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  1. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    At a table with that sort of flexibility, mage hand and invisibility, to say nothing of silent image and its upgrades are tremendously powerful. There's really no way around that. The classes with better imagination tools built in have a massive edge at a table that allows that sort of stuff...
  2. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    There were two points I made: one, you must take the attack action to grapple or shove (so you’re still taking the attack action). Not important, just snark. If the argument is you don’t have to take the attack action, you can shove, well, technically that is still the attack action. Ha ha ha...
  3. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    Indeed, and this ties in to how the rest schedule affects balance. A battlemaster that gets a short rest after every 1-2 rounds will feel quite strong. Well, technically grapples and shoves are part of the attack action. I've played at many tables that don't use any of those DMG rules, and...
  4. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    Hard disagree. Warlocks are more complex than fighters and barbarians, and, I'd argue, more complex than sorcerers, but the daily prep decisions aren't there, and for the most part, if you go pact of tome, chain, or talisman you can take whatever invocations you want after agonizing blast...
  5. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    Which would free up an invocation for the warlock, at the cost of being to change their bow to a pact weapon. And a Warlock's pact weapon counts as magic giving them an edge in that scenario, which is a dumb achilles heel for most fighters, but one they designed into the game. No feats in...
  6. ph0rk

    D&D 5E (2014) Magic Jar: is it a pc spell?(update 2, the continuing saga - how it's working for my character)

    How do you plan to handle the social aspects of body theft? I figure that will be seen by many in-world as a step lower on whatever moral scale they happen to be using than Necromancy, and people aren't exactly nice to necromancers.
  7. ph0rk

    D&D 5E (2014) Amenities For A Trusty Home Town?

    Somewhere to take the stuff Ye Olde Magic Shoppe wont buy and that might be able to source what YOMS doesn’t carry. Sure, people say they sell stuff that’s cursed and that they are attached to the Large Crime Syndicate out of the Capital, but everyone knows that LCS is a myth and the [Monarch...
  8. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    The problem is the system doesn’t really have a longer period codified, so it’s either that or at a new level. Gaining brand new spells overnight while deep in a dungeon is sort of the same thing. Switching techniques is a matter of physical and mental preparation, and the fancy stuff is...
  9. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    I think some of the abilities look very strong, but the idea of tracking down a master for a new technique is good, whether or not it is a hard requirement or more like fluff. I’d say, independent of that particular list, a set of styles and maneuvers (with some advanced maneuvers and/or...
  10. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    Oh, very good point. I sometimes forget that the overall P&P RPG playerbase has grown (and occasionally shrunk) in size so much in the last decade (even without the pandemic effects). I started around the time of the heyday of the satanic panic, so things were a bit more underground then.
  11. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    There might have been an argument about cannibalizing their own sales with 3.5, but some of those changes needed to happen. Fighter was still essentially an empty bookcase from level 10-20, but things were better.
  12. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    Yep, at the end of the day, units sold is how success is measured.
  13. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    I agree - I've played both concurrently and both the level of prep is lower and the size of the decision tree in actual play is smaller for the Warlock. The choice to go Blade Pact or not is pretty easy, really. Do you want to hit stuff, up close? But if the answer is "no" there is some...
  14. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    Which is the problem with fixing existing subclasses by releasing new material, alas.
  15. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    I'd love to know how you're sampling that population of people that won't pay for any source material. I don't doubt the champion is popular, but I don't think it being in the SRD is the chief reason. Better for sure, but the Hunter will still stick around; only the Bladesinger is actually...
  16. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    Oh, sure, and I don't expect them to (they've certainly done basically nothing for the PHB Ranger Beastmaster, despite many UAs). I don't think they'd have even touched the Bladesinger but for the desire to fix the racial restriction. Balance is loose enough and death is hard enough that it...
  17. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    To be honest, I'm not sure if it is really possible to get this feel in the 5e system. The spells will still be there, and still do very big things. Assuming the power level of current fighters is where it should be, what could you give them that wouldn't break that power balance but also...
  18. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    Antimagic is a pretty big one, but you can't un-supernatural a thing like Steel Wind Strike. It's cool, sure, but there's no way to demystify teleportation, especially since it works over chasms, through bars, etc. Wire-fu might be as close as you can get, but there are divergent fanbased for...
  19. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    Kyūzō from Seven Samurai.
  20. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    If you are doubling down on the idea that a champion built where you pour every resource into being ok at both ranged and melee damage just to tread water with a hexblade when they are out of slots, go right ahead. However, you bring the evidence if you don't like the claim. Or don't, I...
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