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  1. M

    Social "hit points" and mental attributes used for "social combat?"

    Not meaning to be cruel, because a lack of conversational ability doesn't make someone a bad person, but if they can't or won't talk to any great length due to their personality, that is a bad thing that will make the game less fun for others. Game mechanics removing the need for them to do so...
  2. M

    Has Lovecraft become required reading?

    A lot of reasonable points made by the Hatecrafts (I copyright that term, it's mine! :P ) Personally, I found the ancient history portion of At The Mountains of Madness its most compelling section - the revelation of mankind's existence as a by-product of an ancient alien race's attempt to...
  3. M

    Has Lovecraft become required reading?

    Is it some kind of unintentionally hilarious coincidence that two of the people who're dissing Lovecraft are also dissing Shakespeare*? Lovecraft is no Shakespeare, but he is nowhere near as bad as you imply. He can craft a creepy story - that'll stand the test of time for 70 years - and his...
  4. M

    Things that WOW didn't invent

    The intensity and frequency of the comparisons has increased, because the observation is more true of 4e than it has been of previous editions. The comparison is not inherently bad - every time you see it, I suggest you "mentally translate" it to: "This game considers fun more important than...
  5. M

    Things that WOW didn't invent

    And yet, despite all these truths, many people compare 4E to WoW, and to video games generally. I think this frequently made observation has a basis in reality. Namely, in both 4E and video games, FUN is KING. For example, healing. Natural healing in previous editions was no fun. You could be...
  6. M

    Edition War Across the Net or Where Have You Been?

    /delurk Yes; it was less of an argument and more of an agreeing-to-disagree thing. From what I remember anyway. Delicious irony noted. :) /lurk
  7. M

    Was V's act evil? (Probable spoilers!)

    Is that what you're suggesting resistor's saying? Because that doesn't follow at all from anything they've said. If instead you are saying "thank god I will never be in a position to have to make this tremendous decision to wipe out someone's entire family", well, somehow I doubt you actually...
  8. M

    Looking for a good paladin example (TV/Movie)

    The song "The Impossible Dream" from "Man of La Mancha" is the absolute best Paladin song ever, totally sums up the paladin mindset. The lyrics: To dream ... the impossible dream ... To fight ... the unbeatable foe ... To bear ... with unbearable sorrow ... To run ... where the brave dare not...
  9. M

    Seal of Binding+Divine Regeneration is NOT an automatic win

    I agree it needs to remain useful; I think getting 4 or 5 rounds use out of it still would be incredibly useful (verging on overpowered perhaps, if others can damage him while he is in the seal - an ancillary houserule might be that, in addition to taking no effect from attacks, all damage dealt...
  10. M

    Seal of Binding+Divine Regeneration is NOT an automatic win

    Then Demigod regeneration would be strictly worse than the benefits of Holy Wrath, a level 19 Cleric Daily that in addition to attacking and damaging several opponents, gives you +2 power bonus to attack rolls and regen 10 until the end of the encounter. The problem is not inherently Divine...
  11. M

    Seal of Binding+Divine Regeneration is NOT an automatic win

    I think somehow upping the threat of an enemy to match the threat of a clearly broken combo is NOT the way to go (as well as being implicitly against the 4e assumption that players =/= monsters). As for the enemy "focusing fire" on the offending PC, this might well be unrealistic and poor play...
  12. M

    Seal of Binding+Divine Regeneration is NOT an automatic win

    No, the problem is Seal of Binding. You don't necessarily need Demigod to make it work, it's just the easiest way. You can repeat the trick with any source of healing or regeneration that will allow you to heal an adequate number of hit points (and the number of ways to do this will grow as time...
  13. M

    Good sci-fi/space opera settings?

    I was always interested in running a Space Opera game based (more-or-less) on the Star Control universe (from the game series of the same name, specifically SC1 and SC2). It's a great setting, with distinctive alien races and a good mixture of humourous and dark, dramatic and whimsical. I'm...
  14. M

    CZILLA yet lives?

    There are many ways to resist necrotic, the most basic of which is the Wizard 10 Utility "Resistance" - at the level under discussion it will provide Resist 30+ to necrotic, making Orcus's Aura irrelevant. In my opinion, the optimal character to pull this trick off is a multiclass elf...
  15. M

    Lead the Attack vs. solo monsters: unbalancing?

    It is not explained anywhere in the core rulebooks, because it is not a rule. The RAW do not say anything at all about the power dropping when the warlock drops. As written, I see the power as functioning when activated and having a continuing effect on those that were in range when it took...
  16. M

    Dragonborn, Wintertouched & Lasting Frost

    A frost weapon does explicitly give the cold keyword to your attacks: p226, PHB: "When you use a magic item as part of a racial power or a class power, the keywords of the item’s power and the other power all apply."
  17. M

    You gain a bonus to the attack roll equal to your Strength modifier.

    It looks like Hurricane of Blood (Rogue Encounter Attack 27). The extra attack bonus only applies to Brutal Scoundrels. Still, the extra to-hit is very nice, and the attack does 5[W] damage, which isn't bad.
  18. M

    add 1/2 level to ability checks? What? Why?

    You see, this kind of idea is certainly how I would like to run things. At the very least it gives a sensation of an increase in power, in ability, which is one of the main motivators behind D&D.
  19. M

    Hardest to Visualize Power

    Well, I appreciate the effort anyway! I think, to be honest with you, most of the explanations (apart from the "magic" ones) help explain what the power is trying to achieve - to recreate the genius of a tactical mind at work - but don't help me (at least) to visualise *how* the power actually...
  20. M

    Hardest to Visualize Power

    This is a valid explanation, in terms of what the power is trying to achieve - but not in terms of how it is executed in play. If the GM "explains" the ability by saying something to the effect of "ignore the last few rounds, the monsters were in different positions and moved in different ways...
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