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    D&D 5E (2014) Out of the Abyss

    I played up to the level 7 break-point, and found it interesting in parts but overall unsatisfactory because spending so long trying to escape became a real drag, as did the fact that most of the inhabitants were at least half-mad and unable to be properly reasoned with, so the whole "madness"...
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    D&D 5E (2014) Enhancing "Storm King's Thunder"

    I wouldn't make fully-fledged NPC's for these; they have too many options so it's lots of work and makes it harder to run at the table; also risks over-powering the encounter. I'd just take a couple of 'iconic' options for each, and add to a simple stat-block ala Monster Manual rather than a...
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    D&D 5E (2014) Curse of Strahd spoiler-filled general discussion

    I ran this campaign March-December last year. Here are my thoughts: 1) I was really, really hoping they'd take the opportunity to get rid of the stupid joke names on the crypts beneath Castle Ravenloft. Horror has room for humor--may even require it--but it has to be the right kind of humor...
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    D&D 5E (2014) Quick Question: Spell Sniper and Magic Stone

    Jonathan's DM here... good discussion, all quite valid points raised. I actually said yes just before I saw this thread... For me, the important thing to remember in cases like this is that 5e was always designed to escape the "RaW" problems that came to plague 3.5 - while they have done a...
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    D&D 5E (2014) Curse of Strahd - Plot Help Request (spoilers galore!)

    Well, one of my players' PC ended up taking on a few too many dark powers, and then got carried off by the Roc by the bridge by the Amber Temple... he was rescued by Rahadin, and given the choice to swear fealty to Strahd. The player decided that was the most logical outcome, given the dark...
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    D&D 5E (2014) Retrospectives on the Yawning Portal adventures

    I've run G1-3, converted to 3.5. It was kinda crazy, the original modules are so big and have heaps of enemies, especially G2 where I had to trim out about half of the monsters etc. and even then they were close to being a real big grind. So from my perspective, especially when Giants are Huge...
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    D&D 5E (2014) Curse of Strahd - How Long Start to Finish?

    My players have pretty much finished it now, in just under 9 months of playing a 3-4 hour session once every two weeks. As noted above, you're not going to (and are not advised to) play through every chapter. Personally I deleted a hook to Argynvostholt, and no-one picked up the Werewolves...
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    Curse of Strahd

    5 out of 5 rating for Curse of Strahd I've been running this adventure for a few months now (one session per 2 weeks). It's not easy to prepare and run well, but it's well worth it for DM and players alike. Every session, I have lots of potential plot-twists and so on to think about, based on...
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    D&D 5E (2014) where you're going to die in CoS (spoilers)

    I've run this form level 1, to level 9 where the PC's are in the Castle. Generally the combats have all been quite manageable, for a group which ranges from 3-6 players depending on who's away (once or twice I've let them run a couple of the NPC's, if numbers are low, otherwise the NPC's do...
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    Giants: How big should they be in an a Fantasy RPG?

    I like the sizes as they are; the problem I have is the excessive HD. Compared to an Ogre, a Hill Giant is just too tough when it's not really that much bigger. In my game, I strip 4 HD off each Giant, which takes them back to the way they were in 1st edition (old-timers may remember how they...
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