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  1. CroBob

    Pathfinder 1E Does Detect Thoughts break Invisibility? When?

    His invisibility failing might be a big hint that his spell effected hostile creatures.
  2. CroBob

    D&D 4E 4e Encounter Design... Why does it or doesn't it work for you?

    You're mostly correct. For each separate area of a dungeon, which sometimes needs and arbitrary divider, it counts as somewhere between 1 and 2 encounters, depending on how spread out the monster sin that area would naturally be and what just plain makes sense. Minions are generally a must in...
  3. CroBob

    Pathfinder 1E Does Detect Thoughts break Invisibility? When?

    Which edition? Will it break his invisibility, or that of the people whose mind he's trying to read?
  4. CroBob

    D&D 5E (2014) Too many cooks (a DnDN retrospective)

    To put it bluntly, that's BS. Just because people don't agree what mechanics should be put in place for each class doesn't mean every class should be cookie cut-outs of one another. The fact is, D&D is a game which includes classes. If the classes aren't different, there's no reason to have...
  5. CroBob

    D&D 4E 4e Encounter Design... Why does it or doesn't it work for you?

    As with all things, there are several important factors to consider. The first, most obvious, one is right there in the rules. Number of characters, and their level. Ever since third edition, encounter design has had some specific math necessary to determine what an appropriate encounter for...
  6. CroBob

    D&D 5E (2014) Should non-fighters get maneuvers and expertise dice?

    How are different abilities not synonymous with different mechanics? If one class does something that another class doesn't, and that difference is supported by the rules (and it must be, or else the difference wouldn't exist), then there's a mechanical difference between those classes.
  7. CroBob

    D&D 5E (2014) Should non-fighters get maneuvers and expertise dice?

    I'd say this is splitting hairs. I mean, the rogue gets Backstab, and I'd call that a mechanics. Yes, of course all classes use the same base mechanics, since they all exist in the same game and have to interact mechanically and predictably. That's granted. To presume that the specific features...
  8. CroBob

    D&D 5E (2014) Should non-fighters get maneuvers and expertise dice?

    ... Then what are classes defined by, if not the mechanics which make them different from other classes? Further, what's the point of having classes if they don't have different mechanics?
  9. CroBob

    Making a Game

    Thank you very much for that resource, Morris! I would have already tapped my friends if any of them were good enough to illustrate rules books. Maybe if I were making first edition D&D!
  10. CroBob

    D&D 5E (2014) 11 spell levels... really

    That's actually one of the few things that didn't quite mesh well with me for 4th ed. Yes, all classes are different and unique, but what's the point in having a "source" for your powers if your powers are unique to your class? It's really nothing more than trivia. I think each class should have...
  11. CroBob

    Making a Game

    So you've got a great idea for a game. Good mechanics, good fluff, good everything. You've even found a company you could publish through. It's all tentative for now, so you don't get too detailed just yet. You have one big problem, though; No art. How do you find art/artists, and how do you...
  12. CroBob

    D&D 5E (2014) New take on why expertise dice is a bad mecanic

    So "because it's magic" works as an explanation for why someone forgets how to do something until a few minutes later, but "because he can't focus on it right away after doing it once" doesn't work on a super-human (unrealistic) kick? Also, what would "Stamina" do that "Hit Points" don't, such...
  13. CroBob

    Alignmet help

    ... She's a succubus. Perhaps being in love could lead her to act more selflessly and become good, but being in love is not, in itself, good. Is she suddenly lawful for being loyal to the person she loves? No, she still has the same personality, she's just in love. She may be selfless for her...
  14. CroBob

    D&D 5E (2014) New take on why expertise dice is a bad mecanic

    "Dripping"! I presumed I was splashing people! Anyway, back to serious time; I never said that everything done in D&D must be super-fantastical and be at the very edge of our ability to imagine it. All I'm saying is that limiting physical maneuvers by a certain number per combat or day makes...
  15. CroBob

    D&D 5E (2014) New take on why expertise dice is a bad mecanic

    D&D is not a simulation of real world combat. Nice try, but if D&D were modeled on real world combat, then there wouldn't be Hit Points, there'd be You Got Stabbed in the Guts Points, where you lose the ability to continue fighting, since you need at least one arm to hold your intestines inside...
  16. CroBob

    D&D 5E (2014) New take on why expertise dice is a bad mecanic

    Wait... It doesn't make sense that the Monk can only do Death Kick once per encounter, but the wizard forgetting how to cast his Death Burnination until he's taken a break, or even sleeps for a night, does?! High fantasy adventuring is something we need to worry about believability in the first...
  17. CroBob

    Why do all classes have to be balanced?

    Even if the game was entirely free form role playing, the point is utterly moot. Yes, in the parts where the rules don't cover, then what the player decides and acts like and all that determine the character's utility. The problem is that this solves the problems in areas not covered by the...
  18. CroBob

    Why do all classes have to be balanced?

    I don't know how managing a few extra abilities makes any class difficult to manage. At least, not in the heroic tier. I simply cannot empathize with the this. Two at wills, a single Encounter, a single daily, that's it at first level, and they're all optional. You don't have to use any of...
  19. CroBob

    Why do all classes have to be balanced?

    Exactly what aspect of the game got removed such that it's no longer like older editions? Vancian casting? Fighters having more to do that hit things with sharp stuff? What is it, exactly?
  20. CroBob

    Why do all classes have to be balanced?

    It has plenty to do with how much fun you have and how interesting your character is, but when discussing mechanical balance, things unrelated to the mechanics of the game is irrelevant. I could have fun playing a 3.5 commoner, but to claim he's mechanically balanced to the party's Druid, or...
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