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  1. DMZ2112

    D&D 5E (2014) D&D Multiverse as setting - do you do it?

    I think you can leave Planescape on the outer planes without breaking the Wheel. Remember that the outer planes are infinite. It stands to reason that there is going to be a part of Arcadia that Oeridians are familiar with, and a part of Arcadia that Faerunians are familiar with. Given the...
  2. DMZ2112

    D&D 5E (2014) D&D Multiverse as setting - do you do it?

    I hear that. True to a point, but the purpose of the planes in D&D is to support the Prime Material. All of the fiction is clear on this point -- you might have the occasional scene set in a god's court in the Seven Heavens or Nine Hells or some such, but the Prime is where everyone is...
  3. DMZ2112

    D&D 5E (2014) D&D Multiverse as setting - do you do it?

    When I am running an official D&D setting, absolutely. It is all one canon. Usually just direct world-to-world astral conduits or portals, sometimes Planescape, rarely Spelljammer. Planescape and Spelljammer are so detailed and weird that forcing a Planescape or Spelljammer encounter when...
  4. DMZ2112

    Dragonlance Would you allow Kender outside of Dragonlance?

    What, really? No one's going to...? Okay, then. ::rolls up sleeves:: Flexor, you are /never/ safe from kender. WE ARE EVERYWHERE. (even on your hat)
  5. hatOfKender.jpg

    hatOfKender.jpg

  6. DMZ2112

    FANTASY GROUNDS Virtual Tabletop's D&D License!

    I think my initial post in this thread still stands as written, but I do want to add three thoughts: One, congratulations to SmiteWorks for landing this license; Two, I'm sorry the license was so damn expensive, and I hope continuing with it proves to be economically feasible; and Three...
  7. DMZ2112

    Dragonlance Would you allow Kender outside of Dragonlance?

    And every dwarf R.A. Salvatore has ever written might actually be the same person. It doesn't invalidate my point. http://tvtropes.org/pmwiki/pmwiki.php/PlayingWith/OurDwarvesAreAllTheSame
  8. DMZ2112

    Dragonlance Would you allow Kender outside of Dragonlance?

    I don't understand why folks happily accept that the personality traits listed for dwarves and elves are guidelines but assume every kender must be Tasslehoff Burrfoot.
  9. DMZ2112

    FANTASY GROUNDS Virtual Tabletop's D&D License!

    Love D&D5. Was not a Fantasy Grounds customer before... am still not a Fantasy Grounds customer. But hey, maybe you have a thing for tools that make simple tasks exponentially more difficult and time consuming, and are also an oil magnate. If that is the case I wish you the best! What great...
  10. DMZ2112

    Chris Perkins: Reintroducing Settings in Ways that Surprise People

    You are free to wait for more information, Graves, but I would not hold your breath. This strategy was laid out by Wizards a year ago at PAX East 2014 and doubled down on at Origins. It's not news. But I'm totally agreed that the core books are enough in any case. You should never /need/...
  11. DMZ2112

    Sean's Picks of the Week (0330-0403) - Night Witches, OGL, Eclipse Phase and More!

    I leafed through Night Witches at my FLGS. I cannot picture the group that could/would play it, but what a labor of love. Some amazing history and just plain /story/ there that I knew nothing about. Fascinating premise.
  12. DMZ2112

    Chris Perkins: Reintroducing Settings in Ways that Surprise People

    ...Because your forum avatar is a 5th Edition halfling.
  13. DMZ2112

    Chris Perkins: Reintroducing Settings in Ways that Surprise People

    If I were a shareholder, I'd say, "Yeah, yeah, Dungeons & Dragons, that's cute. Tell us again about the 2015 projections for Magic: the Gathering."
  14. DMZ2112

    Chris Perkins: Reintroducing Settings in Ways that Surprise People

    ...Which is why I say: Well, we'd better learn to compromise, because guess what? When it comes to books, we're getting one kind: adventure paths. Personally, I'd prefer it if those paths had something for everyone.
  15. DMZ2112

    Chris Perkins: Reintroducing Settings in Ways that Surprise People

    Oh, thank the gods, I thought my humor was going to be completely wasted. :) Well played.
  16. DMZ2112

    Chris Perkins: Reintroducing Settings in Ways that Surprise People

    That's an interesting way to put the question. I feel like a lot of campaign settings are written like the Monster Manual -- low-detail map, major landmarks and settlements called out, brief cultural description, and a handful of vague hooks. Next page, new region. I'd rather see a whole book...
  17. DMZ2112

    Chris Perkins: Reintroducing Settings in Ways that Surprise People

    Fair warning: I expect that book to have far more in common with the AD&D1 FRCS than anything that has come after for D&D, and for that matter not much in common with the AD&D1 FRCS. Good gods, heavens forfend. Don't give Wizards any ideas. As good as the Forgotten Realms Wikia is, it is...
  18. DMZ2112

    Chris Perkins: Reintroducing Settings in Ways that Surprise People

    Spread the good word, brother! :)
  19. DMZ2112

    Chris Perkins: Reintroducing Settings in Ways that Surprise People

    First, Mistwell, thanks for the scoop -- it's a great interview. Second, I agree with you, I think he's got something in the pipe that is going to leverage setting content and that isn't an AP and probably isn't even on printed media, but he's also really tight-lipped about what that might be...
  20. DMZ2112

    Chris Perkins: Reintroducing Settings in Ways that Surprise People

    Tragically, Nerath is dead. It basically existed as an amalgamation of Greyhawk and Mystara, and was a great idea for an edition that was not planning on supporting either of those settings but needed a generic home location that called up some classic D&D oldies-but-goodies. In an edition...
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