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  1. ph0rk

    D&D General Some thoughts on Moral Philosophies in D&D

    I don't think that's accurate or fair. There are different working definitions of murderhobo, and they don't all necessarily include killing everything that breathes. A (pragmatic) murderhobo doesn't kill the tavern keeper because there's no value in it. Pragmatic Murderhobos don't kill...
  2. ph0rk

    D&D General Some thoughts on Moral Philosophies in D&D

    On the contrary, I think prioritizing efficiency above all else is a moral philosophy; it's a top level governing value. Or, as a pragmatist, it's close enough to get things done. (ha ha). I see it pretty often, though - is this band of [intelligent race] really evil or is there some other...
  3. ph0rk

    D&D General Continuing a Campaign (with the same PCs) after a TPK

    I'd be strongly tempted to make the old PCs small-time legends (big time legends have a greater come-home rate), and make new PCs in that world. They might be relatives, friends, or otherwise attached, but they might be entirely new unattached characters (as some will want that option, I might)...
  4. ph0rk

    D&D General Some thoughts on Moral Philosophies in D&D

    I don't see pragmatist murderhobo. They aren't really hedonists, either. I don't think subjective morality really fits, either, because of all the ways the game system(s) code "killable" others.
  5. ph0rk

    D&D General On Skilled Play: D&D as a Game

    I've rarely seen such a bold move pan out if the player didn't have the charisma to make it entertaining. So, I'd argue that sort of stuff is much more about the personality characteristics of the player than skilled play.
  6. ph0rk

    D&D 5E (2014) Players Killing Players for stupid reason

    I think I may see why the rogue did what they did, and it may occur at another table - with different people.
  7. ph0rk

    OSR Is there room in modern gaming for the OSR to bring in new gamers?

    I suspect it is more about not being willing to RTFM than the system itself. If you had presented them with a youtube video on character generation, I assume they'd have figured it out.
  8. ph0rk

    D&D General On Skilled Play: D&D as a Game

    I'm sure others have commented on this, but there is much more to it than that. A skilled player can take any randomly-generated character from dndbeyond and do things that make a DM that was expecting a particular fight to be "hard" tear their hair out. Making a versatile character is a sort...
  9. ph0rk

    WotC New D&D survey from WotC

    It's pretty normal practice to ask several questions that seem very similar. For one, people that don't feel particularly strongly about an attitude will answer them in different ways, and for the others it allows the researcher to reduce measurement error. (and for another - these are the same...
  10. ph0rk

    D&D 5E (2014) Players Killing Players for stupid reason

    "Don't do this because my Wizard is vengeful" might as well be begging for her to go through with it. I don't think plays well with others means what you think it means.
  11. ph0rk

    D&D 5E (2014) Players Killing Players for stupid reason

    I don't think that is the case anymore - more and more it feels like the player is looking for arguments that agree with the murder-the-rogue position. See? A character that gets all stabby (or in this case, poisony) after a practical joke isn't a plays-in-a-group character. Making a...
  12. ph0rk

    D&D 5E (2014) PC Exceptionalism

    A 35% greater likelihood of success is rather striking. In any scenario where DCs are set independent of the skills of the character making the check, that's the difference we're talking about. Maybe you can ignore that. Good for you - but that's not a system that rewards new and inexperienced...
  13. ph0rk

    D&D 5E (2014) PC Exceptionalism

    In those cases, it requires more work on the part of the DM so that Hawkeye has stuff to do. Why? Because pretty much anything Hawkeye can do Cap or Tony could do as an afterthought. This is easy in a movie or comic book, because characters are in different places (not something happens that...
  14. ph0rk

    D&D 5E (2014) PC Exceptionalism

    I'm with you but for the minimal investment part. A feat (even a half feat) is not a minimal investment, fighters don't have infinite feats. Additionally, Skill Expert can only be taken once, and if they use the double prof bonus on intimidation they can't use it for investigation, perception...
  15. ph0rk

    D&D 5E (2014) Players Killing Players for stupid reason

    Indeed - the list is very long. This isn't the system for that sort of thing.
  16. ph0rk

    D&D 5E (2014) PC Exceptionalism

    they get two more feats than the bard, and the first of those doesn't show up until level 6, at which point the bard can do things like take a dead person's face or learn two spells from any list, or gain a minimum roll on charisma checks of 10 or cast Command where charmed creatures autofail...
  17. ph0rk

    D&D 5E (2014) Players Killing Players for stupid reason

    Lots of people think they can get away with murder. In a universe with Divination, Speak with Dead, and Zone of Truth (things people that hobnob with nobility can pay for) on the table, you might not get away with what you think you will. You are the one that said you can't think of other...
  18. ph0rk

    D&D 5E (2014) PC Exceptionalism

    They can be pretty good with a feat, that's true - and a much better situation than 3/3.5e. They have a hard time competing with class features (beyond just expertise), and of course charisma is a primary stat for bards. Chances are at least at some tables a Bard will forego intimidation in the...
  19. ph0rk

    D&D 5E (2014) Players Killing Players for stupid reason

    You wrote: This is a corner you have painted yourself into. Never mind that it isn't fait accompli - the rogue has ample opportunity to notice the event, everyone is likely to notice the wizard casting invisibility "for no reason" around mealtime, and then there is the matter of acquiring the...
  20. ph0rk

    D&D 5E (2014) Players Killing Players for stupid reason

    It certain seems like your brain that went to murder first, doesn't it? Why is that? The game requires some meta-gaming where party members will work together. That includes not killing each other for philosophical differences or for minor slights.
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