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    Questions on "Sight" Spells, and Ready Spell Action

    Well the scenario outlined was Ready a spell, misty step next to an enemy, and release the spell all in the same turn. So unless you're readying a cantrip, you would not be able to cast Misty Step to get next to the enemy. I was merely stating that whether you consider the Readying or the...
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    Questions on "Sight" Spells, and Ready Spell Action

    But casting Misty Step would prevent you from casting another spell as an Action (using Ready) or as a Reaction (unleashing the readied spell) on your turn. It doesn't even matter whether or not readying a spell is using the Action or Reaction to cast it, casting Misty Step beforehand would...
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    Doh! Killed my party with a skill challenge

    I think skill challenges can be pretty interesting. I'd love to run through more of them as a PC or DM. 10 successes at DC 15 is pretty high though. That is a tough challenge. If you're doing something you're proficient in (+3) and have a high ability score (+4, +5), you still need a 7-8 to hit...
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    Answer questions about Latex mattresses

    It takes 1 action. You start it during your turn and it lasts until the end of your next turn, so 1 round. On the second turn, you could choose to do it again, but otherwise it stops. If it took 2 actions, it would clearly state that.
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    D&D 5E (2014) Creatures partially in an area of effect. How are they affected.

    I think you're playing Thunderwave wrong. It's a 15 ft cube from the caster. The caster is on one edge of the cube (as shown below on left), not in the center (below, right). This is stated in the rules for the point of origin of spells. *** *** C***...
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    5e invisibility and Detect Magic

    So the spell says that you sense magic, and then if you sense it, you can use an action to see the aura around a visible object/creature or know the school. The way I would probably run it would be that the character can sense the presence of Illusion magic. But they can't pinpoint the location...
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    Extreme self-preservation

    They could maybe do this once per battle. But after that, the enemy is not going keep falling for it. You can't really just stay in one place and keeping hiding and attacking. Everyone knows where you are. It sounds like you are playing a West Marches style game. (If you're unsure about the...
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    Linking feats/ability improvements to Character level, any good reasons not to?

    The fact the Fighters get more means that it's not quite universal. True, most classes progress the same, but attaching it to the classes means that it can change for certain classes. It is attached to class levels specifically to stop the 1-2 level dips that you are looking for. Or at least...
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    Linking feats/ability improvements to Character level, any good reasons not to?

    I believe the rationale was exactly the issue that you are seeing. Tying them to classes means that some classes (like the Fighter) can get more. And it is an option that you may have to give up or put off if you decide to multiclass. It was designed to be something that is affected in some way...
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    How to break the multiclass spellcasting chart

    These two sentences contradict themselves. You prepare, learn, and know spells based on how you would as a single classed spellcaster of that level. It is not based on the total spell slots. It is based on the level of the spellcaster and they slots they would have available at the level. I...
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    Monsters - older edition more challenging?

    Also, a lot of players know about monsters' weaknesses now. Whether through years of playing or from twitch/podcast games or from just looking at the monster manual. At least for classic monsters. So those fights become less interesting when the party already knows immediately what to do. I am...
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    Wait, is THAT how that works?!

    Had a friend who didn't quite understand how many HP you got when you leveled up. I looked at one of his characters and it was a 3rd level fighter with like 50 hp or something. Turns out he thought when you got to level 2 you added 2 hit dice to you max hp, at level 3 you added 3 hit dice, and...
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    Monk Unarmed Strike

    I feel like a major point of the monk is to interact differently with the combat system. The classic unarmed monk specifically does not use weapons, but can do way more damage than everyone else with unarmed strikes. They don't use weapons and their fists don't count as a weapon. It's not about...
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    D&D 5E (2014) I am not ready to ready the ready action...

    We mostly use it for readying attacks or grapples once the enemy gets in range. Things like that. Used it frequently when we were ambushed by goblins that were darting in and out of heavy brush and hiding in order to hit them when they peaked out. I've also seen it used for combining actions...
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    Are you a CANtrip or a CANTrip?

    I think Magic Initiate gives cantrips, but other than that, I don't think there is any way to add more. I don't see anything wrong with your option. You could also let people change out cantrips during a long rest. Or a level up, if you feel the LR flexibility is too much. I don't think...
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    Criticals and double dice

    If you look at the tweets I originally posted (https://www.sageadvice.eu/2018/04/22/green-flame-blade-hex-divine-smite-how-many-damage-rolls-are-there/), it is clear that a critical hit does not affect any damage that is contingent on a save. They are two different sources of damage. It doesn't...
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    Criticals and double dice

    For 2, attacks are defined in the rules as requiring an attack roll ("If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an attack roll, you’re making an attack.") When you score a critical hit (defined as rolling a 20 on an...
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    Criticals and double dice

    https://www.sageadvice.eu/2018/04/22/green-flame-blade-hex-divine-smite-how-many-damage-rolls-are-there/ Does this answer your question? Essentially, only attacks can critically hit. An attack is defined in game terms as anything with an attack roll. Something with a saving throw cannot...
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    Mummy Rot and dying question

    I believe it says that if the curse reduces your hitpoint maximum to 0, then you turn to dust. But if your current hitpoints drop to 0, you are unconscious as normal (except that you cannot regain hp). So a 20 wouldn't bring you back to 1 hp. I guess it would just be a normal success. Although...
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    Game time in combat?

    From our 2ish hour game last night. The one combat we had lasted about 30 minutes. (Hit some enemies with hypnotic pattern, killed the only one that saved, then we ducked through the door we were trying to get through and escaped) I'd say at most combat for us has been 50% of the play time...
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