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  1. ph0rk

    D&D General I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).

    I am familiar with the concept, but I also don’t expect many mortals to fully grasp that when they are on the cusp of that particular sort of immortality. “Sure, but that won’t happen to me” is an extremely common way to reason past such things. As for the social contract - that only applies...
  2. ph0rk

    D&D 5E (2014) Bard/Wizard Hybrid Class: The White Wizard

    This is a neat idea. I’d suggest prepared spells like the wizard, and perhaps even basing it off the wizard class (but with the bard list, plus a few extra - a few things from the cleric list, too, like flame strike or sources of radiant damage, e.g. sacred flame), but that’s mostly because I...
  3. ph0rk

    D&D 5E (2014) your fist level wizard has used their 2 spells. Now What?

    I want to know which level is the fist level, because that sounds cool.
  4. ph0rk

    D&D General I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).

    My wizards aren’t Maiar slumming it with the mortals. If they were, they’d probably start with a Blue-Orange morality from the jump. Melkor went Melkor because he was sick of Ilúvatar telling him what to do, and a lot of the Maiar went with him - perhaps most. Ged would be a better example, but...
  5. ph0rk

    D&D General I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).

    No, because that is nearly all of my other characters, save for the ones that are fools. Solving problems just because they are there is something I have to deliberately write out of a character because that's my natural tendency. That said, an ambitious wizard might still solve such a puzzle...
  6. ph0rk

    D&D General I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).

    I have zero problems with it, as I've said several times already in this thread, and of course my characters are entirely in my control. However, as characters grow more powerful, as I see it the frame of reference for their morality changes too. Just as is the case with regular people in the...
  7. ph0rk

    D&D General I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).

    It didn't take long for someone to get bent out of shape. Anyway, none of those examples are really at the same level of inter-planar earthbending power. A small bit of power would only beget a small bit of "evil", or corruption, or selfishness. PCs exhibit that all the time. Lets say I...
  8. ph0rk

    D&D General The Rubber Band Effect

    I'd play 2e again, no question - just as I'd try some other system. Finding groups of people I like (and the time to play) is the real limitation.
  9. ph0rk

    D&D General I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).

    I don't see why any such code would survive learning how to bend the multiverse to your will. And, they don't all start selfish, in fact I've gone out of my way to give them reasons not to be but... dude, there's a multiverse out there! Also I can make copies of myself without free will to do...
  10. ph0rk

    D&D General I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).

    Not really, other than (at times) it gets increasingly difficult to reason out why the character would bother to help the party with their problems. You can meta-game anything of course, and I decide what the character does after all, but it is an interesting tendency I've noticed. Not every...
  11. ph0rk

    D&D General I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).

    I play a pretty even mix of martials and casters, and my martials tend to be more grounded in local cultures and issues (and local morality; unless they're from somewhere else) while the casters can be less so - but none as detached as the wizards all tend to be. Nope!
  12. ph0rk

    D&D General I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).

    Where evil is the selfish me-first sort of evil. So, set entirely aside the problem of backstabbing the party. I never do that - that's not fun (unless that's the point of the entire campaign), and I have never and will never turn mid-fight or steal resources or anything like that. D&D is a...
  13. ph0rk

    D&D 5E (2014) Looting during combat wtf ?

    If it is a low stakes fight, it doesn’t seem that weird. If it is a high stakes fight that is becoming a retreat, that may be the only way to get some of that loot. Completely aside from when looting happens, loot division rules need to be clear.
  14. ph0rk

    D&D 5E (2014) New D&D WotC survey! On classes.

    Usually when a survey takes more than 5-10 minutes (as this one does) without an incentive, people just stop halfway and you have tons of nonresponse bias to address (they lack the extra detail about respondents to address it).
  15. ph0rk

    D&D General Is the Fighter Class a Supercherie ? Hit Points and Combat Mode

    This sounds like another long rest resource to slow fighters down when it is depleted, and cost them a bonus action to switch it on when they choose to use it. Is that necessary?
  16. ph0rk

    D&D 5E (2014) Balancing the ability scores and their contribution to different classes

    I think this would boil down to 3 'types' of characters; Str, Cha, and Int. I think they can leave things more or less as-is but do a better job of sprinkling the secondary benefits of each stat around better. Thus, Int to initiative (quickness of mind to act first), removal of acrobatics (or...
  17. ph0rk

    D&D 5E (2014) Balancing the ability scores and their contribution to different classes

    In retrospect its somewhat laughable they didn't do this from the get-go in 5e.
  18. ph0rk

    D&D 5E (2014) Why do people think elven accuracy is so great?

    And you'll probably remember that for decades. A bit like rolling a double 20 when attacking with disadvantage; they're just dice but the table erupts in reaction in ways they just don't with the use of a luck point.
  19. ph0rk

    D&D 5E (2014) Why do people think elven accuracy is so great?

    Seems pretty likely to end up with an odd score as one of various elves; Dex of 17 to 18 at 4th makes plenty of sense. Eladrin for int to 16, and res:con to get con to 16 at 8th or 12th. I'm not saying it is something I would go out of my way to get, but even with customized origins, you can't...
  20. ph0rk

    D&D 5E (2014) Why do people think elven accuracy is so great?

    Depends on the build and table. A shadow blade using bladesinger that can count on dim light advantage nearly 100% of the time and who needs a +1 to dex? it's pretty damned good. A character that attacks only once and/or can't reliably generate advantage? It isn't so great.
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