Search results

  1. Raloc

    Why D&D Is Better Than World of Warcraft

    I just wanted to point out that for my part in that discussion, I wasn't particularly replying to your post, but to posts that asserted that WoW does all of the things you mentioned above as D&D strengths better, (i.e., can do whatever you want, can go anywhere, etc etc.).
  2. Raloc

    FR Update at WotC-Year of the Ageless One

    My only problem with the new changes is that it makes a lot of stuff I have unusable. In 3e games, I can "mostly" use the FR atlas almost unaltered. 4e? Nope. Even the fluff from lot of the 2e stuff is unusable now.
  3. Raloc

    Podcast up

    Ah, that makes sense. Races of Stone is one of the books I haven't really looked at (I don't really do too many new races, since I don't play that much, mostly DM, and my players tend to stick with the "core" races). That would be pretty cool.
  4. Raloc

    Cheating, Action Points, and Second Wind

    I still don't think Rule 0 (being in the rules) constitutes cheating. By definition, if it's in the rules, it can't be cheating.
  5. Raloc

    Podcast up

    What is this "powerful build" ability, not heard of it.
  6. Raloc

    D&D 4E What D&D 4e Should Learn From World of Warcraft

    Well put. I agree completely, except I'm not sure D&D has anything to learn from WoW in regards killing stuff and taking its loot. I mean, the progression is like [Pre-D&D precursor stuff]->D&D->text adventures->MUDs(et al)->Everquest*->WoW. So really, WoW is essentially only what it...
  7. Raloc

    D&D 4E What D&D 4e Should Learn From World of Warcraft

    No. They'd merely have to actually do some work (I'm a game dev myself and I can tell you, it's certainly possible to do this...I've written some technology that's comparable and using the same techniques in Crysis, for instance, so I can say that this is by no stretch of the imagination "hard"...
  8. Raloc

    New SRD => No useful searchable document?

    Honestly, that's exactly what it sounded like to me, and that's unfortunate. The d20srd.org is SO much faster than looking in books, can be pasted from (good for online games) et cetera. For me, a lot of the fun comes from looking at the art of the books to get my imagination going, so I'd...
  9. Raloc

    D&D 4E What D&D 4e Should Learn From World of Warcraft

    Do any of the mobs you kill there stay dead? No? Thought not. Static world.
  10. Raloc

    D&D 4E What D&D 4e Should Learn From World of Warcraft

    Things the developers add have no real bearing on what I posted. The world doesn't change based on player actions. Therefore it's static. And "rate of introduction of something that I had no hand in shaping whatsoever" is not "player actions have consequences and can change the game world"...
  11. Raloc

    D&D 4E Green Ronin's Pramas blogs on 4e or not 4e

    I believe it was noted that they would be able to read the OGL but not the rules (which his post seems to support...he says they'd decide after looking at the OGL, for instance). (Apologies if this q was already answered.)
  12. Raloc

    D&D 4E What D&D 4e Should Learn From World of Warcraft

    He said "build" not "guild". You cannot build a house, a boat, a mansion, a fortress, a flying city in WoW. Period. A "guild" (a pre-defined social construct which has no presence in the game) is none of these. This is basically false, since what he said would depend very heavily on whether...
  13. Raloc

    D&D 4E What D&D 4e Should Learn From World of Warcraft

    Exactly. "Guild politics" is not "influencing a villain for good or ill". Claiming meta-game elements as an argument for WoW being equivalent to but a few examples of things you can't do in PC games is specious. Half of what Doug mentioned aren't even remotely similar. Also, "influencing a...
  14. Raloc

    D&D 4E What D&D 4e Should Learn From World of Warcraft

    Thank you Peter. A non-extremely-biased WoW fan. Amazing to see some sense among the madness.
  15. Raloc

    D&D 4E What D&D 4e Should Learn From World of Warcraft

    Or, WoW fans could try not to claim that their PC game can do everything a human brain can and more, which is clearly false.
  16. Raloc

    D&D 4E What D&D 4e Should Learn From World of Warcraft

    I LOL'ed. The WoW fans in this thread are asserting some pretty ridiculous stuff. No offense intended, but the WoW-apologists in this thread are basically saying that WoW has more options/gameplay than D&D which is like saying that war (the card game) has more options/strategy than chess...
  17. Raloc

    D&D 4E Who has rights to BoEF, and are they in on the 4e OGL

    Even though a lot of players come into the game at a young age, how much of the market that buys books is really comprised of young gamers? I know that in the case of video games, I started playing when I was about 4 yrs. old and now the industry is comprised of 99.3% (or something like that...
  18. Raloc

    Spell List vs Ritual List

    I found incantations to be very cool. I put out a book detailing how to do the Call Forth the Dweller one in a campaign, and the players really enjoyed that session (I did it basically as a completely separate augmentation to the normal magic system). They actually did fail near the end, and...
  19. Raloc

    D&D 4E What D&D 4e Should Learn From World of Warcraft

    Yeah, but WoW terms are very skewed from reality. In objective terms, WoW is in fact infinitely more carebear than D&D could ever be. Blood and Gore WoW: No blood, everyone dies* into a shower of sparkles. D&D: As much gore as is necessary, sometimes much more than. Verdict: WoW gets the...
  20. Raloc

    The Player's Problem with 3rd Party Products

    I personally don't ban anything outright. I'll look at any given rule, and if it fits in decently and isn't broken, I allow it. Some things I don't allow are basically for campaign reasons, such as no Ninja.
Top