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    D&D 5E (2014) Using Sending to contact a creature who was disguised?

    For the first one, I would probably have the spell fail. As was said above, I would just have the message sent and then no response, so it is vague whether or not it was received. Since they are not actually familiar with the real person or familiar enough with the person who was disguised. But...
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    D&D 5E (2014) Monk proposed "Refocus" class feature

    I'm not saying it doesn't open up creative options. I'm saying that 90% of the time it won't be used for those creative options. Yes there are probably many times where Patient Defense or Step of the Wind would have been beneficial after using Flurry. But if you give them the option for an extra...
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    D&D 5E (2014) Monk proposed "Refocus" class feature

    If your aim is give monks more creative play, I don't think this is the best option. As many other have posted, I think the two most common ways it will be used are using Flurry of Blows twice, or using the extra bonus action to disengage after attacking. So even ignoring whether or not it is...
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    D&D 5E (2014) Suggestions for a 2 player group

    I agree that for the most part, it's really just adjusting the adventure to account for only two players. About the only things I would change (at least to start) would be to let them select a 2nd background and make drinking a healing potion a bonus action. That gives them more skills to better...
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    D&D 5E (2014) Absorb Elements, Shield Master, and Reactions for Saves

    This is flat out wrong. Shield can only be cast if an attack hits. Depending on the table and DM, you may not know if the +5 will turn the hit into a miss, but you always know that the initial attack is a hit before you cast it. I'm not going to argue counterspell, since that isn't what this...
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    D&D 5E (2014) Concerned that Geas will Railroad my players

    I think if you use the dreams and visions like others have said, the players will buy into it. If not, then they will want to try to find a way to remove the geas, which you absolutely let them do. Although with the side effect of crippling the sword's power. (Can't have your cake and eat it...
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    D&D 5E (2014) messy's 5e newbie questions thread

    There are some rules about this in Xanathar's Guide. For doing things that could fall into two skills/tools that you are proficient in. I believe it's things like getting advantage or improving the reward of a successful check or other bonuses like that.
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    D&D 5E (2014) messy's 5e newbie questions thread

    I believe this is answered in the section on readied actions. But the spell fizzles and the spell slot is lost. The spell has already been cast at that point and is just being held.
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    D&D 5E (2014) The Return of Tyranny of Dragons: First Impressions

    From what I've seen, most players in this campaign have enjoyed it. That said, it required a lot of work by DMs to smooth over the flaws in the adventure. So the DMs find it crappy and a lot of work, but the players have loved it due to the work their DMs put in.
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    D&D 5E (2014) messy's 5e newbie questions thread

    I certainly haven't seen that interpretation before. You only get one bonus action per turn. period. Two weapon fighting just gives you something to use that bonus action for. If it worked like you are arguing, then the limit on bonus actions would be pointless, because every specific example...
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    D&D 5E (2014) Unintended consequences from knife-throwing feature?

    Just change the wording to, "When you throw a dagger on your turn...". That will eliminate it being used for opportunity attacks, if that is something you don't want. Also, it won't change anything for attacking a prone target because the prone condition doesn't specify melee/ranged. It says...
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    D&D 5E (2014) Required Class Skills

    Hide in Plain Sight gives a +10 to a single stealth check. That means that even a nonskilled ranger can still be pretty darn stealthy. As long as they aren't moving. It is entirely possible to not be skilled at moving stealthily, but know enough to be able to spend a minute to make camouflage...
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    D&D 5E (2014) A Reliable Talent for Expert Stealth

    Do your other players just not interact in social situations then? I am playing a character that doesn't have any social skills, but that doesn't mean I just stop doing everything in roleplaying/social encounters. I still talk and interact, which means sometimes I am the one that ends up making...
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    D&D 5E (2014) Combat styles and multi-classing

    I don't think he's arguing that the features are inconsequential. I think he's saying that they are not the reason that someone is choosing to multiclass in the first place. If a fighter wants to become a paladin, it's very unlikely that they are choosing to do it for the extra fighting style...
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    Prone and Grappled

    If you are grappled and prone, you cannot stand up without first breaking the grapple. Even going with the "half of zero is zero" argument, you currently have 0 movement and therefore have nothing to spend in order to stand up.
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    D&D 5E (2014) On GWF and a versatile fighting style

    I would prefer something like Shiroiken's example. I'd want a versatile fighting style to promote using it one-handed and two-handed, depending on the situation. Rather than just giving a bonus when it's used with both hands. My first draft would be +1 damage when using it with 2 hands and +1...
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    How many 1st level Fighers can an 11th Level Fighter Kill?

    Somebody else already pointed out that the dueling style and a shield, do in fact stack. But I also want to point out that the default assumption for 5E is no magic items. While in play, it is likely that an 11 level fighter has some sort of magical item, there is nothing in the design of the...
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    Human Viability

    I think the +1 to all stats is fine and don't think it really falls behind in power much. But it also depends on the players that you have. If they are more power gamer oriented, then they might skip the normal human in order to pick something that might synergize better with whatever character...
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    Frightened spellcasters

    Saving throws aren't at disadvantage when Frightened. Concentration is a saving throw, not an ability check. Personally, I don't have a problem with it. It's just something that affects melee characters more, like how silence only really hinders spellcasters and not fighters. Just different...
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    D&D 5E (2014) Brainstorming TotM

    I disagree with this. A new player will more likely say, "I want to run up and stab that orc." And then as the DM, I will point out if they are in fact too far away or tell them to attack. For most combats in TotM, it should be very obvious if a character can get there in 1 move or 2. You should...
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