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  1. flametitan

    D&D 5E (2014) Your Biggest Gaming Pet Peeve

    Happened the other night on my last session: We were having the climactic fight in Cragmaw Castle, and the players had the brilliant idea to try and lure the owlbear into King Grol's room. So, while the owlbear was busy fighting their enemies, the rest of the party was camped out in the nearby...
  2. flametitan

    Unearthed Arcana Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight

    A funny case of how everyone knows what RAI most likely should be, but a strict RAW reading might imply something different. If you read Rapid shot/strike, it only talks about advantage being lost by the attack used to trigger the bonus action attack. It says nothing about whether or not the...
  3. flametitan

    D&D 5E (2014) A Hermit in Barovia

    Be subtle. Perhaps start off with something small, like he's discovered how to tell if somebody has a real soul or not, something that can start the dominoes without being intrinsically linked to the Demiplane of Dread.
  4. flametitan

    D&D 5E (2014) A Hermit in Barovia

    Perhaps some insight into that nature of one of the major characters, trying to find background details that might not normally come up in play but potentially foreshadow some of the revelations? (Such as how souls in Barovia work, constantly being recycled while others exist without souls...
  5. flametitan

    Unearthed Arcana Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight

    I'm moderately concerned (I'm sure there's some piece of the sharpshooter puzzle I'm missing) about how Sharpshooter the subclass and Sharpshooter the feat have such great synergy, especially now that you don't need XBE to not worry about fighting distances. If that's the case, it's rather...
  6. flametitan

    Unearthed Arcana Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight

    I don't remember there being rules that said shortbow arrows couldn't be fired from a longbow or vice-versa.
  7. flametitan

    Minis or Theatre of the Mind? (Survey)

    I never disagreed with that. Like I said, it's in the wrong book. It should've been in the same sidebar as the basic grid rules in the PHB and Basic rules, titled "Theatre of the Mind and Playing on a Grid".
  8. flametitan

    Minis or Theatre of the Mind? (Survey)

    Again, 5e provides the needed tools to do the abstraction 13th Age does. They're in the wrong book, but they're in the core books. It even calls out burning hands as an example of how to handle Area of Effect in ToTM (according to the table it can target two enemy creatures) while noting that...
  9. flametitan

    Minis or Theatre of the Mind? (Survey)

    I've not seen where 5e is in practice so much worse at TotM than 13th Age. Area of Effects can be a little difficult to track if you're trying to track it accurately, but that's why DMG 249 exists (which should have been in the PH, but that's too late now.) After that you get a 13th Age esque...
  10. flametitan

    D&D 5E (2014) 5E: The Best and the Worst

    It's a handy chart, which is why I wish it was in the PHB rather than an easily missed section of the DMG. It's almost vital for running a smooth ToTM game if you're not an expert at keeping positioning in your head. Of course, this problem is not so huge as to make the game significantly worse...
  11. flametitan

    D&D 5E (2014) 5E: The Best and the Worst

    Dislike: The fighter could use some things to do that aren't just being a fighter (though I think that it's relatively easy to build a subclass that ignores combat ability altogether for the chance to add some utility/skill-monkey abilities) Nitpick: There's a really handy chart in the DMG...
  12. flametitan

    Minis or Theatre of the Mind? (Survey)

    I prefer Theatre of the Mind, but my online group prefers using minis (technically images on a computer screen, but you get the point). My players enjoy it because it gives them some visual reference, but I find for myself it's actually a little distracting. It's harder for me to acknowledge...
  13. flametitan

    D&D 5E (2014) Anti-DM Tips (AKA what NOT to do!)

    Preparing everything that's in every nook and cranny. Make sure every hex on your hex map has sub hexes, and make sure those sub hexes have something there.
  14. flametitan

    D&D 5E (2014) Ridiculous Sprinting Build

    Nope, any extra instance of Dash can be used to add more movement. Also: +5 levels of Barb +2 levels of bladesinger gives you an extra +10 feet each, meaning your tabaxi raging monksinger with mobile would have a base speed of at least 80 feet, perhaps even more. EDIT: And 11 levels of monk...
  15. flametitan

    D&D 5E (2014) VGTM races with a Natural Unarmed attack

    I seem to recall this being an official ruling handed out by JC on Twitter for the Aarakocra monk as well. It's a simple ruling that doesn't add much but makes sense.
  16. flametitan

    D&D 5E (2014) Next up is Fighter, what do you want from UA?

    Personally I'd like to see a revamped Scout built around non-combat skills, exploration, etc. The fighter already has a solid base for fighting; it can afford a subclass where it trades some battlefield prowess for more to do outside the arena.
  17. flametitan

    D&D 5E (2014) Dungeons & Dragons Radio Show Pilot from the 80s Played in Podcast

    Even as it cropped out the mechanics, there were some moments where it seemed to be a little heavy on rules discussions (especially the introduction where it does everything it can to advertise the game, when really you could sum it up more quickly) and inconsistent in terminology (They...
  18. flametitan

    D&D 5E (2014) You find a magical _____, it does _____

    It's a boot of invincibility, sized for a fire giant. The wearer is immune to all damage, and all diseases and poisoned are paused while within it. Additionally, they no longer need to breathe, but must eat and drink, and it has the mobility issues associated with wearing a boot sized for a...
  19. flametitan

    D&D 5E (2014) You find a magical _____, it does _____

    The rock has the ability to dig straight down at stupendous speed, but only in that direction. It cannot be pointed perpendicularly to dig tunnels. Next up: A rope.
  20. flametitan

    D&D 5E (2014) Predictions and speculations for near future UA content

    They mentioned working on a revised Mass Combat system (built more around having major scenes while the rest of the combat is left with more loose and undetailed). Hopefully we get to see that sometime soon.
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