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  1. DMZ2112

    D&D General Hot Take: Uncertainty Makes D&D Better

    I'm of two minds about this. First, the gamemaster never rolls in PbtA or FitD, to my recollection, nor do they control any numerical unknowns, so fudging in the D&D sense is impossible. Second, literally everything about proper gamemaster adjudication of these games would be considered...
  2. DMZ2112

    D&D General Hot Take: Uncertainty Makes D&D Better

    If you need to take your opponents' arguments out of context to support your case, your case is pretty weak. Absolute with caveats is not absolute, it's just bad use of vocabulary. Obviously not clear enough for you to be correct about my intentions, so I apologize for that. I never claimed...
  3. DMZ2112

    D&D General Hot Take: Uncertainty Makes D&D Better

    So you filter out unreasonable players like any sane dungeon master. Seems pretty standard to me. Insult received as intended. Fair. Call it consent to deception, then. Like attending a magic show. I don't even know what this means. Us both having bias is a bold strategy? No it isn't...
  4. DMZ2112

    D&D General Hot Take: Uncertainty Makes D&D Better

    A statement that entitled players exist, and even that they are increasing in number as the community grows (not especially statistically relevant) is in no way an assertion that all or even most players are entitled. I actually posted this in agreement with Vaalingrade's point that a...
  5. DMZ2112

    D&D General Hot Take: Uncertainty Makes D&D Better

    There is no deception if understanding is established at Session Zero. If your methodology works for you, I'm glad for it. You color the narrative the way you like and I will do the same. You do like hyperbole. I'm happy to actually discuss this topic with you, if you can keep from doing...
  6. DMZ2112

    D&D General Hot Take: Uncertainty Makes D&D Better

    Again, though, this misses the point. What sucks about swing in an TTRPG isn't that it is unfair, it's that it reduces or eliminates the impact of player choice in character design. In D&D5, you don't get bonuses high enough to outweigh the impact of utter random chance in a +/-10 point range...
  7. DMZ2112

    D&D General Hot Take: Uncertainty Makes D&D Better

    The reason why I come in so hot on these threads is because as time goes on and the D&D community gets larger and younger, I actually see the direction of dungeon mastery advice online moving away from fudging die results, dungeon master screens, and even theater of the mind play, as a sort of...
  8. DMZ2112

    D&D General Hot Take: Uncertainty Makes D&D Better

    I'm copying Stormonu's post and your response below for clarity. From where I'm sitting, this exchange looks like Stormonu saying, in short, "RNG can interfere with enjoyable play by introducing illogical failure, so it should be mitigated with DM fiat." I understood your initial argument to...
  9. DMZ2112

    D&D General DMing Hard Stop

    So... they're not welcome back, right? This is the very definition of a "don't let the door hit you on your way out" situation. I agree with most folks in the thread who are saying this is not dungeon master burnout. Dungeon master burnout is usually a dissatisfaction with the system or a...
  10. DMZ2112

    D&D General Hot Take: Uncertainty Makes D&D Better

    This just seems to contradict your previous points. If outcomes should be random, why are you narratively mitigating the result of a "fell where it may" open die roll? If you're going to salvage the fiction with "interesting outcomes," why bother rolling in the open? All you're doing is...
  11. DMZ2112

    D&D General Hot Take: Uncertainty Makes D&D Better

    To put a little more perspective on this beyond "old vs. young," character survivability has leapt upward in every edition since OD&D, and the curve has gone off the charts since 2000. When it's unlikely that your character will survive 3rd level, a more experimental attitude toward playing a...
  12. DMZ2112

    D&D General Hot Take: Uncertainty Makes D&D Better

    I agree with this sentiment except that 'swinginess' doesn't belong. Randomizing against a probability curve is interesting. A system where the spread on the RNG has more weight than player choice calls the whole enterprise of "roleplaying" into question. The rules have to have meaning, and...
  13. DMZ2112

    The Ministry of Silly Exercise

    Thanks, this made my morning. My favorite bit is when the investigator protests, "It took me half a century to come to this, alright? My life's work has been building up to this!" :LOL: "No, no, it's just that we wanted a block of flats, not an abattoir."
  14. DMZ2112

    OGL v1.2 Survey Feedback: 'Hasn't Hit The Mark'

    We have been made chumps! Chumped are we! :LOL:
  15. DMZ2112

    WotC Backs Down: Original OGL To Be Left Untouched; Whole 5E Rules Released as Creative Commons

    This is fantastic news, but... yeah, we, uh... :: cough :: We still need an updated OGL. 13 years of SRD 3.x-based OGC development is still in the wind, and any non-Wizards-SRD OGC released under the OGL is still at risk of deauthorization. Personally, I'm still more excited for the...
  16. DMZ2112

    Just updated my avatar after 15 years of using the same 60x60 portrait of Tristan Kendrick that...

    Just updated my avatar after 15 years of using the same 60x60 portrait of Tristan Kendrick that I think I imported from Gleemax. 400x400 almost does the original Keith Parkinson art justice! The trees in the background are actually green! Rest in peace, and thank you, Keith.
  17. DMZ2112

    Cubicle 7 Also Announces A New 'C7d20' System

    Supremely glad to hear this! For my part I am going to do my best to stay invested in as many of them as possible and encourage cross-pollination as best one man can. The real strength of this movement won't be in a king of the hill, but in a library of compatible open content that can be used...
  18. DMZ2112

    OGL v1.2 Survey Feedback: 'Hasn't Hit The Mark'

    Ah, the old 'engaged with the baby' trick. Classic rogue. I hear this is why Sheila always kept Bobby around. EDIT: Jebus, in the process of making sure I was remembering correctly that Sheila was Bobby's older sister, I've learned this apparently rings true. Bobby is canonically dead...
  19. DMZ2112

    OGL v1.2 Survey Feedback: 'Hasn't Hit The Mark'

    Woof, for all my talk about the OGL 1.0a facilitating the interdependent web of OGC, I did not make the connection that the OGL 1.2's focus on the SRD 5.1 would make that web impossible even while the license was active. Thanks for pointing that out. Really, what Wizards wants is another GSL...
  20. DMZ2112

    Keith Baker asks about walking away from Eberron.

    A second robust Pathfinder setting would be a gift. A bit off topic, but one of the things I enjoy most about PF2 as a player is how it codifies in rules things for which dungeon masters have been relying on fiat for decades. It's neat to see every niggling character design choice carry...
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