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    D&D 5E (2014) On Saving Throws (a Monster Manual Analysis)

    Interesting. You totally had me thinking you were going to discuss Monster's Saving Throws, i.e. what saving throws monsters are good at, and what saves monsters suck on (hint: most). I'd suggest you edit your intro, to make it clear you're talking about what saving throws a PC might want to...
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    D&D 5E (2014) What AC would you give an ogre zombie covered in tower shields?

    While there are some good answers here, you haven't really described what this creature really is; we are all guessing. For example, what is a "tower shield", there's no such thing in 5e rules. Is the creature wearing large shields, as some kind of armour (in which case decide its equivalent...
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    D&D 5E (2014) Curse of Strahd help

    That's not a choice, you are proposing that the PC's get forced to visit the Castle, which for many players could lead to immediate resentment, especially as the precedent has been set that they can, to a degree, choose their own path. The answer of 'what do the Vistani do' is already set...
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    D&D 5E (2014) PoTA Greyhawk?

    I once ran A1, and maybe a bit of A2, using AD&D rules. It was a real eye-opener, in terms of showing us how what we remembered with fond nostalgia, was actually a real mess and required a lot of house-ruling to actually have anything coherent in terms of how you were meant to actually run...
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    D&D 5E (2014) Suggestions for a multi-level adventure

    pukunui is a player in my games, DMs his own games, and also a beta tester that gets to see and review preview versions of most adventures before they are even released. We have no problems with the fact he knows a lot of an adventure I might run - in fact it's pretty hard these days to use...
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    D&D 5E (2014) Suggest for Adventures to Place on Isle of Dread

    I ran the Savage Tide AP as a 4e adventure (it was written for 3.5). From memory, there were a few adventures set on the Isle of Dread (Dungeon 142-145?), starting from a rough landing, to a full-on expedition into the central plateau and into the depths of the earth therein to fight Kopru etc...
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    D&D 5E (2014) Age of Worms Adventure Path

    Hi, I've run this Adventure Path in 3.5 as well as my own 'rough and ready' conversion to 5e. The Blackwall Keep adventure, unfortunately, contains both some really cool ideas, as well as some of the worst writing and design and lack of editing in the whole AP. I'd suggest you read the...
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    D&D 5E (2014) A change of perspective: From DM to Player

    I think it's certainly valuable to experience life on both 'sides' of the table. Personally I play a game bi-weekly, and DM a game the other week. For me, being DM is far more rewarding, but both are enjoyable. 5e is a good system; unlike 3.5, 'optimisation' doesn't create such a huge divide...
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    D&D 5E (2014) After MiBG,... What happened to Imbralym Skoond?

    TftYP includes Duke Torlin Silvershield; it doesn't mention Imbralym Skoond.
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    D&D 5E (2014) Enhancing "Curse of Strahd" (and DDAL adventures)

    Yes, that is in fact what Chris Perkins recommends and it worked well for my group. There will always be random encounters, side-treks, role-play for its own sake, etc. But the players all know, that to level up, they need to accomplish actual goals. In my game, they didn't always know...
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    D&D 5E (2014) After MiBG,... What happened to Imbralym Skoond?

    I doubt there are any 'official' references. Certainly none that I know of. There's only been a small number of adventures published by WoTC after the 'Sundering' adventures, and the Sword Coast Adventurers Guide. Then a few 'official' novels. SCAG has only this to say: "The current Grand...
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    D&D 5E (2014) first level greyhawk adventure?

    I 100% second Mad God's Key. I've run it twice now, as an alternative intro to a much longer Age of Worms campaign, but that's not the point. The point is that my players found it a great adventure, with lots of variety, both in its original 3.5 version, and also when I converted it to 5e...
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    D&D 5E (2014) Gestalt multiclassing, how's the balance of this proposal

    Here's a good article that I believe is quite pertinent; well worth the time to read: http://theangrygm.com/why-are-you-doing-this/
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    D&D 5E (2014) Gestalt multiclassing, how's the balance of this proposal

    I honestly think that if you are trying to replicate the "old school feel" of combo-type-classes, like Elf (Fighter / Mage) or Rogue / Fighter, etc... then the standard 5e rules (i.e. multiclassing) are more than sufficient, you don't need to try and create a Gestalt option to cover that. A...
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    D&D 5E (2014) Grab a creature and throw it?

    I'm interested in people's thoughts on what limit(s) are reasonable, in terms of a creature grabbing another creature, then throwing it. The few rules I know of here, are not clear and/or sensible, in my opinion, including a specific monster ability. For example, can a Huge creature pick up a...
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    D&D 5E (2014) Gestalt multiclassing, how's the balance of this proposal

    I'm with Horwath - when Gestalt was invented for 3.5 rules (I actually used it once), it was specifically designed to help groups with a small number of players (e.g. 2-3), who would rather play one "super-PC" than two "regulars". It was never designed to allow one player to be Gestalt, while...
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    D&D 5E (2014) Building out backstory for a neophyte player

    Personally, for a player who is new to D&D I'd help them with one or two actual *hooks*, then leave any actual back-story for another day / campaign. Let them learn the game, learn by watching the others, see how you all like to play, and hopefully you can get them working on their improv...
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    D&D 5E (2014) 5th edition quickstart guide for 3rd edition GMs

    I think your list is too big; you should aim for about half a page, and that's still bordering on too much, because you risk drowning the big and important changes (which are very few), with various other little bits that are of no great concern and might or might not come up in play. For me...
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    D&D 5E (2014) First time playing D&D and I'm the DM. Anyone feeling helpful?

    Sounds like you are as well prepared as you could be; the outline you provided reminds me of the old Conan story I'm currently reading - classic "strong man/men rescue vulnerable female" trope - be prepared for at least one of your players to hit on your female NPC lol. The one piece of advice...
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    D&D 5E (2014) Red Hand of Doom + Rise of Tiamat + Scales of War

    Just a note on Red Hand of Doom, which I played through and then did a little reading of and on some time later.... Red Hand of Doom doesn't really have anything to do with Tiamat, until near the end when you've pretty much crushed the hobgoblin armies, and you finally hear about how Tiamat is...
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