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  1. R

    What's the best system to use?

    Thanks for the helpful insight, Coyote! That being said, I think we're talking past each other a bit--the consequence of different games hijacking various common English terms. But when talking about stunts in SW, i wasn't asking about MnM style "pull a temporary new power out of your butt"...
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    What's the best system to use?

    4e and Hero both lack the incentive for the players to be awesome, though; they're fun games, but combat often ends up being "I blast him with power X, then defend with power Y." M&M is on my list for the Hero Point mechanic, among others. Savage World players, I'm not familiar with the game...
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    What's the best system to use?

    Does GURPS actually do supernatural martial arts? My understanding of the system was that most martial arts talents were meant for Bruce Lee level fighters, not Anime level.
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    What's the best system to use?

    Tri-Stat is low on my list of priorities, because its point-buy system requires more oversight than Hero or Mutants and Masterminds. M&M is pretty flexible; it just came out with a fantasy setting using the same superhero engine. A number of powers would have to be ruled out for balance...
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    What's the best system to use?

    I'm trying to generate a shounen anime campaign. My primary inspiration is Getbackers, mixed with Black Cat and History's Mightiest Disciple Kenichi. For those less familiar with anime, all three have modern settings with a hidden martial-arts underworld. The Getbackers are a lightning-user...
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    Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!

    I found the straight-up reroll boring; it was entirely reactive, and the constant safety net removed some of the feeling of tension that challenges are supposed to create. I developed my solution because I wanted my players to be spending their resources proactively.
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    Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!

    Hate to necro a thread, but I've been using this system for a while and it's great. Only addition to had is that this system has no use for action points, even though it contributes to milestones, and thus grants them. My solution: Any player can spend an AP to Guiding Light on his turn, in...
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