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  1. Gantros

    Best use for figment spells?

    Here's a selection: Creating temporary one-way cover for archers to hide behind Baiting an ambush or trap Creating an illusion of a wall, bush, etc. slightly displaced from its true position, so allies can hide or move stealthily behind it Creating a diversion to distract guards or other...
  2. Gantros

    Help me with my rules revisions - Part 1 - Jumping

    The 3.0 Jump rules ignored the standard skill check DC mechanic for no good reason, and also left out any chance for the jumper to land prone or grab on to a ledge. While I'd agree that many of the 3.5 fixes created as many problems as they fixed, I wouldn't say just going back to 3.0 rules...
  3. Gantros

    Help me with my rules revisions - Part 1 - Jumping

    How about the following: You can long jump any distance up to your own height without requiring a Jump check. Jumping longer distances requires a check with DC equal to the extra distance in feet x 2. All other rules and modifiers for Jump checks remain unchanged. This reduces the distance...
  4. Gantros

    Spell Listing (3.5e)

    Sorry, just trying to be helpful. I didn't think there was anything wrong with that link since it doesn't include full descriptions of non-OGL content, so it's useless without having the appropriate sourcebooks. But sadly it seems like we're all copyright infringers in someone's eyes these...
  5. Gantros

    Spell Listing (3.5e)

    mod edit: Removed. Please don't assist copyright infringement on these boards. Thank you.
  6. Gantros

    The City Arcana [3.5][Mature][Dark]

    Since you don't appear to have closed this off yet, here's a late but fully statted entry. If you don't allow the Domain Wizard from UA, he can easily be tweaked into an Evoker instead. The Order of Blueflame was all Sosen had ever known. As a young child, he was taken in by the ascetic...
  7. Gantros

    Iterative Attacks

    That's an interesting question, and I'm sure people would have differing opinions. Myself, I would set the bar higher, since I'd gladly give up a single chance to do double damage in return for 400 fewer dice rolls. I don't play lotteries either, because I don't think the time and money spent...
  8. Gantros

    Iterative Attacks

    True, one consequence of rolling less dice is that the results are always swingier. This is why I recommend ignoring the fixes I threw out there and sticking with the original level of success rule. The problem with any rule that requires a lot of dice rolls is that the more you roll, the...
  9. Gantros

    Iterative Attacks

    Yes, the multiplier is applied after any critical damage has been determined. However, you've made me realize that I neglected to account for the confirmation rolls when I came up with this fix. To do this, you'd need to apply separate multipliers to the standard damage and the critical...
  10. Gantros

    Iterative Attacks

    Thanks for checking Wulf, glad to hear my stats skills haven't completely atrophied yet :cool: I was only averaging from 0 to +20, so that explains our different averages. If I extend the range to -13, the average variance drops to -4.4%. By the way, if you want the level of success method to...
  11. Gantros

    Iterative Attacks

    Maybe I'm missing something, but I come up with an average loss of 7.5% across the entire to-hit range with 4 attacks, which is half of what you're getting. Here's how I calculated: Let's take a case where you need to roll a 5 or better to hit. By the RAW, that's an 80% hit rate for the 1st...
  12. Gantros

    Iterative Attacks

    Actually this method eliminates the low AC problem - in those cases average damage is identical to the RAW, since all of your attacks were almost certain to hit anyway. The variance only becomes significant when you have >2 attacks and a low probability of scoring a hit on your initial attack...
  13. Gantros

    Iterative Attacks

    I haven't worked out all the math for it, but I think you should be able to use Power Attack normally. You would just be trading a reduced chance of getting a damage multiplier for an increase in base damage. Example: Joe the 13th level fighter has +21 to hit vs. AC20 opponent. Normally he'd...
  14. Gantros

    Iterative Attacks

    In general, I like the original idea. I think it's an improvement over the standard iterative attack rules in terms of speed and simplicity. On the other hand, it still has the downsides of reducing the number of attacks a high-level fighter can make, and it still requires 4 rolls (2 attacks +...
  15. Gantros

    (Group 1) Welcome to The Fold IC (Group 1)

    The Pardoner walked over to the bar to request his food and drink. As the innkeeper filled his mug, he looked around the common room and was pleased to see that a few more patrons had started to arrive. Quickly appraising each one, he found that two of them caught his attention. One was an...
  16. Gantros

    [D&D 3.5 homebrew] Welcome to The Fold

    I'm still here. Might as well keep posting while we wait for the others. Until the DM says something I assume we're pretty much free to do as we please. Kildar - the points you got in Craft & Perform skills are just ability bonuses. Both can be used untrained, meaning you can get the bonus...
  17. Gantros

    (Group 1) Welcome to The Fold IC (Group 1)

    Pardoner Utigman The Pardoner wrinkled his nose as the odors of the city ahead began to reach him. He grimaced at the thought of spending more than a few hours there, and wondered once again at how anyone could tolerate making their home in a place like this, let alone enjoy it. His companion...
  18. Gantros

    [D&D 3.5 homebrew] Welcome to The Fold

    I'm looking forward to getting started as well. I agree with the party split up... looks about as balanced as is possible. Having two druids in one party is rather unusual, but I'm sure we can find a way to make it work. Together with the dog-riding paladin, we're going to have quite the...
  19. Gantros

    [D&D 3.5 homebrew] Welcome to The Fold

    Might be a little late, but here's a completed character (human druid) if there's still any room. Pardoner Utigman Male Human Druid Neutral Good Medium, 5'8", 155 lbs, age 22 brown hair, gray eyes, fair skin Languages: Common, Druidic, Elven, Sylvan Str: 13 (+1) Con: 14 (+2) Dex: 15 (+2)...
  20. Gantros

    Fireball targeting

    I agree that the 4 corners of a square are considered part of that square, but a fireball targeted at each corner would produce 4 different areas of effect, each shifted one square in a different direction. You can think of it like this - in theory the fireball can hit anywhere, but for...
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