based one. The unarmed melee class in Midnight is the Defender - more like an unarmed Fighter than a DnD Monk...
  19. S

    <<Midnight>> Calling all Midnight DMs

    Hmm. Midnight is open to many game styles... I'd have an easier time offering suggestions if you could provide us with more details. First, what type of game are you aiming for? Are you seeing the PCs as the last flickers of hope in a dying world who'll be fíghting back without (in the...
  20. S

    Am I being mean?

    Hmm, looks like two contradictory statements to me. At least for now, your players appear to be making up for lack of min-maxing with smart tactics. Maybe your stat and abilities juggling and their tacictal minds will once again balance each other out?
Top