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    Make Tome Warlocks more versital casters?

    I'm playing a Warlock, and have had at least two in groups I DM; from my experience, they are full on flavour, but to play well they depend greatly on your ability to build something that compliments the rest of the group - too much overlap with other PC's, and you struggle to find a niche...
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    Help Me balance a fight vs BBEG

    A dozen mooks sounds like too many for me, for 6th level PC's, especially when you've only got 4 PC's and no Wizard or similar to help really thin the numbers quickly (Warlock just doesn't have the same big-boom / crowd control, and while Cleric has Spirit Guardians that's pretty dangerous...
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    What do you miss from the D&D Next playtest?

    It's probably against our NDA to reveal anything too specific, let alone publish it. From memory, there wasn't a great amount of real meat left out of what we playtested - more like a lot of variations on how to do stuff, see what worked for people, change what didn't for next time. In fact...
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    [FR] Adventure ideas for the Sword Coast and the North

    SCAG is basically designed for Players, alas us DM's need to look further and/or make stuff up.
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    Button Pusher, Lever Puller, Potion Taster (When players are absent)

    It's a game, so we only ever play with the PC's that have available players at the table - same as if, say, only 4 of your 5 poker buddies turned up, you'd only deal 5 hands (not 6), right? Generally, we hand-wave the PC absence, and their return, as quickly and painlessly as possible - usually...
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    Memorable Gaming Sessions or Gaming Moments

    These things are generally, like, "... you had to be there." Personally, as a player, the ones that spring to mind are best kept as single one-liners: 1. Party Bard sacrificing self to bad-guy's hundreds of mooks, so the rest of us could run away from certain death. 2. Party Monk getting...
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    Survivor Iconic Cities- GREYHAWK WINS!

    Baldur's Gate 13 Blackmoor 15 City of Brass 19 City State of the Invincible Overlord 16 Free City of Greyhawk 19 Huzuz 11 Lankhmar 18 Palanthas 10 Sharn 16 Sigil 16 Solace 16 Specularum 7 Stormreach 18 Tyr 14
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    [FR] Adventure ideas for the Sword Coast and the North

    Luskan should be ripe for a whole campaign's worth, you just have to read up on the trashing it got in 4e, then ignore the vague retcon it got in 5e where everything somehow became like it was 100 years prior, and imagine what things might really be like given how much of a lawless cesspit it...
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    Bhaalspawn Saga

    It was an early (pre-release) 5e adventure. I've run a modified version, for up to 6 players, so here's my thoughts: Pro: Loads of great information on Baldur's Gate. Urban Adventure, something you don't see often enough. Flexible format i.e. not overly pre-scripted (but see cons...) Con: Too...
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    D&D 5E (2014) Savage Tide AP Thoughts?

    You are correct; luckily for me, I ran it quite a long time after it was published, so I just stripped out the whole Sasserine piece, and grafted in a couple of different adventures, picking up the AP from adventure #2 IIRC, by which time the group is already sailing their way around the world...
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    D&D 5E (2014) Curse of Strahd + AL modules?

    I did some research, but never used them as they seemed weak and/or unrelated; as noted, Jenny was a highlight NPC. What I would say, is that CoS is too big to use everything in one campaign; you'll find your players get sick of too many side-quests and want to get on to killing Strahd (which...
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    Thoughts on Eldritch Knight Polearm Build

    Personally, I've never seen Booming Blade or Polearm Master and/or War Caster as a reason to play an Eldritch Knight, so I'd caution against making those the cornerstone reasons for choosing that class over something else that swings a Halberd. When I ran my EK (from 1-6 before I...
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    D&D 5E (2014) Best 5E Adventure Paths?

    I liked Curse of Strahd; everything requires modifications by the DM to suit their group, especially long-running campaigns, but I found CoS fun and could easily have got more out of it but decided to finish it before Christmas so we had a nice year-end conclusion. Out of the Abyss, not so much...
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    D&D 5E (2014) Treantmonk's Guide to Everything Xanathar

    Hexblade's Curse. I'm a scourge Aasimar, so Radiant Consumption can be decent. I have a number of the Smite spells, but don't actually use them much. Thirsting Blade is a no-brainer for 2 attacks. Lifedrinker. And of course I've got Agonizing Blast for Eldritch Blast at range. We don't...
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    D&D 5E (2014) Treantmonk's Guide to Everything Xanathar

    Excellent guide. Personally I'm playing a Hexblade, started around level 7, currently level 13. It's almost embarrassing just how good it is, and I've actually got a couple of things that have never come into play (Accursed Specter, and Soul Cage spell). As a full caster, I'm not quite as...
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    Combining Tyranny of Dragons; Red Hand of Doom and Storm King's Thunder

    I think you need one Primary adventure / book for your campaign, then maybe include some extra set pieces from others. There's just way too much material for levels 1-10, and too many conflicting plots, to try and actually combine two or more of these campaigns. Personally, I've been a player...
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    D&D 5E (2014) Enhancing "Storm King's Thunder"

    Amphail, page 72, features 3 hill giants crashing a party. I used that, and later a single Hill Giant and his 'minions' outside Goldenfields. For a group of only level 4 PC's, that's potentially too tough - it depends on whether it's a straight up fight, or you give them a chance to interact...
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    D&D 5E (2014) Anything extra recommended to run Tomb of Annihilation?

    I think the published starting point, and basic low-level introductory "adventure(s)" / "hooks", is rubbish, and you'd be better off making up your own intro and/or re-working it so the plot isn't handed to first level noobs in Waterdeep. There's a thread here about it already - basically...
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    D&D 5E (2014) Lair and Legendary actions for high-level humanoid "Boss" encounters.

    Beef them up to be more like a PC of their hit dice, so more powers, give them their full proficiency bonus (i.e. based on HD not CR), useful magic items, and so on. And seriously, take the time to make sure it's not just 4+ PC's vs 1 NPC, that's just doomed to failure. Make sure the NPC...
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    D&D 5E (2014) Enhancing "Storm King's Thunder"

    I used the adventure "Last Breaths of Ashenport" as a side-quest, where Dagon = Kraken, placing Ashenport somewhere West of Luskan. Eventually, the Kraken theme will re-surface (so to speak).
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