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    D&D 5E (2014) How much extra starting HP for PCs in a Death at 0 HP Variant?

    I think that whatever value you add, it won't necessarily change player behaviour; some people just run ahead at full speed until they fall down (dead or dying). Sure, you might find some players become more cautious, and avoid anything that puts them in danger of dying, but even then a lot of...
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    D&D 5E (2014) This is the end, my beautiful friend (?) - or endgame in 5e

    I've been DM for numerous campaigns that went from level 1 to the "top end" and beyond - 3.5 was 1-23; 4e was 1-30+epic; 5e was 1-20+epic. My players all enjoyed it, and would do it again. Personally I've only played to somewhere near 20th once, in 3.5, and I didn't start at 1st level, it...
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    D&D 5E (2014) Dm advice

    As a player, I would find an appropriate time to discuss the matter further with the DM, see if we can all agree on how this stuff is supposed to work. Obviously the moment has passed, so maybe first thing next session. As a DM, I'd hope I'm open minded enough to see both sides of any...
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    D&D 5E (2014) Hoard of the Dragon Queen, looking for advice on how to draw party back on track

    So on reflection, I think that, at best, you can only take some of the elements from Hoard of the Dragon Queen, and use them in completely different ways. I've done a bit of that in my current Storm King's Thunder campaign, where I've fleshed out and added to various little bits, making them...
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    D&D 5E (2014) Better Fighter?

    Yes to the feedback above, People play Fighters for a variety of reasons, especially in 5e the class is very broad and can appeal to all kinds of player types. I think if you are going to ape the PHB format, start with the actual Class Writeup, and keep all the "design notes" as an appendix of...
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    D&D 5E (2014) Hoard of the Dragon Queen, looking for advice on how to draw party back on track

    Sounds like you can just push the final chapter of Hoard of the Dragon Queen at them (Parnast, then Skyreach Castle), the only issue is dealing with the Geography i.e. where is the Shrine of Tamochan in relation to Parnast (or you just change Parnast to some other town more conveniently...
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    D&D 5E (2014) Murder Investigation and Trial

    Some info on the rest of the PCs would be useful, so far it just sounds like one player's side game which can be annoying for the other players. I second the motion for a simple Halfling vs Half Orc trial of sorts, it makes sense and allows for trial by combat as a resolution if your olayer...
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    Low-Magic Campaign

    The default 5e design assumption is that the game works perfectly fine with no magic items, in fact the reason the game gets too easy as written at higher levels is because the PCs scale up too much compared to monsters as they get more magic items; Mike Mearls has said this a few times by now...
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    D&D 5E (2014) Level 11+: How do the Warriors compare?

    All good, but it's just another paper-based look at one piece of the actual game as it might play out in real life. For example, Barbarian and Fighter are usually not that comparable, because your typical barbarian is more about taking the hits than avoiding them and dealing max damage; they...
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    D&D 5E (2014) [D&D 5th Edition] Best 50/50 multiclass?

    I have a player in my game who has done Rogue/Warlock, pretty much evenly, and especially at low levels with dual wielding it was very strong, it's currently 8th level and still seems all good. It was half-elf with ArchFey patron, CN, so thematically it 'makes sense'. There's plenty of...
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    D&D 5E (2014) Alternate vampires for 5e

    There is a home-made "uber-Strahd" that's a decent higher level vampire than MM. Then there's this, which covers a lot more than just a different take on Vampires... http://www.dragonmag.com/5.0/#!/article/106375/102161027
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    D&D 5E (2014) Good Adventure for Level 3-5

    I think that with PC's up to 5th level, you'll find a lot of the great lower-level adventures are not well set up for use, simply scaling them up won't make fur the best experience, so the whole B series is no great use IMO. For example I had great fun recently using a trimmed version of B5...
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    D&D 5E (2014) Level 11+: How do the Warriors compare?

    Well, the intention of the 5e rules that came out of the play-tests, is that fighter-types should all be interesting and balanced enough through all levels of play. Certainly when we were play testing it, there were a lot of changes to Fighters which at one point were even more OP. I've not...
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    D&D 5E (2014) What Races (classes) do you allow or disallow in your campaign?

    I've run all sorts of different campaigns, in all editions, and I always just let the Players choose whatever they like from the edition we are playing; same goes for a fellow DM who runs a game I'm in. The outline of the campaign is clear before we start, so it's up to each player to make sure...
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    D&D 5E (2014) The Transition: Old to New DM

    I've never been in the situation where a long-term player did actually take up being a DM. However I will just note two simple things: 1) it's totally fine for the DM to focus on just what a DM needs to know, and leave everything else for the players. For example, we played 5e for a year or...
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    D&D 5E (2014) UA: "Greyhawk" Initiative

    Just before we got our hands on 5e to playtest, I ran an AD&D campaign, where we attempted to use the AD&D i.e. 1E rules. Part of it was initiative, where everyone declared their action, then rolled initiative (d6, IIRC), then actions were taken in turn. So pretty similar to "Greyhawk...
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    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    Just before we got our hands on 5e to playtest, I ran an AD&D campaign, where we attempted to use the AD&D i.e. 1E rules. Part of it was initiative, where everyone declared their action, then rolled initiative (d6, IIRC), then actions were taken in turn. So pretty similar to "Greyhawk...
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    Encounter ideas

    Don't start encounters with "roll for initiative" - describe what the group sees, then ask "what do you want to do?" That gives players a chance for something other than just killing everything in sight. Try and give your monsters goals, and then their actions become much easier to judge, e.g...
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    D&D 5E (2014) "Whenever you roll initiative" capstones: idea for replacing them

    It was a long time ago that we played 5e up to Epic level (i.e. level 20, with one or two Epic Boons on top). From memory, the capstone abilities, of all classes, were OK as written. One could argue that they were not 'balanced', in that some classes felt better than others, but I don't recall...
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    D&D 5E (2014) Level 11+: How do the Warriors compare?

    That was my suggestion - just try it before you change it. There are loads of theories here, and elsewhere, about what's 'broken' and 'needs a fix'. I find them all very hypothetical, as I've never encountered those situations in real life. Personally I've not experienced any real OP PC...
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