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    Monster Pantheon vs Racial Pantheon

    Hopefully the iconic gods (Gruumsh, Lloth and ... no one else?) will be expanded towards being general gods like Moradin and Corellion Larethian, and the rest gets cut. No one cares about the Kua-Toa god.
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    Was 3rd edition fundamentaly flawed?

    Back when 3E came out, I loved the ability to make a fiendish gnoll mage and considered it a great improvement. At the beginning I even followed the instructions faithfully. Nowadays, I just throw a few stats and maybe some spells and a few abilities together and call it a day. Minor stuff like...
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    Was 3rd edition fundamentaly flawed?

    Too much divergence is bad. Monte Cook openly stated that he regretted having wizards and sorcerers at D4, because attacks tended to either kill the wizard in two hits, or be a mere scratch for the barbarian. The Save problem was admitted in Saga design, when the different progressions were cut...
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    Distribution of Monsters

    Retire. Well, either that, or a last series of quests that really changes the gameworld and ends up killing up all (or most of) the PCs who then either attain godhod or become legends.
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    Was 3rd edition fundamentaly flawed?

    Bab contributes to it just as much as the feats and magic items do, that makes it just as much of a problem as they are. Again: Very similar to different Save Progessions that were cut out of Saga for good effect. And I'm sure Bab would have gotten killed as well, if it weren't for the fact...
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    Was 3rd edition fundamentaly flawed?

    Wait, no one argued that the d20 system is fundamentally flawed. 3E is another beast. The strong connection between level in a caster class and casting power are fundamental in 3E, as far as I'm concerned. And I don't just mean caster level, but also access to high-level magic and spell slots...
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    Per Encounter vs. Unlimited

    I disagree. As far as I'm concerned, nothing but noncombat, and maybe very situational abilites should be per day. Simply because, if you put the more powerful abilites at per day, characters will still often use them in their first combat and then rest a day, and you will have the five minute...
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    Was 3rd edition fundamentaly flawed?

    For those who say it's not fundamentally flawed: What about casters and multiclassing? All sufficiently complex rule systems are fundamentally flawed, some more than others. I'll go ahead and say that I saw problems with 3E the first time I read it. The toughness feat comes to mind, and I...
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    D&D 4E Rich Baker on his 4e Warlord

    Note how the use of the 4E level adjusted stat boni would effectively mitigate MAD. I'll freely admit that when I play a Paladin and don't have Wis 14 and Cha 14+, I feel I'm missing out on my class abilites. It's just an unpleasant feeling. Part of the problem is that stat boni are just so...
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    "Per Encounter"-Ability: Hopefully not in the rules

    It would be very hard to give rules that always work and don't create weird border cases. And you would need to define how often you can use the abilities outside of combat. "Taking five" doesn't have that problem. The one flavor problem that "per encounter" has, which it shares with "per day"...
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    Why Shouldn't Martial Characters have powers?

    And how many warriors will the Level 20 Great Cleave fighter have slain by them? Per round, a fighter with a Spiked Chain and Great Cleave kills 25 of them. Even going mere 40 rounds, 4 minutes, would equal 1000 dead enemies. Do you mind reciting the fatigue rules? I only found -6 penalties, not...
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    Why Shouldn't Martial Characters have powers?

    Aragorn and Lancelot are not valid examples of high level fighters. Not in the rules as is, and certainly not if you empower the fighters more (which frankly, is necessary). High Level D&D fighters kill armies by themselves. It's a long and tedious process, but since low level warriors can...
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    Will Wizards Still Lord it Up?

    Compare Elminster to Drizzt. High Level Wizards can do pretty much everything, and know pretty much everything. They can teleport between continents (and planes), monitor the events in various countries at once, and take out armies. High Level Fighters can swing their sword well. Sure, they...
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    "Per Encounter"-Ability: Hopefully not in the rules

    Yeah, I very much doubt the entries in the Player's Handbook will read "You can reuse this ability whenever your DM says you can." "Taking five" is the most likely recover mechanic.
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    D&D 3.x Mearls' 3e Drider: A Hint at 4e Status Effects?

    It seems good for flavor and play, but it's certainly too much bookkeeping for just one ability. If all debuffs are handled with counters, and if you only have a fairly small amount of them, then they could work really well. You wouldn't be required to remember all sorts of details of a spell...
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    "Per Encounter"-Ability: Hopefully not in the rules

    Except for the problem of tracking it, that is. Which is a gigantic problem. Plus, "per x amount of time" is really gamey and doesn't always make a lot of sense. A Paladin in a dark prison can count the days by concentrating on when his "Smite Evil" recharges. "Ah, splendid, it's 0:00 again, my...
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    "Per Encounter"-Ability: Hopefully not in the rules

    And I think I'll heed that advice. Turns out it was just confusing and probably didn't do anything. Yeah, I wondered what the time span described by ToB was, and remembered (incorrectly) two minutes. In fact, I'd like more than that, ten minutes or even twenty minutes maybe. Short enough to...
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    "Per Encounter"-Ability: Hopefully not in the rules

    You have a point, but I believe to qualify as trolling, the actual post needs to be provocative. From my point of view, what I did is just what newspapers (especially bad newspapers, though) tend to do: Provocative title, not provocative content. Unless people don't get past the title, there is...
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