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    D&D 5E (2014) What if you had to learn to use weapons?

    Well if the DM introduces a weapon he wants a PC to have he could just outright say after a set amount of time: You can use it. For that we do not need to remodel the entire proficiency system. If it is just about some random magic weapon the wizard wants to use and not some major plot item, let...
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    D&D 5E (2014) What if you had to learn to use weapons?

    I actually thing the other way about it yet come to the same conclusion. DnD is one of the least complex RPGs out there, so why destroy that with adding house rules that go into in depth detail for stuff you don't need. Adding to manducks arguments: Players are supposed to be at least heroes in...
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    I Am God!

    First thing to say goodbye to is: Balance. There is no such thing in DnD, at last not in the way most people understand it. You can roughly guess what is a challenge, yet you cant make a strict system to follow to actually make a formula for a challenge. That is pretty much the reason the CR...
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    D&D 5E (2014) What if you had to learn to use weapons?

    Or you just pick the feat to get more weapons if you so desire.
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    D&D 5E (2014) Reliable Talent. What the what?

    The reason this seems to be overpowered for some is, that skills are extremely straight forward. You pretty much always do the very same thing with that. Spells may not be that straight forward yet with minimal creativity they can achieve so much more than any skill could hope for. If you never...
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    D&D 5E (2014) Reliable Talent. What the what?

    Uhm, how can a fighter in a village that he had slaughtered and is expecting people to check in not prepare an ambush? Okay, ignorance is an answer to that but otherwise you must force people to play their PC like an imbecile. As for getting that village, just suggest the adult males that have...
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    D&D 5E (2014) Reliable Talent. What the what?

    Militia with Crossbows? Even more loot! I am fine with that. Let me spray 3 arrows per turn while I have cover, am prepared and they came on the street. God forbid they ever come into Javelin range. As for 24 people in charge, which is quite the decent number for a village, you just pick one of...
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    D&D 5E (2014) Hexblade build assistance requested.

    Help only gives advantage on the first attack roll, with stuff like Crossbow Expert you intend to make three per turn. Additionally the big thing about Darkness is also that it substantially boost your own defense.
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    D&D 5E (2014) Reliable Talent. What the what?

    I think that is the underlying problem here. People expect realism in a setting that is high fantasy and intended to portray awsome stories - not so much the daily grind and this paradigm gets even more relevant the higher the level goes. It is not the fault of the rogue or his talents to be...
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    D&D 5E (2014) Reliable Talent. What the what?

    Yea, magic users pretty much have an insane amount of options to steal a village dry without any real problem.
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    D&D 5E (2014) What if you had to learn to use weapons?

    If you simply can learn to use weapons, why not outright learn to use all sorts of armor or shields? Plate Wizard it is I guess.
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    D&D 5E (2014) Reliable Talent. What the what?

    The solution killing that militia is using a bow. I know, many fighters frown on that, but just "spamming" arrows will thin the herd substantially. If knights run around with your militia one might have to use his fighter features actually. If you just "start" combat with standing in the middle...
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    D&D 5E (2014) What if you had to learn to use weapons?

    While you may be an expert with the sword the "baseline" of a fighters proficiency is still vastly superior with pretty much every weapon that someone that never used a complicated weapon in his life. So if you just can spend off-time to learn weapons for free, why not allow off-time for the...
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    D&D 5E (2014) XGTE Errata

    I don't understand where that is coming from either?
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    D&D 5E (2014) Reliable Talent. What the what?

    A level 12 rogue can steal a village empty. Wow. A level 12 fighter can kill that entire village and the militia that was send to check what actually happened there. A level 12 wizard can make that village hand over their entire belongings and still be happy with that. What is the difference...
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    D&D 5E (2014) What if you had to learn to use weapons?

    Just why? Most characters start level one with the type of weapon they intend to keep anyway. Some builds may switch after the first or second ASI but that is it then. True, some overall proficiency is nice for the odd scenario the GM stole your gear and only gave you a shortsword in return...
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    I Am God!

    The question is: What do you want to achieve with this? Want to create a hard fight? Pick one of the big evil guys as Voort said and flavor their abilities. Want to kill them? Just say so.
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    D&D 5E (2014) [GUIDE] Battle On: The Fighter Guide

    Your generated attack should benefit from Fighting Spirit, yes. Also it does not have to be your first attack without advantage, you can spend them in what order you want.
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    D&D 5E (2014) [5e] Hellish Resistance (Tiefling Racial) & Elemental Affinity (Fire)

    Make it a flat reduction like heavy armor master. 3 fire damage reduced before resistance from every individual source.
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    D&D 5E (2014) Hexblade build assistance requested.

    Thinking about a few builds myself I am kinda afraid about getting behind in stats due to feats too. On the other side, quite a lot of your spells are buffs anyway and don't need a good Spell DC. That being said, going for volume AND advantage AND maybe elven accuracy pretty much ignores...
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