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    Do the players get to know what number they got hit with?

    There are a few powers that allow you to do an Immediate Interrupt if they get hit by an attack, that allows them to boost their AC or such. However, it may not be worth it to do it if the attack hit by more than the bonus to the AC. Are the players supposed to know what number they got hit...
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    Kobold Vermin Handler a bit too tough?

    He was down to -ve bloodied, although apparently he may have miscalculated according to the player in a convo today. I guess what I was wondering about was how accurate and how damaging the sling was, but as you say, he is Artillery.
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    Kobold Vermin Handler a bit too tough?

    So my party went through the Kobold Lair encounters last night from KotS. With the cool news Kobolds from the Dragon article, I decided to replace some monsters in the two encounters. In the first one, I added a Kobold Slyblade (LOVE him!), and a Kobold Vermin Handler. On the first...
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    Melee: No way out?

    Use your Move action to shift away, then convert your Standard action to a Move action and move away.
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    We got TPK-ed in the Kobold Hall!

    Something you may not realize is that although the 1-2-1-2 is more accurate for those sections right on the diagonal...there are angles at which the 1-1-1-1 is more accurate. And it's roughly equal.
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    You know you've been getting into 4e D&D too much when...

    I've done this with Fellowship...it actually works pretty well, especially the whole Moria portion. :D
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    You know you've been getting into 4e D&D too much when...

    I kinda actually did this... ;)
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    You know you've been getting into 4e D&D too much when...

    ...you see the following sentence: "At around six months, your baby will develop lots of new abilities that can affect her sleep." and the first thing you think is... "Ooooo, my baby gets a Paragon path?"
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    Pramas on 4E and New Gamers

    My eyes glazed over too, and I've made a point of just reading one class a day. That said, my eyes glazed over at the Cleric and Wizard spell lists in 3e too. Still, I don't think there's been a good entry intro to D&D since Basic.
  10. H

    First Adventure: Kobold Hall vs Keep on the Shadowfell

    This. I didn't even realize at first that Kobold Hall was there (reading the PDFs), but with what's in there, it's much more interesting IMO than the first few encounters out of KotS. I think I'll use that then dovetail it into the keep itself.
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    HE-Fighter+WizardAreaEffectSpell=MassMarking

    I would think though that marking a huge amount of foes tends to be self correcting. :-)
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    Minions and Temporary HPs

    Minions are good for using in bar fights too I think. Except for that really beefy guy. He's a Brute.
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    Dragons are kinda boring...

    Personally I'm trying to figure out how to have as many dragon encounters as I can in my games. :-)
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    D&D 4E 4e and Lord of the Rings

    I'm watching the Lord of the Rings again while walking on the treadmill, and tonight was the whole part in the Mines of Moria. I started thinking during the Cave Troll fight.. "Oh, there's a power that pushes him...another that allows the halfling to get underfoot...oh, another as Legolas...
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    How do Good Infernal Pact Warlocks work?

    Obviously they're using the 'bad' magic to do good, but how and why would someone do that?
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    A bit of repetiveness in KotS

    Is it just me or is there a bit of repetiveness in the first half of KotS? I mean, we have 4 Kobold encounters with what seems to me not much difference except for magnitude. And then the first few sections of the keep it's Goblins.
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    Dispelling magical darkness

    Can the Wizard cantrip Light dispel magical Darkness, say from a Black Dragon? I'm guessing no, and you'd actually need a Dispel Magic to do it.
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    How do I get them to switch?

    One of the major advantages over 3.5 is that 4e looks like it will significantly decrease the amount of time and effort the DM has to go through to make adventures. You can focus more on story than having to develop creatures and such. Mechanics-wise, the big plus for me is that everyone has...
  19. H

    A little trick I learned last night.

    You don't get to move twice your speed anymore on a charge, just your speed.
  20. H

    Save and You're Dead! ... Soon

    Aren't they GREAT?! :D I've always loved Beholders.
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