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    D&D 5E (2014) Tome of Beasts 5E

    Yes, a lot of their CR levels are off, compared to MM. However, the MM values don't really align well with the DMG guidelines either, and a lot of monsters in MM do not warrant their CR level, especially at higher levels. IMO, the ToB CR levels are probably more 'correct' than the MM ones, on...
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    D&D 5E (2014) Advice for Extending or Expanding on Curse of Strahd

    Yeah, I'd say definitely stack the Tarroka deck, to make sure you hit the bits that were missed before, assuming you like those areas (personally I was happy to leave Argynvostholt untouched, in fact I removed the reference to it that occurs around Baba Lasagna). I think it's a pretty huge...
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    D&D 5E (2014) Age of Worms Adventure Path

    From memory, yes, the adventure isn't especially well written, potentially you need to ad-lib a lot based on what your players get up to. I'm pretty sure I had lizardfolk retreat back to their lair, I think I also had a little black dragon ambush the PC's as they slogged through the swamps...
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    D&D 5E (2014) Slaves - what they cost and why it matters

    I haven't read the entire thread in detail, but to me the bit that's missing is the full 360-degree view of the Economics, i.e. I see lots of discussion on the expected earnings / profits affecting the price, but you also have to factor in the Supply side, i.e. how much does it cost to get a new...
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    D&D 5E (2014) Best archer build?

    FrogReaver got it correct first up - the best Archer, on average, is some kind of Fighter. Everything they can do, is only limited in 'users per short rest', nothing is situational like sneak attack or the ranger stuff, or limited by uses per day. If you really want to, you can pick up...
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    D&D 5E (2014) [DM problem] Is the group I am leading too strong? Is the 5E system unbalanced?

    I'd be very wary of adding more resilience to monsters (increase AC, hp etc), as you found when adding larger numbers, that will just add to the grind i.e. prolong the agony. Personally, I find that the 'monster maths' is off in 5e, as monsters get proficiency bonus based on their CR not their...
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    D&D 5E (2014) Grappling Dragons

    ... and that's why putting a single boss monster up against a group of PC's, doesn't often work out for the BBEG (very reminiscent of my current campaign, where a youngish red dragon was wiped out by my players who roped in hobgoblin archers, and good role-play that appealed to its draconic...
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    D&D 5E (2014) New to D&D and made DM. Help?!?!

    Some good advice here, my extra $0.05 is: 1) Don't try and chew off too much at one time, especially with 6+ players (that's a lot!) - a simple, shortish adventure, with no expectations for a huge campaign, is actually a really good thing - you can learn a lot, make mistakes, then throw it away...
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    D&D 5E (2014) Recommend a 5e AP

    For a bunch of kids, I'd rule out Curse of Strahd, I think a lot of the fun for us was definitely not PG-rated. The difficulty level is kinda all over the place too, it really depends on the skill and maturity levels of the players. I'm currently running Storm King's Thunder, and you could...
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    D&D 5E (2014) Help My Group Tactics and Planning

    One thing, regardless of edition, is that as DM you are best focusing on preparing and running the adventures, and giving the players as much agency as possible in terms of creating and running their characters. That's why most people have now moved away from "roll stats in order", because it...
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    D&D 5E (2014) Human Revenant question

    It's not meant for players to create a new character, it's designed for a DM and player to collaborate and get a dead PC back into the game, with a limited duration. It's rough around the edges, because the DM can easily figure out any relevant tweaks or whatever in relation to the campaign at...
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    D&D 5E (2014) Landholds, what do you want out of it?

    I'd be most interested in what the AIM / GOAL of this landhold management system is. For example, in Risk the aim is to win by destroying your enemies, and to do so you typically don't just play your own game you also form alliances to help weed out one or more players, then break your...
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    D&D 5E (2014) Would Sub-class Feats Solve a Problem? (Is there a problem?)

    You need to compare what sub-classes get, in relation to what the core classes get, and you'll see that it's a fairly even split - the whole idea of a 5e PC is that every level, you tend to get one new thing. As other's have noted, I think from my experience over the years in playing 5e, as DM...
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    D&D 5E (2014) Bonus Actions vs Reactions

    Not really, no.
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    D&D 5E (2014) Why does WotC put obviously bad or illogical elements in their adventures?

    Yeah, I'd say pretty much exactly right. Chapters 1 and 3 were added after it was reviewed by playtesters (Chapter 4, I don't recall). Now, they might have different tiers or cycles of review / playtest, but I suspect not. So what we got, is a mix of linear and sandbox, with 'quests' chucked...
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    D&D 5E (2014) Why does WotC put obviously bad or illogical elements in their adventures?

    Two things... 1) the "Chris Perkins Style" - he's a great ideas man, with a touch of whimsy in what he comes up with. If it's not your thing, you just need to re-flavour. 2) WoTC relies on play-test from selected people (including my group), but the time-frames they give us, and the amount of...
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    D&D 5E (2014) Creating a Mini-game: The Keg Race

    I'd suggest playing though a few hypothetical examples in your head, and see how hypothetical players might "game the game". For example, given your rules, I think it makes sense to just get the keg in the hands of the strongest, best armoured PC, then they roll some dice until they score a...
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    D&D 5E (2014) Bonus Actions vs Reactions

    It totally depends on who you are, so the question is of no real use... for example everyone can use a Reaction to take an Opportunity Attack (given certain circumstances), and everyone can use a bonus action to take an off-hand attack (assuming they have the right weapons in hand) but not all...
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    D&D 5E (2014) Eldritch Knight

    As noted, it will be mostly Fighter, but some fun side-spells as you level up. I played one to about 7th level, which is a fair while, and there were not a large number of spells going down except Shield (which is a game-changer, for a Fighter), but I was dual-wielding short swords not...
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    D&D 5E (2014) Revised Warlock (Updated to version 2)

    The 3.5 warlock was rubbish - full of flavour on paper, but largely useless in actual play because it was under-powered as well as one-dimensional. So I think using that as inspiration is seriously flawed. The problem in your re-write, is you are trading off the very limited spell casting the...
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