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  1. Foxman

    Diagonal Movement - Better or Worse?

    1) monsters have the same advantage as the players - so its a wash 2) the system is *designed* to use the 1:1 on the diag, you change that and there are numerous things that start to break down (lines don't go as far, blasts/bursts change shape, adventures designed with maps designed on the 1:1...
  2. Foxman

    Minions and hps

    Reading through the thread, I have 3 comments. 1) I feel that minions work as is. 2) Its you game do what you like! Cavet if you make minions more powerful (do not auto-die in one hit) then you need to up the XP (think of your budget!) because they are a bigger threat. 3) I like the...
  3. Foxman

    D&D 4E Any tips for speeding up the game? 4e is slowing me down!

    I thought long and hard about doing this and decided against it for a couple of reasons: 1) magnet based vs magnet based - two monsters with magnets tend to stick to each other 2) Cost (those things ain't cheap! - at least when you buy enough to be truely useful) 3) Height - enough conditions...
  4. Foxman

    Scaled Aid Other Rolls

    When we played 3.5e, we used a scaled Aid other system: As opposed to giving a flat +2 bonus for a 10 or better on an Aid Other check, use the following table: Roll | Bonus Below 0 = -2 (max) 0-4 = -1 5-9 = 0 10-14 = +1 15-19 = +2 20-24 = +3 25+ = +4 (max) Given the current system do you...
  5. Foxman

    D&D 4E Any tips for speeding up the game? 4e is slowing me down!

    Some things from my game: Init - I use clothes-pins - labelmaker a name, and there you go. (wooden ones and a marker works too) I put them up on my dm screen and move the activated ones to one side, the unactivated on the other and the acting in the middle I use power cards (yay!) Tracking...
  6. Foxman

    Act of evil? Or just taking out the trash?

    I know I'm a bit late to the party ;) But... 4e *has* stepped away from the yanking of palidin's strings around with alignment and etc. That being said... Whatever alignment he started as, let him know that if these types of acts become the rule and not the exception you will ask him to...
  7. Foxman

    Landscape Character Sheets: P.E.A.C.H.

    Version 1.1 Aug 25/08 - Fixed Religion Int/Wis issue, minor edits. - Coming soon (as requested -Wonka) a powers sheet alterntitive for those who don't wish to use power cards. Feedback and suggestions still welcome and encouraged!
  8. Foxman

    Landscape Character Sheets: P.E.A.C.H.

    LOL ;) I won plane tickets at DDM qualfier which is the only way I can afford to go ;)
  9. Foxman

    Landscape Character Sheets: P.E.A.C.H.

    Thanks for the feedback so far everybody! My wife is working on an update, as I'm going to GenCon it likely wont be available till after then.
  10. Foxman

    Landscape Character Sheets: P.E.A.C.H.

    She read your comments and replied to me (sigh) * with some better info.. I could totally make a third powers page.. and making it fillable is awesome!! * also note that I expect to make more changes when they put out the next books.. and with future feedback.. * as for the Feat...
  11. Foxman

    Landscape Character Sheets: P.E.A.C.H.

    My wife (aka Lunar Vixen) has created some excellent Landscape character sheets for use in our game. Looking for any feedback people may have! This is a basic, print out B/W intended to be functional and very useful without bogging it down with bells and whistles ;) Landscape Character...
  12. Foxman

    Making your own power cards

    Grandpa: The magic wand is listed as level 11+ it should be 1+ Love the cards, we use them in our game!
  13. Foxman

    Making your own power cards

    [/LIST]I would suggest adding these simple instructions into a .txt file with the zip :)
  14. Foxman

    Stealth in Combat

    It appears from your later post that you finally figured out that Unaware =/= Hidden. Also if you read what I posted again you will only see two spots to roll dice. 1) Bluff vs Insight (and only sometimes) and 2) Stealth vs Perception. And you only really need to roll vs the target you are...
  15. Foxman

    Stealth in Combat

    Using Stealth to gain Combat Advantage against Target(s) in Combat Go through these steps for each Target. 1) Are you carrying a light source? If YES: Stop, you cannot use Stealth to gain Combat Advantage. (Stealth: Pg 188 PHB) If NO: Continue to (2). 2) Is the Target aware of you AND...
  16. Foxman

    Arrows Usable Once Only?

    In my 3.5 game we simplified the rule. Rather than track if they hit or missed and rolling if they missed, you could recover arrows for 25% of the time (hit or miss). So keep track of how many arrows you fire and you get back 1 out of every 4 (round down). My players had an option of takeing...
  17. Foxman

    D&D 4E Dualclassing 4e Style

    Thanks - I think its fairly balanced. We'll have to test it out and see ;)
  18. Foxman

    Encounter & Daily Power refreshing after milestones...

    Encounter powers not refeshing until after a short rest is a DM tool. This allows you, the DM, to control how tired or not the PC's are. After all you control the pace not the players. If the players feel cocky and want to run into the next room and trigger a new combat without resting, good...
  19. Foxman

    Preview: Highwayman

    I'm not sure how the GSL impacts this ;) but I don't mind the concept of a Martial Controller, I'm not sure Highwayman is the right title for this class is all (actually I really don't like it ;) but thats just me LOL) If it walks like a duck and quacks like a duck, call it a duck ;) I'd 'buy...
  20. Foxman

    Preview: Highwayman

    Just a few comments: Flavor wise it seems a little odd. To me at least "Highwayman" sounds like a paragon path for the rogue not a whole new class. This seems to be a Rogue type designed to replace the Wizard. I find it strange that a "highwayman" would not be more skilled in weapons and...
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