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  1. DMZ2112

    D&D 5E (2014) Conquest Paladin Aura of Courage mechanical question

    Neat question. For me, it depends on the nature of the fear effect. If the fear effect is ongoing, leaving the aura in any way triggers a saving throw by the terms of the effect (usually a "if you move into or start your turn in" clause). But if it is an instantaneous effect, it is completely...
  2. DMZ2112

    Kenneth Hite shot and wounded, but he's OK.

    What a stupid nightmare. I'm glad he's all right, and hope his recovery is swift and that he is not devoured by Black Phillip.
  3. DMZ2112

    D&D General PC Death: How do You Handle It?

    Lots of good responses in this thread. Communication is key. No two tables or campaigns are alike. Ultimately, for me, it comes down to this: - I don't think dice have a sense of fun, - I generally find that game designers know only slightly more about game design than they do about my...
  4. DMZ2112

    D&D General Portrayal of D&D in Stranger Things 3 -some spoilers

    It was realistic. It was also sad. Dustin bestowing the Basic Set upon Erica was a good save, but seeing Will put it in the donation box* and hearing Mike's half-hearted objection broke my heart. (*"You fool!" I cried. "Twenty years from now you are going to be so mad at yourself!" :) )
  5. DMZ2112

    OSR OSR Gripes

    I started a BECMI game for my D&D5 group at the beginning of 2018, with the intention of running the Basic canon as a palate cleanser. I started with the Great Escape scenario from Castle Caldwell and Beyond as a funnel, with everyone running three unequipped 1st-level characters generated in...
  6. DMZ2112

    D&D General Doing away with INT/WIS/CHA

    I don't see the advantage. I mean, you can argue that no one really understands what the mental ability scores mean, and that is definitely a problem I have with D&D: Is Intelligence a measure of education, or "IQ;" is Wisdom willpower, sanity, or common sense; is Charisma physical beauty...
  7. DMZ2112

    D&D 5E (2014) A Reliable Talent for Expert Stealth

    Honestly, I think that is how I would prefer it to work, but it is not the assumption the rules make. The rules assume that if the rogue is not engaged (or actively being targeted by a ranged or spell attack), the rogue can slip out of sight. I know I just got done saying that game designers...
  8. DMZ2112

    D&D 5E (2014) A Reliable Talent for Expert Stealth

    Oh my gods, six pages. Thank you all for taking the time to respond. You are not wrong, but this is not in line with your original proposal. You said that high-level rogues should have the chance to sneak when no one else could. I agree with that idea, but that is not what this is. This is...
  9. DMZ2112

    D&D 5E (2014) A Reliable Talent for Expert Stealth

    Maybe I'm not understanding you, but the situation seems /worse/ with contested rolls. Most monsters can't beat a 20, and the rogue will roll a 23 more than half the time and higher the other half. While I do on occasion design encounters in which hiding is unhelpful or impossible, generally...
  10. DMZ2112

    D&D 5E (2014) A Reliable Talent for Expert Stealth

    I'm curious to hear from other D&D5 dungeon masters how you challenge high-level rogues in terms of going about undetected. Shorthand: With Reliable Talent and Expertise, an 11th level rogue can easily have a Stealth check result range of 23-33, which is far beyond the capacity of any passive...
  11. DMZ2112

    D&D 5E (2014) Player's Attention

    1. Set appropriate expectations. 100% focus is unattainable for the vast majority of groups. Aim for playing three out of every four minutes of a session. If you can do better than that, you're in good shape. If you're falling way under that mark, then worry about making changes. Pro...
  12. DMZ2112

    Upgraded to https! Please report bugs!

    They're not my posts.
  13. DMZ2112

    Looking for stories: high-level AD&D1

    I'm looking for folks to share stories they have of 15th-to-20th-level adventures in 1st Edition AD&D. Preferably campaigns that began at 1st level (or at least below 5th) and that occurred before 1990, but I'm flexible if you think you've got a good one. I'm likewise open to 2nd Edition...
  14. DMZ2112

    Upgraded to https! Please report bugs!

    If there is an image imbedded anywhere in a thread that I or one of my friends posts in, the My Activity tab on my profile repeats the image in every post it collates from that thread.
  15. DMZ2112

    D&D 5E (2014) D&D Essentials Kit Offers a New Place to Start

    Buy two. :) I'd normally never consider buying a game anywhere but at my FLGS, but the draw of helping to encourage Target to carry more of this sort of product is strong. I may have reservations about the current attitudes of the expanding community but the only realistic way to combat that...
  16. DMZ2112

    D&D 5E (2014) Acquisitions, Inc.: First Impressions

    Spoken like someone whose handle is 'Mournblade.' :) Just a little good-natured ribbing. Your point is understood, if not agreed with.
  17. DMZ2112

    D&D 5E (2014) Acquisitions, Inc.: First Impressions

    Of all the reasons to dislike this book, "It's too much fun for D&D" is unequivocally the worst.
  18. DMZ2112

    Dictionary.com: Become A (Dungeon) Master Of These D&D Slang Terms

    My sister the linguistics doctoral candidate pointed out to me today that this article headlined this morning's Dictionary.com newsletter e-mail. The article itself is hit and miss, but hey, visibility. I've seen worse clickbait.https://www.dictionary.com/e/s/dd-terminology/#1
  19. DMZ2112

    That Full D&D Renault Commercial Is Here And It Features Tiamat And Venger!

    Well, this is the single greatest thing to ever happen in my life, at least for today. Not sure how the conversation got onto Pratchett, but I enthusiastically second anyone who is suggesting that those unfamiliar with his work read all of it.
  20. DMZ2112

    Another Look at the D&D Essentials Kit

    Regardless, any player who encounters that program in the future is going to have the same set of experiences, with no variation, regardless of how validated those experiences make them feel. I don't really think there are objective measures of dungeon mastery. I think there are excellent...
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